I just checked the "CAP REQ", and everything seems to be on one line.
As for "join", that could be the issue. I'll take a look.
Search found 11 matches
- Sun Aug 23, 2026 5:41 am
- Forum: Generic support
- Topic: UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?
- Replies: 4
- Views: 233
- Thu Aug 20, 2026 4:38 pm
- Forum: Generic support
- Topic: Is there a way to cancel or clear pending IRC data/buffers in UnrealIRCd?
- Replies: 1
- Views: 37
Is there a way to cancel or clear pending IRC data/buffers in UnrealIRCd?
Hi,
Imagine the following scenario with UnrealIRCd:
1. When you connect, you join 5 or 10 channels.
2. Naturally, it can take around 10-20 seconds for everything to load. For example, events from the last channel you joined may arrive late.
So here's my question:
Is there an UnrealIRCd command ...
Imagine the following scenario with UnrealIRCd:
1. When you connect, you join 5 or 10 channels.
2. Naturally, it can take around 10-20 seconds for everything to load. For example, events from the last channel you joined may arrive late.
So here's my question:
Is there an UnrealIRCd command ...
- Fri Aug 07, 2026 12:13 pm
- Forum: Generic support
- Topic: UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?
- Replies: 4
- Views: 233
Re: UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?
@PeGaSuS
I just removed the "connect-info". It gives a better overall impression, so I'm going to leave it like this.
I just removed the "connect-info". It gives a better overall impression, so I'm going to leave it like this.
- Fri Aug 07, 2026 7:52 am
- Forum: Generic support
- Topic: UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?
- Replies: 4
- Views: 233
UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?
Hi,
I am looking for a way to make users connect to the IRC server with everything loaded from the very first second.
Currently, there is a small delay that happens like this:
1. The user opens the chat page (preferably from a web browser).
2. They wait for "Looking up your hostname - Found your ...
I am looking for a way to make users connect to the IRC server with everything loaded from the very first second.
Currently, there is a small delay that happens like this:
1. The user opens the chat page (preferably from a web browser).
2. They wait for "Looking up your hostname - Found your ...
- Mon Jan 19, 2026 8:49 pm
- Forum: UnrealIRCd Webpanel and JSON-RPC
- Topic: UnrealIRCd RPC → SQL Live (beta)
- Replies: 3
- Views: 1770
Re: UnrealRPC Tracker (beta)
@Valware I spent about two hours adapting all of your Trivia code; it’s now available on the UnrealRPC Tracker. It was cool. I discovered that it’s much easier to build things when all the functions are already in place.
- Fri Jan 16, 2026 7:24 pm
- Forum: UnrealIRCd Webpanel and JSON-RPC
- Topic: UnrealIRCd RPC → SQL Live (beta)
- Replies: 3
- Views: 1770
Re: UnrealRPC Tracker (beta)
Hi @Valware
Since 2020/2021, I have several bots that I created using Node.js. Here are their names: https://i.postimg.cc/WzrP9hvh/share-8c3f9070ace45fd3.png
I have already considered publishing the Quizz bot on GitHub (which is a copy of Trivia, with questions coming from a .txt file), as well as ...
Since 2020/2021, I have several bots that I created using Node.js. Here are their names: https://i.postimg.cc/WzrP9hvh/share-8c3f9070ace45fd3.png
I have already considered publishing the Quizz bot on GitHub (which is a copy of Trivia, with questions coming from a .txt file), as well as ...
- Fri Jan 16, 2026 5:50 pm
- Forum: UnrealIRCd Webpanel and JSON-RPC
- Topic: UnrealIRCd RPC → SQL Live (beta)
- Replies: 3
- Views: 1770
UnrealIRCd RPC → SQL Live (beta)
Hi,
Yesterday I started a new project, which is this one: https://github.com/Madriix/UnrealIRCd-RPC-SQL-Live
Its purpose is to enable the live recording of UnrealIRCd JSON-RPC data into a MySQL/MariaDB database, additionally aided by a bot connected to the IRC server. It's an alternative to ...
Yesterday I started a new project, which is this one: https://github.com/Madriix/UnrealIRCd-RPC-SQL-Live
Its purpose is to enable the live recording of UnrealIRCd JSON-RPC data into a MySQL/MariaDB database, additionally aided by a bot connected to the IRC server. It's an alternative to ...
- Mon Jan 05, 2026 1:56 pm
- Forum: Generic support
- Topic: Handling multi-session IRC connections and reducing join flood on connect
- Replies: 6
- Views: 1063
Re: Handling multi-session IRC connections and reducing join flood on connect
Since my last message on December 30, I have improved this entire BNC web system using IRC-Framework, and it is now much more performant.
Here is how it works:
1. The user connects with their SASL account from the applet.
2. The server side (socket.io) of the applet starts an IRC-Framework session ...
Here is how it works:
1. The user connects with their SASL account from the applet.
2. The server side (socket.io) of the applet starts an IRC-Framework session ...
- Tue Dec 30, 2025 4:37 pm
- Forum: Generic support
- Topic: Handling multi-session IRC connections and reducing join flood on connect
- Replies: 6
- Views: 1063
Re: Handling multi-session IRC connections and reducing join flood on connect
@Valware, Ah yes, I see how to handle that, but it would be complicated to put in place. So it would mean setting up a system to avoid sending join/part/quit commands if they have already done it, or something like that.
I’m pretty happy with the persistent BNC I built using IRC-Framework. It’s ...
I’m pretty happy with the persistent BNC I built using IRC-Framework. It’s ...
- Sun Dec 28, 2025 7:59 pm
- Forum: Generic support
- Topic: Handling multi-session IRC connections and reducing join flood on connect
- Replies: 6
- Views: 1063
Re: Handling multi-session IRC connections and reducing join flood on connect
@Valware Here is the technique I use, only for IRC via a web browser:
1) I have had a web client for several years now. It is very frequently revamped and improved, and today it has become something pretty impressive. Let’s say it is the little brother of KiwiIRC, since its base was created (and ...
1) I have had a web client for several years now. It is very frequently revamped and improved, and today it has become something pretty impressive. Let’s say it is the little brother of KiwiIRC, since its base was created (and ...
- Sun Dec 28, 2025 6:24 pm
- Forum: Generic support
- Topic: Handling multi-session IRC connections and reducing join flood on connect
- Replies: 6
- Views: 1063
Handling multi-session IRC connections and reducing join flood on connect
Hello,
For about a week now, users on my chat have been able to connect using the same IRC account (same nickname) with up to three simultaneous sessions, for example on a computer, on a mobile device, and another one in case of a ping timeout bug or similar issue.
However, I am facing a problem ...
For about a week now, users on my chat have been able to connect using the same IRC account (same nickname) with up to three simultaneous sessions, for example on a computer, on a mobile device, and another one in case of a ping timeout bug or similar issue.
However, I am facing a problem ...