DO you have root access to the server, or is it on a shell.
a) root access, you need to update some packages via apt or yum
b) Contact your service provider.
Search found 52 matches
- Fri Oct 06, 2017 2:00 pm
- Forum: Installing and getting connected
- Topic: UnrealIRCd 4.0.15 ./Config
- Replies: 2
- Views: 3451
- Fri Aug 04, 2017 8:30 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Auto vHost by port
- Replies: 2
- Views: 3366
Re: [REQUEST] Auto vHost by port
Not seeing how this would help anybody. The Vhost is only shown during /whois, and whois already reply's with Numeric 671 if the user is connected via SSL to state "using Secure Connection"
- Tue Aug 01, 2017 7:55 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Question for you Gotem
- Replies: 3
- Views: 3608
Re: Question for you Gotem
It is, but who reads the damn MOTD. I found that most clients ignore the servers message anyways and display their own. Kinda a PITA if you ask me. Perhaps I will hook the join and send a PM if they aren't SSL
- Sun Jul 30, 2017 11:40 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Question for you Gotem
- Replies: 3
- Views: 3608
Question for you Gotem
Do you know if there is a way to change the message unreal sends when a user attempts to join a +Z room. WOuld like to notice them instructions on how to get SSL for their client.
- Sun Jul 23, 2017 11:01 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Channel Auto-Join by port
- Replies: 1
- Views: 2468
[DONE] Channel Auto-Join by port
Similar to "set auto-join", however only auto join people to a channel when the connect to a specific port.
Ex: port 6667 join #non-ssl
port 7000 join #ssl
Ex: port 6667 join #non-ssl
port 7000 join #ssl
- Tue Jul 18, 2017 3:43 pm
- Forum: Spam, drones and proxies
- Topic: IRC Bot attacks and what to do against it
- Replies: 6
- Views: 15132
Re: IRC Bot attacks and what to do against it
There are no pro's to using bots. But people connect bots to networks. They are known as botnets. Some are used to DDoS servers. Some are use for File sharing. There's many "Uses" for them, most not legal. So the question is how to deal with them.
- Tue Jun 06, 2017 3:49 am
- Forum: Spam, drones and proxies
- Topic: IRC Bot attacks and what to do against it
- Replies: 6
- Views: 15132
Re: IRC Bot attacks and what to do against it
1: Is your network public/known listed on irc search engines ? - Yes 2: Do you allow insecure connections ie: non-ssl ? - Yes 3: How many connections per/ip (non-ssl & ssl) ? - 3/ip with exceptions 4: Do you allow bots ? If yes which type and under what rules. - Depends. We do have some bots, bu...
- Sat May 13, 2017 4:36 am
- Forum: Installing and getting connected
- Topic: irc server on Raspberry Pi for intranet only
- Replies: 2
- Views: 4214
Re: irc server on Raspberry Pi for intranet only
127.0.0.1 only allows loopback connections. You would want to use your 192. 10. or 172. private address to listen to. your me { name } should be the HOSTNAME of your rasperpi.
- Tue Apr 04, 2017 3:56 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Porting m_chansno (in-channel snomask system)
- Replies: 10
- Views: 5682
Re: [DONE] Porting m_chansno (in-channel snomask system)
Dragone2. You should also give him a complete list of 3rd party modules that you use. It could be a conflict between modules.
- Wed Mar 22, 2017 12:47 am
- Forum: Generic support
- Topic: Mode "o"
- Replies: 7
- Views: 4910
Re: Mode "o"
On reconnect, they should only get the snomasks they are set with in their oper block. //mode -o will make them no longer an oper. SOmething else is going on if the snomask settings aren't getting set. If you would like, I'd be glad to live chat. My server is irc.420-hightimes.com, and I'm in #hight...
- Wed Mar 22, 2017 12:21 am
- Forum: Generic support
- Topic: Mode "o"
- Replies: 7
- Views: 4910
Re: Mode "o"
Are you enabling the snomask o in the oper block by chance? Anything set in the individual oper blocks will override anything in the set:: block
Also, you must deop by "/mode <nick> -o" and reoper for any changes to take effect.
Also, you must deop by "/mode <nick> -o" and reoper for any changes to take effect.
- Tue Mar 21, 2017 11:59 pm
- Forum: Generic support
- Topic: Mode "o"
- Replies: 7
- Views: 4910
Re: Mode "o"
Mode o itself is Oper Status. Snomask o is what you want to set, and it should be able to be unset via
snomask-on-oper "+kscfvGq-o" *** Please note, that you have to explicitly enable all modes you want set to on. Setting this to just -o will disable all snomasks.
snomask-on-oper "+kscfvGq-o" *** Please note, that you have to explicitly enable all modes you want set to on. Setting this to just -o will disable all snomasks.
- Tue Mar 21, 2017 11:52 pm
- Forum: Generic support
- Topic: Mode "o"
- Replies: 7
- Views: 4910
Re: Mode "o"
Mode o is what gives opers oper status. YOu CANNOT remove it. If you don't want them to have o, don't give them a "oline"
- Thu Mar 16, 2017 11:23 pm
- Forum: Installing and getting connected
- Topic: Kiwi webirc block
- Replies: 1
- Views: 3153
Re: Kiwi webirc block
1) Never post your actual passwords. Now you have to go generate new passwords, otherwise your liable to be hacked.
2) Has it been working before today. If so, have you added any new modules ETC
-- If it's a new installed, did you edit the config.js as directed by the website.
2) Has it been working before today. If so, have you added any new modules ETC
-- If it's a new installed, did you edit the config.js as directed by the website.
- Mon Mar 13, 2017 10:55 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: hideserver.so: wrong ELF class: ELFCLASS32
- Replies: 1
- Views: 2203
Re: hideserver.so: wrong ELF class: ELFCLASS32
Recompile. Sound's like it's compiled for an older version of Unreal.
It also looks like you might be compiling on a 64bit operating system.
It also looks like you might be compiling on a 64bit operating system.