Search found 12 matches

by penna
Fri Feb 08, 2008 10:20 am
Forum: Services
Topic: quakenet like services for unreal4
Replies: 1
Views: 3257

quakenet like services for unreal4

I started coding quakenet like services for Unreal4
You can get them from my Sourceforge.net Project here
To compile them just type "make" in the services directory
Edit the services.conf and start them with ./services
Currently everything from L is included except channel suspensions.
You must ...
by penna
Fri Mar 12, 2004 5:57 am
Forum: General chat
Topic: Interesting IRC protocol suggestions...
Replies: 12
Views: 10819

i really don't like the idea
it takes only rights from the users. i can't see any good point in it
by penna
Thu Mar 11, 2004 8:07 am
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 19138

by penna
Thu Mar 11, 2004 7:21 am
Forum: Services
Topic: Nick and Chan Services?!
Replies: 25
Views: 28132

aquanight there is no need to use firedaemons they can run any program as a service
by penna
Wed Mar 10, 2004 12:46 pm
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 16189

just deleted it :)
by penna
Wed Mar 10, 2004 11:37 am
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 16189

now i don't get it YOU are talking about the action field and HE is talking about a new option to ignore +r users
by penna
Wed Mar 10, 2004 11:03 am
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 16189

the spamfilter block already supports that ...
by penna
Wed Mar 10, 2004 10:45 am
Forum: Unreal 3.2 Support
Topic: Badwords how?
Replies: 19
Views: 42882

ulimit -c unlimited for unlimited core size can be restricted for good reasons on mass shell hostings. and unreal sees it only as a warning too. because only if it crashes you don't have a backtrace so a bug report would be useless if the core dump exceeds the size of ulimit -c
by penna
Wed Mar 10, 2004 10:42 am
Forum: Unreal 3.2 Support
Topic: Client <-> Server Desynchs
Replies: 8
Views: 13132

i don't think any irc client must see a mode change for +r user mode
if you identified correctly nickserv sends always a notice to you. and then you know that you have +r if you configured your u:lines right. there is no need that on svsmode it shows the mode changes. if you really want to see +r ...
by penna
Wed Mar 10, 2004 9:44 am
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 16189

there are some bots which register their nickname first before doing anything
by penna
Wed Mar 10, 2004 6:42 am
Forum: Unreal 3.2 Support
Topic: Client <-> Server Desynchs
Replies: 8
Views: 13132

codemastr wrote:Ok, first off, any future bug reports here will be ignored. If you forgot your password, you contact someone to have your password retrieved.
or just make another account. i even now have 3 different accounts :D
by penna
Tue Mar 09, 2004 12:13 pm
Forum: Unreal 3.2 Modules
Topic: Unreal newb
Replies: 8
Views: 10412

/helpop ?watch

if you add a nick to your watch list you get a notify if that nick is already online or just at the moment when that user connects

so it's already in unreal :)