Search found 40 matches

by eQuiliBrium
Thu Mar 18, 2004 12:49 am
Forum: Unreal 3.2 Support
Topic: Removing Remotely Set Spamfilters Globally
Replies: 6
Views: 4627

Re: Removing Remotely Set Spamfilters Globally

Use: /spamfilter [add|del|remove|+|-] [type] [action] [tkltime] [reason] [regex] Does "del", "remove", and "-" all perform the same task. Let me explain if noone else will like to. "/spamfilter add" = adding a regex to be baned/shuned/whatever "spamfilte...
by eQuiliBrium
Fri Mar 12, 2004 1:13 pm
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9670

The only bad thing that i can imagine is if there will be a pach or smth similer. YOUR ircD will have error's and will not have to work properly like it is doing now. But like you sad it you are not a newbie, you can fix it. To me, why sould i try to fix smth that othere ppl have work to make it in ...
by eQuiliBrium
Fri Mar 12, 2004 12:58 pm
Forum: Unreal 3.2 Support
Topic: is anything missing
Replies: 11
Views: 8738

spamfilter { regex "irc.anything.net" target channel; reason "Spamming is not alowed here"; action kill; }; Why not try a more better spamfilter regex. For example: im in your server and i am trying to get ppl in my server. Im saying to ppl "connect to my server irc.anythin...
by eQuiliBrium
Fri Mar 12, 2004 12:28 pm
Forum: Unreal 3.2 Support
Topic: Link Problems
Replies: 12
Views: 7822

Yes this happent to me to one's. Got tired of changing the numerics of the "me" block. So i changed the cloak key's to a difrent numeric. And after a "/rehash" the servers linked. But with the notice that server-A dos not have the same cloak keys as server-B. This link happend wi...
by eQuiliBrium
Fri Mar 12, 2004 12:12 pm
Forum: Unreal 3.2 Support
Topic: Badwords how?
Replies: 19
Views: 19009

Well let me expain something about this. Mode +G gives you <censord> to any badwords you have in your badwords.conf. Spamfilter kinda dos the same. So i fact why having all this badwords in a seperate .conf file and why not put them in one file. The spamfilter addon has the option to replace or not ...
by eQuiliBrium
Fri Mar 12, 2004 11:46 am
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9670

I am with sjef on this.

The coder's are working a lot with thes kinda code's.
And they have the right not to give any support if you have modified there work.
by eQuiliBrium
Fri Mar 12, 2004 11:41 am
Forum: General chat
Topic: Hi Folks, It's me
Replies: 8
Views: 5702

Hi Phil, Nice to meet you at last. Congrats on doing something that a lot of ppl us every day without noticing the magnificent work that you all have put in. But i dont think that you are doing this to get handshakes from everyone uses unreal. You like to and i guess the work gives you satisfaction....
by eQuiliBrium
Fri Mar 12, 2004 11:33 am
Forum: General chat
Topic: Avatar Problem
Replies: 7
Views: 5081

Yeh, had the same problem at registering.
Didnt gave it to moch thought tho.
I didnt work so live with it.
by eQuiliBrium
Fri Mar 12, 2004 11:30 am
Forum: General chat
Topic: RH 9.0 and FD Limit
Replies: 10
Views: 7585

Why would you like to do that ?
Having 10.000 users on one server will make serious LAG on that server.

For some time now i have been holding a MAX usercount of 1016.
And i have an shell acount by a ircD provider.
by eQuiliBrium
Fri Mar 12, 2004 11:06 am
Forum: General chat
Topic: Interesting IRC protocol suggestions...
Replies: 12
Views: 7209

Othere ppl will lose valible text after this command will be given.
I really do not like the idea.
Imagine your chating in a channel and than the hole text disapears.
You would not know what you where talking there, or what about.
Im no towords it.
by eQuiliBrium
Wed Mar 10, 2004 11:24 am
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 7472

penna wrote:the spamfilter block already supports that ...
I know that it dos.
But adnan is beeing laizzy.

Like registerd nick do not SPAM :wink:
Most spammer's have registerd nicknames
by eQuiliBrium
Wed Mar 10, 2004 11:15 am
Forum: Unreal 3.2 Spamfilters
Topic: Unknown virus
Replies: 8
Views: 8627

Hello, A more agresiv solution set::modes-on-join <+modes>; The modes that will be set on a channel when it is first created. Not all modes can be set using this command. +qaohvbeOAzlLk can NOT be set using this command. set::restrict-usermodes <modes> Restrict users to set/unset the modes listed he...
by eQuiliBrium
Wed Mar 10, 2004 10:53 am
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 7472

Hello, How about you costimizing your spamfliter for each action to be done acordenly to your needs. Perhaps for spaming like "join my room" you could have a shun. And for "wanne see my pic goto http://..." having a gline made. Like all ppl are doing with there server/network. Do...
by eQuiliBrium
Wed Mar 10, 2004 10:39 am
Forum: Unreal 3.2 Support
Topic: Badwords how?
Replies: 19
Views: 19009

Here's my startup message from Unreal: :arrow: [ircd Unreal]# ./unreal start Starting UnrealIRCd unlimit core size failed; errno = 1 _ _ _ ___________ _____ _ | | | | | |_ _| ___ \/ __ \ | | | | | |_ __ _ __ ___ __ _| | | | | |_/ /| / \/ __| | | | | | '_ \| '__/ _ \/ _` | | | | | / | | / _` | | |_|...
by eQuiliBrium
Wed Mar 10, 2004 10:33 am
Forum: Unreal 3.2 Support
Topic: Client <-> Server Desynchs
Replies: 8
Views: 8219

Hello, I agree with codmastr. I dont thing that what you have writen above is a dysnch problems. There are many ways of getting in dysnch with the server. Just a small lag will throuw you out of synch :) But in that case its not a problem with the server, but with your IPS/computer. With the dysinch...