Search found 12 matches
- Thu Feb 28, 2019 9:53 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Permanent channels
- Replies: 3
- Views: 9730
Re: [REQUEST] Permanent channels
Well there is the Official Channels Block in the core of unrealircd: https://www.unrealircd.org/docs/Official-channels_block official-channels { "#channel" { topic "The default topic"; }; }; I guess that could be modified slightly to add "modes" to the channel on creati...
- Tue Jan 15, 2019 11:59 am
- Forum: Generic support
- Topic: Max users ?
- Replies: 1
- Views: 2098
Re: Max users ?
That is the maximum number of users which have connected since you launched the IRCd.
ie. if 20 connected, that would then show "max 20"
It simply means that the maximum number of users you had online was 7 - It does not mean there is only 7 allowed onto your server!
ie. if 20 connected, that would then show "max 20"
It simply means that the maximum number of users you had online was 7 - It does not mean there is only 7 allowed onto your server!
- Fri Aug 10, 2018 3:15 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent users without +r (registered) from joining channels
- Replies: 14
- Views: 21866
Re: [REQUEST] Prevent users without +r (registered) from joining channels
Yeah I know its not ideal like that, But if you feed Gottem some cookies, he may write the module for you
- Fri Aug 10, 2018 3:13 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQ] userauth and staticcloak
- Replies: 7
- Views: 12163
Re: [REQ] userauth and staticcloak
There is a module which will give you a similar thing to "Static Cloak", and Gottem has already written it: m_autovhost Example config: loadmodule "third/m_autovhost"; autovhost { * cloaked.user; << masks everyone with that vhost (* = everyone) }; You can also use $nick to replac...
- Fri Aug 10, 2018 3:05 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent users without +r (registered) from joining channels
- Replies: 14
- Views: 21866
Re: [REQUEST] Prevent users without +r (registered) from joining channels
You can try something like this: deny channel { channel "*"; reason "Please ask in #Help if you want to create a channel"; }; // Deny ALL Channels allow channel { channel "#Chan1"; }; // Allow this one allow channel { channel "#Chan2"; }; // Allow this one You...
- Thu Aug 09, 2018 9:57 am
- Forum: Generic support
- Topic: auto channel admin / owner
- Replies: 2
- Views: 3041
Re: auto channel admin / owner
If you use Anope 2 Services, you can already use 1 nickserv account for many bots, for instance create a "Bot" account, then simply identify to that account like so: /NickServ Identify Bot <password> The WHOIS will simply show: <Botname> is logged in as Bot on every Bot you identify to tha...
- Thu Aug 09, 2018 9:54 am
- Forum: Generic support
- Topic: Set both +o and +a on first user join
- Replies: 2
- Views: 2981
Re: Set both +o and +a on first user join
Yes well I think maybe multiple options could be set in the level-on-join, such as say "owner,protect,op,halfop" for example, then it would set the modes specified on the user when they join, certainly would be a good addition. So in this case, for example, you would type: level-on-join &q...
- Thu Aug 09, 2018 9:51 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Looking for delaylist.c port for unreal4
- Replies: 7
- Views: 13192
Re: [DONE] Looking for delaylist.c port for unreal4
Well being able to set the messages themselves (and perhaps use a default if not set), would enable different languages to be used as well, for example, perhaps the server does not use English as its first language, therefore, they could set that instead of using the English version.
- Thu Aug 09, 2018 9:47 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] m_chanhistory port
- Replies: 3
- Views: 10005
Re: [REQUEST] m_chanhistory port
Not a bad idea, I would put my +1 on this
- Thu Aug 09, 2018 9:46 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Honeypot channel
- Replies: 12
- Views: 20379
Re: [REQUEST] Honeypot channel
Well to stop spambots, I used List Restrict to only Registered Users, which stopped them joining any channels. I also used the UnrealIRCd Spamfilter System to filter out the crap they posted. and additionally, since 90% of them were coming from a certain country, I even made a Country Mode Blocker i...
- Thu Aug 09, 2018 9:42 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQ] M_uline
- Replies: 9
- Views: 13912
Re: [REQ] M_uline
You dont really need to make a Client a U:Line - You can change modes on yourself anyway: /MODE <nick> +-<modes> or /UMODE +-<modes>
As for changing modes on other people, You can as IRCOP, using /SAMODE
As for changing modes on other people, You can as IRCOP, using /SAMODE
- Sun Aug 05, 2018 2:59 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Honeypot channel
- Replies: 12
- Views: 20379
Re: [REQUEST] Honeypot channel
Yes I am the guilty one who gave Gottem that config :D I generally only ever use /LIST without parameters anyway, after all it was years(decades) before I even knew you could prefix parameters onto that command. I had that idea originally, as I have suffered spambot attacks, and by blocking the /LIS...