Search found 3 matches
- Wed Oct 18, 2023 4:09 pm
- Forum: Generic support
- Topic: Is it possible to retain private message history?
- Replies: 1
- Views: 3263
Is it possible to retain private message history?
If one user messages another in private chat. Disconnects for some time (power outage, websocket disconnect, etc.) is it possible for the user to rejoin the IRC server and see message history with them and other user?
- Wed Nov 30, 2022 10:47 pm
- Forum: Generic support
- Topic: Fatal Error on rehash (Unrealircd 5.2.4)
- Replies: 2
- Views: 9216
Re: Fatal Error on rehash (Unrealircd 5.2.4)
Is there a way to upload the dump file?
Another question is the Unreal 6 rehash using the dctl rehash different in logic from the Unreal 5 rehash when using unrealsvc rehash?
Based off how some of our systems are reacting it seems to be a "stronger" rehash.
Another question is the Unreal 6 rehash using the dctl rehash different in logic from the Unreal 5 rehash when using unrealsvc rehash?
Based off how some of our systems are reacting it seems to be a "stronger" rehash.
- Wed Nov 30, 2022 2:28 pm
- Forum: Generic support
- Topic: Fatal Error on rehash (Unrealircd 5.2.4)
- Replies: 2
- Views: 9216
Fatal Error on rehash (Unrealircd 5.2.4)
Hello. Unreal installed as a service is crashing when using the command "unrealsvc rehash". It is setup as a service and is programtically adding IPs to the allow block, and then being made to rehash. The service has crashed a few times doing this producing a .core, .mdmp file. This setup ...