Search found 186 matches

by Gottem
Mon Jan 20, 2020 4:35 pm
Forum: UnrealIRCd 5 modules (third party)
Topic: Unreal 5.0.0 modules - any available?
Replies: 5
Views: 261

Re: Unreal 5.0.0 modules - any available?

My fantasy mod has already been ported to U5, as well as k4be's geoip_whois. =]
by Gottem
Fri Jan 17, 2020 9:09 am
Forum: UnrealIRCd 5 modules (third party)
Topic: Request: Modules to port to U5
Replies: 2
Views: 31

Re: Request: Modules to port to U5

Then you aren't looking in the right place. There are a number of modules which are now included in UnrealIRCd 5 or are offered via other functionality. All other relevant modules have now been ported as well, these are available through Unreal's built-in module manager . =]. autovhost clones getleg...
by Gottem
Sat Dec 28, 2019 3:46 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: Modules from Gottem in UnrealIRCd 5
Replies: 1
Views: 310

Re: Modules from Gottem in UnrealIRCd 5

I've made an announcement in the U5 specific board, so everyone should go there from now on. =] Everything in this U4 board will still be kept, but it's mostly for reference/history only.

This also means I've effectively deprecated all 4.x modules so they won't be receiving updates anymore.
by Gottem
Sat Dec 28, 2019 3:46 pm
Forum: UnrealIRCd 5 modules (third party)
Topic: Gottem's modules for Unreal 5
Replies: 0
Views: 378

Gottem's modules for Unreal 5

There are a number of modules which are now included in UnrealIRCd 5 or are offered via other functionality. All other relevant modules have now been ported as well, these are available through Unreal's built-in module manager . =]. For now I don't provide an easy way for Windows admins to install m...
by Gottem
Sun Dec 15, 2019 8:24 pm
Forum: UnrealIRCd 5 modules (third party)
Topic: [DONE] Porting GetLegitUsers from 4.x to 5.x
Replies: 2
Views: 141

Re: [DONE] Porting GetLegitUsers from 3.2.x to 4.x

All modules that haven't yet been incorporated in base Unreal will eventually be ported over yes. ;] This should be a short to medium term.
by Gottem
Wed Sep 11, 2019 5:18 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_netadmins
Replies: 7
Views: 1655

Re: m_netadmins

m_netadmins prevent direct kills, not IP banning. That's not true actually. ;] The module overrides KILL, KLINE, ZLINE, GLINE, GZLINE, SHUN and TEMPSHUN, but only for opers. So servers can still do all that regardless of netadmins settings. Since dEathLeSs only provided half a config, I'm going to ...
by Gottem
Mon Sep 09, 2019 4:00 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_netadmins
Replies: 7
Views: 1655

Re: m_netadmins

Do you even understand what I'm saying?
Gottem wrote:
Fri Aug 16, 2019 3:53 pm
Try to provide more details.
Stuff like relevant config sections, example output from the server, etc. I need enough information to at least reproduce the issue, I'm not a mind reader.
by Gottem
Fri Aug 16, 2019 3:53 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_netadmins
Replies: 7
Views: 1655

Re: m_netadmins

It's still not clear what the problem is. Try to provide more details.
by Gottem
Tue Aug 13, 2019 3:41 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Replies: 8
Views: 1098

Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl

Make a separate thread for that and explain in more detail what the exact issue is. ;]
by Gottem
Mon Aug 12, 2019 3:44 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Replies: 8
Views: 1098

Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl

My bad, forgot a few small things. :D Try now.
by Gottem
Sat Aug 10, 2019 12:55 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Replies: 8
Views: 1098

Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl

There are a few requirements to be provided by Unreal to make it work on newer version it seems. I'll look into it some more later. ;]

EDIT: Try updating the module now. It should work but there's a performance penalty due to some missing requirements.
by Gottem
Tue Jul 30, 2019 4:08 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Replies: 8
Views: 1098

Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl

I'm pretty sure it's because Unreal recently changed how it stores (G)Z:Lines. Can you confirm that removing glines works fine, as well as tell me your Unreal version?
by Gottem
Mon Apr 01, 2019 4:59 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl correct IRC operator privileges
Replies: 3
Views: 1049

Re: m_rmtkl correct IRC operator privileges

That's just because starting with Unreal 4.2.1 some operprivs were renamed/moved. In this case it affects: TKLType tkl_types[] = { { TKL_KILL, 'K', "K:Line", "tkl:kline:remove" }, { TKL_ZAP, 'z', "Z:Line", "tkl:zline:local:remove" }, { TKL_KILL | TKL_GLOBAL, 'G', "G:Line", "tkl:gline:remove" }, { TK...