Search found 191 matches
- Sat Aug 19, 2023 12:44 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Auditorium - Unable to install it. '_hook_error_incompatible();'
- Replies: 3
- Views: 10975
Re: Auditorium - Unable to install it. '_hook_error_incompatible();'
Apparently the module API has changed again, I've updated the module so it should work fine now. =]
- Wed Feb 23, 2022 6:10 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Gottem's modules for Unreal 6
- Replies: 0
- Views: 20116
Gottem's modules for Unreal 6
I finally found enough time to port and test all my modules. :> They should be available from the default module repository. Keep in mind ALL compatibility with Unreal 5 and earlier has been removed. Some changes: chansno : has been completely removed , since Unreal can now log to a channel itself (...
- Thu Dec 30, 2021 6:31 pm
- Forum: UnrealIRCd modules (third party)
- Topic: listrestrict not compatible with unreal6
- Replies: 2
- Views: 7648
Re: listrestrict not compatible with unreal6
That's because the module isn't even compatible with Unreal 6 yet. U6 has barely been out for a few weeks and you can't really expect all modules to be updated immediately (especially during holiday season). Plus I have quite a bit of modules and there are a lot of necessary changes. I've been worki...
- Mon Apr 20, 2020 5:26 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Suffix problem
- Replies: 1
- Views: 8586
Re: Suffix problem
Was indeed a problem with the nicksuffix module, which is now fixed. =]
- Mon Apr 13, 2020 10:09 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_signore module
- Replies: 3
- Views: 9537
Re: m_signore module
As the user above you quoted from my readme, if people are misbehaving in channels then they probably should be banned/muted instead of just having 2 users ignore each other. So I'm not planning to add that feature. Sidenote: you're currently posting in the Unreal 4 board but my modules are no longe...
- Wed Feb 26, 2020 4:42 pm
- Forum: Installing and getting connected
- Topic: Unreal5.0.3.1.tar.gz: Cannot open: No such file or directory
- Replies: 7
- Views: 12883
Re: Unreal5.0.3.1.tar.gz: Cannot open: No such file or directory
Well first of all, you seem to be trying to install it as root which will only mess up permissions down the road. See also this wiki page . Remove the tar file, set up a dedicated system user for Unreal and redownload/install it under that user account. You should also never need to use sudo with th...
- Mon Jan 20, 2020 4:35 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Unreal 5.0.0 modules - any available?
- Replies: 5
- Views: 10776
Re: Unreal 5.0.0 modules - any available?
My fantasy mod has already been ported to U5, as well as k4be's geoip_whois. =]
- Mon Jan 20, 2020 4:34 pm
- Forum: UnrealIRCd modules (third party)
- Topic: [DONE] Porting GetLegitUsers from 4.x to 5.x
- Replies: 2
- Views: 9497
Re: [REQUEST] Porting GetLegitUsers from 4.x to 5.x
This has actually been ported a couple weeks ago. =]
- Fri Jan 17, 2020 9:09 am
- Forum: UnrealIRCd modules (third party)
- Topic: Request: Modules to port to U5
- Replies: 2
- Views: 9612
Re: Request: Modules to port to U5
Then you aren't looking in the right place. There are a number of modules which are now included in UnrealIRCd 5 or are offered via other functionality. All other relevant modules have now been ported as well, these are available through Unreal's built-in module manager . =]. autovhost clones getleg...
- Sat Dec 28, 2019 3:46 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Modules from Gottem in UnrealIRCd 5
- Replies: 1
- Views: 12505
Re: Modules from Gottem in UnrealIRCd 5
I've made an announcement in the U5 specific board, so everyone should go there from now on. =] Everything in this U4 board will still be kept, but it's mostly for reference/history only.
This also means I've effectively deprecated all 4.x modules so they won't be receiving updates anymore.
This also means I've effectively deprecated all 4.x modules so they won't be receiving updates anymore.
- Sat Dec 28, 2019 3:46 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Gottem's modules for Unreal 5
- Replies: 0
- Views: 17311
Gottem's modules for Unreal 5
There are a number of modules which are now included in UnrealIRCd 5 or are offered via other functionality. All other relevant modules have now been ported as well, these are available through Unreal's built-in module manager . =]. For now I don't provide an easy way for Windows admins to install m...
- Sun Dec 15, 2019 8:24 pm
- Forum: UnrealIRCd modules (third party)
- Topic: [DONE] Porting GetLegitUsers from 4.x to 5.x
- Replies: 2
- Views: 9497
Re: [DONE] Porting GetLegitUsers from 3.2.x to 4.x
All modules that haven't yet been incorporated in base Unreal will eventually be ported over yes. ;] This should be a short to medium term.
- Tue Nov 05, 2019 9:36 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Convert custom module from 3.2 to 4.x
- Replies: 4
- Views: 10933
Re: [REQUEST] Convert custom module from 3.2 to 4.x
Perhaps my module templates can be of help. =]
- Wed Sep 11, 2019 5:18 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_netadmins
- Replies: 7
- Views: 14908
Re: m_netadmins
m_netadmins prevent direct kills, not IP banning. That's not true actually. ;] The module overrides KILL, KLINE, ZLINE, GLINE, GZLINE, SHUN and TEMPSHUN, but only for opers. So servers can still do all that regardless of netadmins settings. Since dEathLeSs only provided half a config, I'm going to ...
- Mon Sep 09, 2019 4:00 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_netadmins
- Replies: 7
- Views: 14908