Search found 12 matches

by The_Myth
Fri Sep 15, 2017 10:18 pm
Forum: Generic support
Topic: Chat logs
Replies: 5
Views: 134

Re: Chat logs

no. znc is a piece of software that keeps your nickname always online. but if you don't know it I assume you don't use it. so, my hint, goes to the HexChat log system being enabled.
by The_Myth
Fri Sep 15, 2017 9:36 pm
Forum: Generic support
Topic: Chat logs
Replies: 5
Views: 134

Re: Chat logs

AFAIK, that's a behaviour of HexChat. it have its own log system and will always display old messages. unless you use some kind of bouncer (like znc), then it will send the last X lines stored while you're gone.
by The_Myth
Fri Sep 08, 2017 6:52 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 321

Re: Link servers SSL fingerprint validation & lets encrypt

Basically, SSL certfp of server1 on link block of server2 and SSL certfp of server2 on link block of server1.

Code: Select all

/* Server 1 */
link server2 {
...
password "certfp of server2";
...
};
######
/* Server 2 */
link server1 {
...
password "certfp of server1";
...
};
by The_Myth
Fri Sep 08, 2017 6:32 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 321

Re: Link servers SSL fingerprint validation & lets encrypt

using openssl x509 -sha256 -fingerprint -noout -in server.cert.pem worked fine with me thought. but your syntax is openssl x509 -in links_listen.crt -sha256 -noout -fingerprint Could be that? The command I'm using is provided by UnrealIRCd on https://www.unrealircd.org/docs/Tutorial:_Linking_servers...
by The_Myth
Fri Sep 08, 2017 6:01 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 321

Re: Link servers SSL fingerprint validation & lets encrypt

if I do understand things well, for the matter of server <-> server linking we could use the self signed certificate as it's almost impossible (for my little knowledge) to duplicate the certificate fingerprint (correct me if I'm wrong). If that's correct we just need the listen block properly set wi...
by The_Myth
Fri Sep 08, 2017 10:35 am
Forum: Generic support
Topic: Using Let's Encrypt with UnrealIRCd
Replies: 3
Views: 151

Re: Using Let's Encrypt with UnrealIRCd

Worth to mention that Let's Encrypt Will probably support wildcard certificates in January, 2018 (no specific date provided yet). When I have a few more spare time I'll provide a tutorial to use Apache to grab the certificate from. Let's Encrypt (since the majority of the persons do run a web server).
by The_Myth
Tue Sep 05, 2017 9:57 pm
Forum: Modules (3rd party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 501

Re: [DONE][TWEAK] Anti mass highlight module.

I'd like to know if it's possible to implement a way that we can decide if the module should work just when several users are highlighted in one line or on the current state, and an option on the module config to choose that. On my network I had a few cases where some users like to always use the ad...
by The_Myth
Sun Aug 13, 2017 2:17 pm
Forum: Modules (3rd party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 501

Re: [REQUEST] Anti mass highlight module.

So I'm thinking, what if we keep counting the amount of highlights until they have a line without one at all? even better Also, should we count per user per channel, or simply per user? per channel seems more effective. As for actions, how about: block (drop silently), notice (drop, but send the "r...
by The_Myth
Sun Aug 13, 2017 9:05 am
Forum: Modules (3rd party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 501

[DONE] Anti mass highlight module.

Okay, I've found this while surfing on the internet. Seems that InspIRCd have developed an anti mass highlight module. It can be found here: https://github.com/inspircd/inspircd-extras/blob/master/2.0/m_blockhighlight.cpp Indeed I think that should be ported to UnrealIRCd since it's a great idea. Ma...
by The_Myth
Wed Aug 09, 2017 12:39 pm
Forum: Modules (3rd party)
Topic: [REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd
Replies: 1
Views: 150

[REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd

Well, I found this module quite interesting. All the things are documented here: https://wiki.inspircd.org/Modules/2.0/ojoin I guess that would be a cool feature. The only thing to tweak also, would be if the IRCop was already in the channel(s), would be if they get the ! prefix or make them cycle t...
by The_Myth
Sun Aug 06, 2017 3:59 pm
Forum: Generic support
Topic: Websocket
Replies: 3
Views: 997

Re: Websocket

It would be very nice indeed. I'm using KiwiIRC for webchats in my network, and it a great webchat system. Gathering efforts to make things work between UnrealIRCd and KiwiIRC on websockets, would be a great thing to all the networks that run UnrealIRCd as their IRCd, because it's not needed almost ...
by The_Myth
Wed Aug 02, 2017 12:48 pm
Forum: Modules (3rd party)
Topic: [REQUEST] Auto vHost by port
Replies: 2
Views: 201

[REQUEST] Auto vHost by port

It would be nice to have some kind of possibility to create a auto vhost by port. Sometimes some users wonders if some other users is connecting or not via SSL. That way we could set up a autovhost on port 6697 like, i.e, nick.using.SSL.domain.org and on 6667 something like nick.NOT-SSL.domain.org. ...