Search found 31 matches

by HeXiLeD
Thu Aug 09, 2018 3:14 am
Forum: Modules (3rd party)
Topic: [REQ] M_uline
Replies: 7
Views: 470

Re: [REQ] M_uline

Because he is d1ff3r3nt :P , wants to look c00l 8) and has no ph3ar !! :twisted:

... yah... high five! rock on dude!! :mrgreen:
by HeXiLeD
Thu Jun 07, 2018 9:29 pm
Forum: Modules (3rd party)
Topic: [REQ] Forcing the use of encrypted communication
Replies: 0
Views: 350

[REQ] Forcing the use of encrypted communication

This is an idea that I have been pursuing for a long time. Forcing the use of encrypted communication by OTR, Omemo, PGP and even xsalsa20 or blowfish. Details are explained here: https://bugs.unrealircd.org/view.php?id=5100 Perhaps a module could be done in order to start testing this idea and then...
by HeXiLeD
Thu Dec 28, 2017 12:11 pm
Forum: Modules (3rd party)
Topic: [DONE] Looking for delaylist.c port for unreal4
Replies: 7
Views: 1032

Re: [DONE] Looking for delaylist.c port for unreal4

So far the module looks great 8) I was wondering if it would be easy to implement the possibility of customizing the replies send by the module: You have to be connected for at least 60 seconds before being able to /LIST You have to be identified with services before being able to /LIST The customiz...
by HeXiLeD
Tue Dec 26, 2017 3:43 pm
Forum: Generic support
Topic: WebIrc secure implementations and it's fails
Replies: 4
Views: 428

Re: WebIrc secure implementations and it's fails

Unacceptable since it decreases general security: So, you have three other ways to deal with it: - Use older Unreal version and wait for a needed qwebirc functionality. - Accept your secure users not having the +z umode, and wait for a needed qwebirc functionality. - Modify qwebirc yourself, to alw...
by HeXiLeD
Tue Dec 26, 2017 2:16 pm
Forum: Generic support
Topic: WebIrc secure implementations and it's fails
Replies: 4
Views: 428

WebIrc secure implementations and it's fails

Although currently unable to connect to the irc chat due to this detail , I have been updated about this problem and tested it myself. Before the flames come, lets just say that I am 100% in favor of security by default and anti clear text protocols 20 years ago. In fact why are we even allowing the...
by HeXiLeD
Sun Nov 26, 2017 3:03 pm
Forum: General chat
Topic: UnrealIrcd: Please get proper reverse DNS
Replies: 4
Views: 640

UnrealIrcd: Please get proper reverse DNS

So, recently, while trying to connect to unrealircd support chat: Your IP address does not resolve to a host. Please get proper reverse DNS Caused by features in 4.0.16 Just happens that some of us, actually and intentionally do set an improper reverse DNS for specific reasons. Q: Does this active f...
by HeXiLeD
Sun Sep 17, 2017 2:56 pm
Forum: Generic support
Topic: Chat logs
Replies: 5
Views: 442

Re: Chat logs and how not to do them

This is probably all of what you want or at least a good start. If we have no logs we cannot answer questions because we simply don't know. On hexchat: /set irc_logging off /set stamp_log off /set stamp_text off /set url_logging off /set url_grabber off On unrealircd: # https://unrealircd.org/docs/L...
by HeXiLeD
Sat Sep 09, 2017 5:15 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 885

Re: Link servers SSL fingerprint validation & lets encrypt

As I was preparing the requested reply I went over configs and configs and eventually found out the problem while re-doing configs form scratch and deciding to test other stuff. The listen blocks are set like in this example: servers listen links block only https://www.unrealircd.org/docs/Configurat...
by HeXiLeD
Sat Sep 09, 2017 2:08 pm
Forum: Modules (3rd party)
Topic: [REQ] Module ? ssl::options::fail-if-no-clientcert complementary feature
Replies: 0
Views: 494

[REQ] Module ? ssl::options::fail-if-no-clientcert complementary feature

I mentioned this previously here . In regards to the following feature which is greatly appreciated and useful to control bot attacks and much more. An additional enhancement should be made to give more control to the admins when several clones are connected. The best example of such clone situation...
by HeXiLeD
Fri Sep 08, 2017 6:59 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 885

Re: Link servers SSL fingerprint validation & lets encrypt

The syntax of openssl in this case is irrelevant. @ Syzop you are correct. * On server one I have the link block with the ssl cert fingerprint of server 2 * On server two I have the link block with the ssl cert fingerprint of server 1 When server 1 receives connection, it should read the fingerprint...
by HeXiLeD
Fri Sep 08, 2017 6:21 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 885

Re: Link servers SSL fingerprint validation & lets encrypt

I may have it some issues with these features or something is not working well in my setup. In these examples I use different ssl certs for linking servers, other to link servers and other certs to allow connections and right now some of this is not working. Unrealircd 4.0.13 The listen block: # htt...
by HeXiLeD
Fri Sep 08, 2017 1:25 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 885

Link servers SSL fingerprint validation

After addressing the Using Let's Encrypt with UnrealIRCd topic a few questions rose... In regards to: https://www.unrealircd.org/docs/Using_Let's_Encrypt_with_UnrealIRCd#SSL_fingerprint_validation Correct me if i am wrong but fingerprint validation is it not more effective to prevent a man in the mi...
by HeXiLeD
Fri Sep 08, 2017 12:57 pm
Forum: Generic support
Topic: Using Let's Encrypt with UnrealIRCd
Replies: 3
Views: 392

Re: Using Let's Encrypt with UnrealIRCd

Worth to mention that Let's Encrypt Will probably support wildcard certificates in January, 2018 Everything points to yes . @ Syzop The tutorial and script is very nice. However from experience with apache and nginx at some point I had to make my own scripts to overcome some issues with certbot and...
by HeXiLeD
Sat Sep 02, 2017 10:29 am
Forum: Modules (3rd party)
Topic: [DONE] Looking for delaylist.c port for unreal4
Replies: 7
Views: 1032

Re: [DONE] Looking for delaylist.c port for unreal4

In the past (u3.2*) we also had m_listreg.c which also has it's usefulness and although i was thinking about requesting a port of for for u4.*, I thought maybe adding it's functionalities to delaylist.c ,. given the use a it's specific configuration file. Original code here . example: set { list_del...
by HeXiLeD
Sat Aug 26, 2017 1:26 pm
Forum: Modules (3rd party)
Topic: [REQUEST] Server side url tittle fetcher (url tittler type)
Replies: 5
Views: 745

Re: [REQUEST] Server side url tittle fetcher (url tittler type)

Yes there a lot of clients do support this feature, but it causes a security problem as anyone (attacker) can just past any url (looking like harmless) to the chatroom to have clients using their auto url tittle fetcher and phish the client real IP address for all sorts of nefarious purposes. So far...