Search found 194 matches
- Sun May 19, 2024 9:05 am
- Forum: UnrealIRCd modules (third party)
- Topic: Gecos Replace don't replace
- Replies: 7
- Views: 240
Re: Gecos Replace don't replace
Well even with that widget it still doesn't use the mibbit.com URL as gecos. Anyway, you should probably replace: match "http://www.mibbit.com"; With: match 'http://www.mibbit.com'; So single quotes instead of double, otherwise Unreal might download the URL and use its HTML contents for th...
- Fri May 17, 2024 5:22 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Gecos Replace don't replace
- Replies: 7
- Views: 240
Re: Gecos Replace don't replace
Are you certain the value for the "match" is actually correct? I just tried connecting to my own server via chat.mibbit.com and it doesn't even use "http://www.mibbit.com" as the gecos (anymore), so of course it isn't going to be able to replace anything. Examples are just to sho...
- Thu May 16, 2024 5:37 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Gecos Replace don't replace
- Replies: 7
- Views: 240
Re: Gecos Replace don't replace
Hello David, module creator has been notified So where was this notification posted, since I don't remember ever having seen anything? Anyway, I just tested with the current 6.x-git and it replaces the gecos just fine. I think the problem you 2 are having is that while the match is case-insensitive...
- Sat Aug 19, 2023 12:44 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Auditorium - Unable to install it. '_hook_error_incompatible();'
- Replies: 3
- Views: 11048
Re: Auditorium - Unable to install it. '_hook_error_incompatible();'
Apparently the module API has changed again, I've updated the module so it should work fine now. =]
- Wed Feb 23, 2022 6:10 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Gottem's modules for Unreal 6
- Replies: 0
- Views: 20309
Gottem's modules for Unreal 6
I finally found enough time to port and test all my modules. :> They should be available from the default module repository. Keep in mind ALL compatibility with Unreal 5 and earlier has been removed. Some changes: chansno : has been completely removed , since Unreal can now log to a channel itself (...
- Thu Dec 30, 2021 6:31 pm
- Forum: UnrealIRCd modules (third party)
- Topic: listrestrict not compatible with unreal6
- Replies: 2
- Views: 7739
Re: listrestrict not compatible with unreal6
That's because the module isn't even compatible with Unreal 6 yet. U6 has barely been out for a few weeks and you can't really expect all modules to be updated immediately (especially during holiday season). Plus I have quite a bit of modules and there are a lot of necessary changes. I've been worki...
- Mon Apr 20, 2020 5:26 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Suffix problem
- Replies: 1
- Views: 8681
Re: Suffix problem
Was indeed a problem with the nicksuffix module, which is now fixed. =]
- Mon Apr 13, 2020 10:09 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_signore module
- Replies: 3
- Views: 9654
Re: m_signore module
As the user above you quoted from my readme, if people are misbehaving in channels then they probably should be banned/muted instead of just having 2 users ignore each other. So I'm not planning to add that feature. Sidenote: you're currently posting in the Unreal 4 board but my modules are no longe...
- Wed Feb 26, 2020 4:42 pm
- Forum: Installing and getting connected
- Topic: Unreal5.0.3.1.tar.gz: Cannot open: No such file or directory
- Replies: 7
- Views: 13012
Re: Unreal5.0.3.1.tar.gz: Cannot open: No such file or directory
Well first of all, you seem to be trying to install it as root which will only mess up permissions down the road. See also this wiki page . Remove the tar file, set up a dedicated system user for Unreal and redownload/install it under that user account. You should also never need to use sudo with th...
- Mon Jan 20, 2020 4:35 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Unreal 5.0.0 modules - any available?
- Replies: 5
- Views: 10867
Re: Unreal 5.0.0 modules - any available?
My fantasy mod has already been ported to U5, as well as k4be's geoip_whois. =]
- Mon Jan 20, 2020 4:34 pm
- Forum: UnrealIRCd modules (third party)
- Topic: [DONE] Porting GetLegitUsers from 4.x to 5.x
- Replies: 2
- Views: 9580
Re: [REQUEST] Porting GetLegitUsers from 4.x to 5.x
This has actually been ported a couple weeks ago. =]
- Fri Jan 17, 2020 9:09 am
- Forum: UnrealIRCd modules (third party)
- Topic: Request: Modules to port to U5
- Replies: 2
- Views: 9698
Re: Request: Modules to port to U5
Then you aren't looking in the right place. There are a number of modules which are now included in UnrealIRCd 5 or are offered via other functionality. All other relevant modules have now been ported as well, these are available through Unreal's built-in module manager . =]. autovhost clones getleg...
- Sat Dec 28, 2019 3:46 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Modules from Gottem in UnrealIRCd 5
- Replies: 1
- Views: 12605
Re: Modules from Gottem in UnrealIRCd 5
I've made an announcement in the U5 specific board, so everyone should go there from now on. =] Everything in this U4 board will still be kept, but it's mostly for reference/history only.
This also means I've effectively deprecated all 4.x modules so they won't be receiving updates anymore.
This also means I've effectively deprecated all 4.x modules so they won't be receiving updates anymore.
- Sat Dec 28, 2019 3:46 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Gottem's modules for Unreal 5
- Replies: 0
- Views: 17423
Gottem's modules for Unreal 5
There are a number of modules which are now included in UnrealIRCd 5 or are offered via other functionality. All other relevant modules have now been ported as well, these are available through Unreal's built-in module manager . =]. For now I don't provide an easy way for Windows admins to install m...
- Sun Dec 15, 2019 8:24 pm
- Forum: UnrealIRCd modules (third party)
- Topic: [DONE] Porting GetLegitUsers from 4.x to 5.x
- Replies: 2
- Views: 9580
Re: [DONE] Porting GetLegitUsers from 3.2.x to 4.x
All modules that haven't yet been incorporated in base Unreal will eventually be ported over yes. ;] This should be a short to medium term.