Search found 40 matches

by eQuiliBrium
Thu Mar 18, 2004 12:49 am
Forum: Unreal 3.2 Support
Topic: Removing Remotely Set Spamfilters Globally
Replies: 6
Views: 8757

Re: Removing Remotely Set Spamfilters Globally

Use: /spamfilter [add|del|remove|+|-] [type] [action] [tkltime] [reason] [regex] Does "del", "remove", and "-" all perform the same task.

Let me explain if noone else will like to.

"/spamfilter add" = adding a regex to be baned/shuned/whatever
"spamfilter del" = removing an entry from the regex ...
by eQuiliBrium
Fri Mar 12, 2004 1:13 pm
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 19617

The only bad thing that i can imagine is if there will be a pach or smth similer.
YOUR ircD will have error's and will not have to work properly like it is doing now.
But like you sad it you are not a newbie, you can fix it.
To me, why sould i try to fix smth that othere ppl have work to make it in ...
by eQuiliBrium
Fri Mar 12, 2004 12:58 pm
Forum: Unreal 3.2 Support
Topic: is anything missing
Replies: 11
Views: 17328

spamfilter {
regex "irc.anything.net"
target channel;
reason "Spamming is not alowed here";
action kill;
};
Why not try a more better spamfilter regex.
For example: im in your server and i am trying to get ppl in my server.
Im saying to ppl "connect to my server irc.anything.net is more faster ...
by eQuiliBrium
Fri Mar 12, 2004 12:28 pm
Forum: Unreal 3.2 Support
Topic: Link Problems
Replies: 12
Views: 13515

Yes this happent to me to one's.
Got tired of changing the numerics of the "me" block.
So i changed the cloak key's to a difrent numeric.
And after a "/rehash" the servers linked.
But with the notice that server-A dos not have the same cloak keys as server-B.
This link happend without a restart of ...
by eQuiliBrium
Fri Mar 12, 2004 12:12 pm
Forum: Unreal 3.2 Support
Topic: Badwords how?
Replies: 19
Views: 43674

Well let me expain something about this.

Mode +G gives you <censord> to any badwords you have in your badwords.conf.
Spamfilter kinda dos the same.
So i fact why having all this badwords in a seperate .conf file and why not put them in one file.
The spamfilter addon has the option to replace or not ...
by eQuiliBrium
Fri Mar 12, 2004 11:46 am
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 19617

I am with sjef on this.

The coder's are working a lot with thes kinda code's.
And they have the right not to give any support if you have modified there work.
by eQuiliBrium
Fri Mar 12, 2004 11:41 am
Forum: General chat
Topic: Hi Folks, It's me
Replies: 8
Views: 8771

Hi Phil,

Nice to meet you at last.
Congrats on doing something that a lot of ppl us every day without noticing the magnificent work that you all have put in.
But i dont think that you are doing this to get handshakes from everyone uses unreal.
You like to and i guess the work gives you satisfaction ...
by eQuiliBrium
Fri Mar 12, 2004 11:33 am
Forum: General chat
Topic: Avatar Problem
Replies: 7
Views: 7366

Yeh, had the same problem at registering.
Didnt gave it to moch thought tho.
I didnt work so live with it.
by eQuiliBrium
Fri Mar 12, 2004 11:30 am
Forum: General chat
Topic: RH 9.0 and FD Limit
Replies: 10
Views: 11719

Why would you like to do that ?
Having 10.000 users on one server will make serious LAG on that server.

For some time now i have been holding a MAX usercount of 1016.
And i have an shell acount by a ircD provider.
by eQuiliBrium
Fri Mar 12, 2004 11:06 am
Forum: General chat
Topic: Interesting IRC protocol suggestions...
Replies: 12
Views: 10923

Othere ppl will lose valible text after this command will be given.
I really do not like the idea.
Imagine your chating in a channel and than the hole text disapears.
You would not know what you where talking there, or what about.
Im no towords it.
by eQuiliBrium
Wed Mar 10, 2004 11:24 am
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 16298

penna wrote:the spamfilter block already supports that ...
I know that it dos.
But adnan is beeing laizzy.

Like registerd nick do not SPAM :wink:
Most spammer's have registerd nicknames
by eQuiliBrium
Wed Mar 10, 2004 11:15 am
Forum: Unreal 3.2 Spamfilters
Topic: Unknown virus
Replies: 8
Views: 12143

Hello,

A more agresiv solution
set::modes-on-join <+modes>;
The modes that will be set on a channel when it is first created. Not all modes can be set using this command. +qaohvbeOAzlLk can NOT be set using this command.

set::restrict-usermodes <modes>
Restrict users to set/unset the modes listed ...
by eQuiliBrium
Wed Mar 10, 2004 10:53 am
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 16298

Hello,

How about you costimizing your spamfliter for each action to be done acordenly to your needs.
Perhaps for spaming like "join my room" you could have a shun.
And for "wanne see my pic goto http://..." having a gline made.
Like all ppl are doing with there server/network.

Dont be laizzy
by eQuiliBrium
Wed Mar 10, 2004 10:39 am
Forum: Unreal 3.2 Support
Topic: Badwords how?
Replies: 19
Views: 43674

Here's my startup message from Unreal:
:arrow:
[ircd Unreal]# ./unreal start
Starting UnrealIRCd
unlimit core size failed; errno = 1 ...
by eQuiliBrium
Wed Mar 10, 2004 10:33 am
Forum: Unreal 3.2 Support
Topic: Client <-> Server Desynchs
Replies: 8
Views: 13205

Hello,

I agree with codmastr.
I dont thing that what you have writen above is a dysnch problems.
There are many ways of getting in dysnch with the server.
Just a small lag will throuw you out of synch :)
But in that case its not a problem with the server, but with your IPS/computer.

With the ...