Search found 25 matches
- Fri Aug 10, 2018 3:03 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent users without +r (registered) from joining channels
- Replies: 14
- Views: 4092
Re: [REQUEST] Prevent users without +r (registered) from joining channels
that might need a module i would think
- Fri Aug 10, 2018 2:24 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent users without +r (registered) from joining channels
- Replies: 14
- Views: 4092
Re: [REQUEST] Prevent users without +r (registered) from joining channels
u could use:
* deny/allow blocks to prevent users creating channels
* set all open channels to +R
just as a suggestion
* deny/allow blocks to prevent users creating channels
* set all open channels to +R
just as a suggestion
- Wed Jun 13, 2018 6:35 pm
- Forum: Generic support
- Topic: multi kick
- Replies: 1
- Views: 1729
multi kick
greetingz,
i was curious to know if https://bugs.unrealircd.org/view.php?id=5070 was considered on latest RC
as i think its a usefull option in some cases
i was curious to know if https://bugs.unrealircd.org/view.php?id=5070 was considered on latest RC
as i think its a usefull option in some cases
- Tue Feb 27, 2018 5:47 pm
- Forum: Generic support
- Topic: multi kick Increase
- Replies: 0
- Views: 2779
multi kick Increase
greetz , i was curious to know about multi kick Gottem already made a report on the bug forum ; https://bugs.unrealircd.org/view.php?id=5070 i believe this is a very big help for chanops to get rid of abbussive bots ( sure some will say use ssl or some other form of auth ) but that will exclude lot ...
- Sat Jan 27, 2018 9:18 pm
- Forum: Generic support
- Topic: Auto Kill on idle for more than 1 hour
- Replies: 2
- Views: 1437
Re: Auto Kill on idle for more than 1 hour
you could use an anope module (if u use anope as services wich checks for idle and not joined in any channel) if u want to check in channel for idle i guess the only solution is to use some stand alone bot like eggdrop or alike that checks for idle and kicks / kills or whatever
- Wed Mar 22, 2017 3:04 pm
- Forum: Spam, drones and proxies
- Topic: Block dcc and xdcc
- Replies: 2
- Views: 2519
Re: Block dcc and xdcc
yes thank u i looked into the dcc deny blocks earlier
i used a spamfilter for it in 3.2 i dont recall how it looked like tho
for both dcc and xdcc
i used a spamfilter for it in 3.2 i dont recall how it looked like tho
for both dcc and xdcc
- Wed Mar 22, 2017 10:25 am
- Forum: Spam, drones and proxies
- Topic: Block dcc and xdcc
- Replies: 2
- Views: 2519
Block dcc and xdcc
would it be possible to block all dcc and xdcc
- Wed Mar 01, 2017 11:52 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Sajoin on nickserv identify
- Replies: 2
- Views: 1348
Re: Sajoin on nickserv identify
Anope for example has ajoin
and its part of core
/ns help ajoin
and its part of core
/ns help ajoin
- Sun Feb 12, 2017 5:48 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] stoprepeat +Z and lenlim module for unreal4.x
- Replies: 18
- Views: 3663
Re: stoprepeat +Z and lenlim module for unreal4.x
They know they are spamming. Why let them know that their message isn't go through so they can change the spam by one letter and bypass it. I can exempt IRCOP's if that is what is wanted. it may be usefull to let them know in case some one greetz joined users twice or more with hello or hi to let t...
- Sat Feb 11, 2017 9:50 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] stoprepeat +Z and lenlim module for unreal4.x
- Replies: 18
- Views: 3663
Re: stoprepeat +Z and lenlim module for unreal4.x
i tested both modules and the stoprepeat doesnt send notice to user as to why his message has been blocked and it also doesnt excempt IRCOP
other than that it works fine
other than that it works fine
- Sat Jan 21, 2017 3:13 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent rejoining too fast after a kick
- Replies: 4
- Views: 1568
Re: [DONE] Prevent rejoining too fast after a kick
tested with updated latest release didnt seem to work no more as well
- Sat Jan 21, 2017 2:54 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Extend floodprot with drop action + repeat trigger
- Replies: 4
- Views: 1603
Re: [DONE] Extend floodprot with drop action + repeat trigger
i updated to latest UnrealIRCd-4.0.10 and +f [2r#D]:15 didnt seem to detect repeated lines
- Fri Jan 20, 2017 9:45 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent rejoining too fast after a kick
- Replies: 4
- Views: 1568
Re: [DONE] Prevent rejoining too fast after a kick
tested it workz fine so far nice job once again there Gottem
- Mon Dec 26, 2016 5:38 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Tweaks for +h channel list mode
- Replies: 2
- Views: 1104
Re: [DONE] Tweaks for +h channel list mode
hey there Gottem i tried it out seems to work so far but it seems to miss some output to the halfop as to why he isnt allowed to use command/mode ( this might leave them confused )
other than that so far seems fine (just did some global testing)
other than that so far seems fine (just did some global testing)
- Mon Nov 28, 2016 4:04 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Server notice on /query nick
- Replies: 2
- Views: 5790
Re: [REQUEST] Server notice on /query nick
thats what MOTD is for when they connect they see the rules and restrictions i dont think its needed to keep sending rules over and over again
they could also simply do /motd or /rules
they could also simply do /motd or /rules