Search found 192 matches

by Gottem
Sat Aug 19, 2023 12:44 pm
Forum: UnrealIRCd modules (third party)
Topic: Auditorium - Unable to install it. '_hook_error_incompatible();'
Replies: 3
Views: 8974

Re: Auditorium - Unable to install it. '_hook_error_incompatible();'

Apparently the module API has changed again, I've updated the module so it should work fine now. =]
by Gottem
Wed Feb 23, 2022 6:10 pm
Forum: UnrealIRCd modules (third party)
Topic: Gottem's modules for Unreal 6
Replies: 0
Views: 15609

Gottem's modules for Unreal 6

I finally found enough time to port and test all my modules. :> They should be available from the default module repository. Keep in mind ALL compatibility with Unreal 5 and earlier has been removed. Some changes: chansno : has been completely removed , since Unreal can now log to a channel itself (...
by Gottem
Thu Dec 30, 2021 6:31 pm
Forum: UnrealIRCd modules (third party)
Topic: listrestrict not compatible with unreal6
Replies: 2
Views: 6573

Re: listrestrict not compatible with unreal6

That's because the module isn't even compatible with Unreal 6 yet. U6 has barely been out for a few weeks and you can't really expect all modules to be updated immediately (especially during holiday season). Plus I have quite a bit of modules and there are a lot of necessary changes. I've been worki...
by Gottem
Mon Apr 20, 2020 5:26 pm
Forum: UnrealIRCd modules (third party)
Topic: Suffix problem
Replies: 1
Views: 7440

Re: Suffix problem

Was indeed a problem with the nicksuffix module, which is now fixed. =]
by Gottem
Mon Apr 13, 2020 10:09 am
Forum: UnrealIRCd 4 modules (third party)
Topic: m_signore module
Replies: 3
Views: 8299

Re: m_signore module

As the user above you quoted from my readme, if people are misbehaving in channels then they probably should be banned/muted instead of just having 2 users ignore each other. So I'm not planning to add that feature. Sidenote: you're currently posting in the Unreal 4 board but my modules are no longe...
by Gottem
Wed Feb 26, 2020 4:42 pm
Forum: Installing and getting connected
Topic: Unreal5.0.3.1.tar.gz: Cannot open: No such file or directory
Replies: 7
Views: 11398

Re: Unreal5.0.3.1.tar.gz: Cannot open: No such file or directory

Well first of all, you seem to be trying to install it as root which will only mess up permissions down the road. See also this wiki page . Remove the tar file, set up a dedicated system user for Unreal and redownload/install it under that user account. You should also never need to use sudo with th...
by Gottem
Mon Jan 20, 2020 4:35 pm
Forum: UnrealIRCd modules (third party)
Topic: Unreal 5.0.0 modules - any available?
Replies: 5
Views: 9508

Re: Unreal 5.0.0 modules - any available?

My fantasy mod has already been ported to U5, as well as k4be's geoip_whois. =]
by Gottem
Fri Jan 17, 2020 9:09 am
Forum: UnrealIRCd modules (third party)
Topic: Request: Modules to port to U5
Replies: 2
Views: 8380

Re: Request: Modules to port to U5

Then you aren't looking in the right place. There are a number of modules which are now included in UnrealIRCd 5 or are offered via other functionality. All other relevant modules have now been ported as well, these are available through Unreal's built-in module manager . =]. autovhost clones getleg...
by Gottem
Sat Dec 28, 2019 3:46 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: Modules from Gottem in UnrealIRCd 5
Replies: 1
Views: 11183

Re: Modules from Gottem in UnrealIRCd 5

I've made an announcement in the U5 specific board, so everyone should go there from now on. =] Everything in this U4 board will still be kept, but it's mostly for reference/history only.

This also means I've effectively deprecated all 4.x modules so they won't be receiving updates anymore.
by Gottem
Sat Dec 28, 2019 3:46 pm
Forum: UnrealIRCd modules (third party)
Topic: Gottem's modules for Unreal 5
Replies: 0
Views: 14735

Gottem's modules for Unreal 5

There are a number of modules which are now included in UnrealIRCd 5 or are offered via other functionality. All other relevant modules have now been ported as well, these are available through Unreal's built-in module manager . =]. For now I don't provide an easy way for Windows admins to install m...
by Gottem
Sun Dec 15, 2019 8:24 pm
Forum: UnrealIRCd modules (third party)
Topic: [DONE] Porting GetLegitUsers from 4.x to 5.x
Replies: 2
Views: 8305

Re: [DONE] Porting GetLegitUsers from 3.2.x to 4.x

All modules that haven't yet been incorporated in base Unreal will eventually be ported over yes. ;] This should be a short to medium term.
by Gottem
Wed Sep 11, 2019 5:18 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_netadmins
Replies: 7
Views: 13124

Re: m_netadmins

m_netadmins prevent direct kills, not IP banning. That's not true actually. ;] The module overrides KILL, KLINE, ZLINE, GLINE, GZLINE, SHUN and TEMPSHUN, but only for opers. So servers can still do all that regardless of netadmins settings. Since dEathLeSs only provided half a config, I'm going to ...
by Gottem
Mon Sep 09, 2019 4:00 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_netadmins
Replies: 7
Views: 13124

Re: m_netadmins

Do you even understand what I'm saying?
Gottem wrote: Fri Aug 16, 2019 3:53 pm Try to provide more details.
Stuff like relevant config sections, example output from the server, etc. I need enough information to at least reproduce the issue, I'm not a mind reader.