When linking 2 hubs, I've noticed clients can bypass the max clients per ip just by connection both hubs...
Is there any way to prevent this? I'd like to only allow 1 client per ip.
Should I just be linking as leafs to resolve this issue?
Any ideas will be much appreciated,
Thanks !
Search found 1 match
- Sun Oct 23, 2016 8:30 am
- Forum: Unreal 3.2 Support
- Topic: max clients per ip problem with links?
- Replies: 1
- Views: 10943