Search found 168 matches

by Gottem
Tue Oct 02, 2018 3:26 pm
Forum: Modules (3rd party)
Topic: m_pmlist question
Replies: 1
Views: 222

Re: m_pmlist question

Just wanted to clarify, white-list entries persist through -P +P changes but not through disconnect/reconnect of sessions? Correct, the list is stored in moddata attached to a client. Once they disconnect the client structure is destroyed and so is the moddata. I could attach it to the IRCd itself ...
by Gottem
Wed Aug 29, 2018 4:32 pm
Forum: Modules (3rd party)
Topic: [DONE] Prevent users without +r (registered) from joining channels
Replies: 14
Views: 587

Re: [DONE] Prevent users without +r (registered) from joining channels

Das okay, it made me write a script to keep track of available chmodes/umodes/snomasks/extbans so it's not a total loss. ;]
by Gottem
Wed Aug 29, 2018 6:00 am
Forum: Modules (3rd party)
Topic: [DONE] Prevent users without +r (registered) from joining channels
Replies: 14
Views: 587

Re: [DONE] Prevent users without +r (registered) from joining channels

You mean the already existing umode +R? ;]
usermodes/regonlymsg Only receive private messages from users who are "registered users" (authenticated by Services)
by Gottem
Sun Aug 12, 2018 10:13 pm
Forum: Generic support
Topic: Set both +o and +a on first user join
Replies: 2
Views: 312

Re: Set both +o and +a on first user join

^ Lies. :D else if (!strcmp(cep->ce_varname, "level-on-join")) { char *p; CheckNull(cep); CheckDuplicate(cep, level_on_join, "level-on-join"); if (!channellevel_to_int(cep->ce_vardata)) { config_error("%s:%i: set::level-on-join: unknown value '%s', should be one of: none, voice, halfop, op, protect,...
by Gottem
Sun Aug 12, 2018 10:11 pm
Forum: Modules (3rd party)
Topic: [DONE] Looking for delaylist.c port for unreal4
Replies: 7
Views: 1039

Re: [DONE] Looking for delaylist.c port for unreal4

Maybe I can hack up something like m_localisation which would export some functions so my other mods can use it (if it's not loaded then every mod would just use the English defaults). Then unrealircd.conf could contain something like: localisation { listrestrict { delay "You have to be connected fo...
by Gottem
Sun Aug 12, 2018 10:10 pm
Forum: Modules (3rd party)
Topic: [REQ] M_uline
Replies: 7
Views: 481

Re: [REQ] M_uline

Amiga00 wrote:
Thu Aug 09, 2018 9:42 am
As for changing modes on other people, You can as IRCOP, using /SAMODE
Actually /samode is for channels only, ircops can't change umodes with native Unreal commands (unless you're using my m_sacmds module). You'll need /msg operserv umode <nick> <modes> for that. ;]
by Gottem
Sun Aug 12, 2018 10:08 pm
Forum: Modules (3rd party)
Topic: [REQUEST] m_chanhistory port
Replies: 3
Views: 439

Re: [REQUEST] m_chanhistory port

How does it handle users being kicked and rejoining? Like does it send max_lines always or wut? I haven't checked the sauce yet and I figured it's easier to ask someone who has experience with it anyways. :>
by Gottem
Sun Aug 12, 2018 10:07 pm
Forum: Modules (3rd party)
Topic: [REQUEST] Honeypot channel
Replies: 7
Views: 343

Re: [REQUEST] Honeypot channel

The spam wave seems to be stopped They'll come back. ;] Well to stop spambots, I used List Restrict to only Registered Users, which stopped them joining any channels. I also used the UnrealIRCd Spamfilter System to filter out the crap they posted. and additionally, since 90% of them were coming fro...
by Gottem
Sun Aug 12, 2018 10:04 pm
Forum: Modules (3rd party)
Topic: [DONE] Prevent users without +r (registered) from joining channels
Replies: 14
Views: 587

Re: [DONE] Prevent users without +r (registered) from joining channels

Someone say cookies? You can exempt them from the restriction on a per-channel basis by using the new channel mode +A (we runnin' out of chmodes lol). It doesn't take arguments as that would needlessly complicate things, so think of +A as an inverse of +R. ;] As always, opers/U:Lines/servers are no...
by Gottem
Wed Aug 08, 2018 7:26 pm
Forum: Modules (3rd party)
Topic: [REQ] M_uline
Replies: 7
Views: 481

Re: [REQ] M_uline

Why would you want to give people a U:Line anyways?
by Gottem
Wed Aug 08, 2018 7:24 pm
Forum: Modules (3rd party)
Topic: [REQUEST] Honeypot channel
Replies: 7
Views: 343

Re: [REQUEST] Honeypot channel

Well I suppose if nobody cares that LIST is broken for the first few minutes it would be fairly easy to implement. :> You'll know when it's done. ;]
by Gottem
Sun Aug 05, 2018 2:27 pm
Forum: Modules (3rd party)
Topic: [REQUEST] Honeypot channel
Replies: 7
Views: 343

Re: [REQUEST] Honeypot channel

Hah, someone else asked me for something very similar for an already existing module acting on LIST ( m_listrestrict ). He gave me the following example config: loadmodule "third/m_listrestrict"; listrestrict { connectdelay 300; // How long a client must have been online for needauth 0; // Besides c...
by Gottem
Wed Aug 01, 2018 7:27 pm
Forum: Modules (3rd party)
Topic: [REQUEST] add a dnsbl check
Replies: 4
Views: 229

Re: [REQUEST] add a dnsbl check

My bad, for some reason I thought you asked for a way to "check dnsbl like hopm". :> This request is probably better off on the bug tracker . The blacklist module written by Syzop already contains a little note: #ifdef DEBUGMODE else { abort(); /* hmmm. unless we add some /Blacklist CHECK command. t...
by Gottem
Wed Aug 01, 2018 11:08 am
Forum: Modules (3rd party)
Topic: [REQUEST] add a dnsbl check
Replies: 4
Views: 229

Re: [REQUEST] add a dnsbl check

Have you even tried to search the wiki?
by Gottem
Tue Jul 31, 2018 1:20 pm
Forum: Installing and getting connected
Topic: Issues while starting server [4.0.18]
Replies: 4
Views: 386

Re: Issues while starting server [4.0.18]

Is the executable unrealircd actually in /bin or did you strip the /home/user part? Cuz you're really not supposed to move any of the files from the installation dir around. You're also not supposed to install as root, keep everything in the homedir and under permissions of a dedicated user. Start o...