Search found 535 matches

by AngryWolf
Sat Sep 25, 2004 10:29 am
Forum: Unreal 3.2 Modules
Topic: Quick question:
Replies: 9
Views: 3643

Modules that comes with UnrealIRCd are part of the Unreal source. Moreover, if you use unofficial modules, you - even if not intentionally - make it difficult for the coders to find & fix bugs. That's why loading 3rd party modules can be considered as source code modifications. What is worse, if...
by AngryWolf
Sat Sep 25, 2004 10:19 am
Forum: Unreal 3.2 Support
Topic: Forced nickchange?
Replies: 18
Views: 6201

1. Note: In Anope, /OS SVSNICK (and /OS UMODES) is turned off by default. You must enable it in config.h (docs/FAQ #32). 2. aquanight (or anyone), can you please tell me a possible situation when using /OS RAW SVSNICK leads to a nick collision? I haven't ever experienced any yet. Of course it's bett...
by AngryWolf
Fri Sep 24, 2004 8:29 pm
Forum: Unreal 3.2 Spamfilters
Topic: help wanted
Replies: 4
Views: 2684

Oh, sorry, my bad.
by AngryWolf
Fri Sep 24, 2004 7:33 pm
Forum: Unreal 3.2 Spamfilters
Topic: help wanted
Replies: 4
Views: 2684

Jason, no spam filtering is done in parameters of alias commands. Anything you type after /identify is sent to the configured recipient (usually to NickServ) as is.
by AngryWolf
Fri Sep 24, 2004 7:17 pm
Forum: Unreal 3.2 Modules
Topic: Command blocker module
Replies: 7
Views: 3663

I agree with Stealth.
aquanight wrote:/* edit: do whatever it is to run the next override or normal command, can't remember what it was now :/ */
Just for the record: CallCmdoverride.
by AngryWolf
Fri Sep 24, 2004 7:01 pm
Forum: Unreal 3.2 Support
Topic: Forced nickchange?
Replies: 18
Views: 6201

To Jason: Yes, that does the nickchange, but sets "last nickchange time" to something invalid (earlier than "connection time"). If you aren't lazy, I would recommend you to use as correct timestamp as possible.
by AngryWolf
Fri Sep 24, 2004 12:51 pm
Forum: Unreal 3.2 Support
Topic: Forced nickchange?
Replies: 18
Views: 6201

There's a free module at ircd-mods.com that does the same, but codemastr's is much better.
by AngryWolf
Thu Sep 23, 2004 6:55 pm
Forum: Unreal 3.2 Modules
Topic: Command blocker module
Replies: 7
Views: 3663

Whoever decides to code such a module, keep in mind that making certain commands oper-only is a very, very bad idea. For instance, /module.
by AngryWolf
Thu Sep 23, 2004 6:49 pm
Forum: Unreal 3.2 Support
Topic: OnJoin Channel Modes???
Replies: 7
Views: 3670

I suspect that you didn't reload the UnrealIRCd configuration. If you did, I have no idea then.
by AngryWolf
Thu Sep 23, 2004 9:11 am
Forum: Unreal 3.2 Support
Topic: DNS resolving
Replies: 1
Views: 1081

The IP<->DNS two-way resolution is absolutely necessary because of security. If Unreal didn't do this check, with a trickily configured DNS server and an illegal action, you could have innocent users banned from a channel or a server, in addition, you could even evade certain hostname based bans. Th...
by AngryWolf
Thu Sep 23, 2004 8:58 am
Forum: Unreal 3.2 Support
Topic: OnJoin Channel Modes???
Replies: 7
Views: 3670

By default, UnrealIRCd doesn't force any channel modes to be set on every newly created channels. You have two choices however: 1. Many Services packages set +nt on each registered channels. You can change this default setting, of course. 2. If you want +nt to be set on every channels when they are ...
by AngryWolf
Thu Sep 23, 2004 8:50 am
Forum: General chat
Topic: Anybody looking to link??
Replies: 3
Views: 2234

Such advertisements are not welcomed on this site. Expect that your topic will be locked like a similar one called Wanna Find A Good Server To Link To.
by AngryWolf
Thu Sep 23, 2004 4:40 am
Forum: Unreal 3.2 Support
Topic: How i can disable /helpOP
Replies: 2
Views: 1356

Other way: codemastr once showed an example how the SAJOIN command could be disabled. You can do the same for HELPOP, but in this case the module you don't load is m_help (that's the module that provides both /help & /helpop, they are the same commands). Should work on Windows, but then write .d...
by AngryWolf
Wed Sep 22, 2004 10:39 am
Forum: Services
Topic: BOPM help
Replies: 21
Views: 10359

how do i unban the bopm when i write Type /gline -<mask>, where <mask> is the mask that BOPM set to ban your eggdrop out of the network. (Or if it's a simple K:line and not a G:line, then use /kline.) an can i add a host or more to allow list on bopm See exempt::mask in bopm.conf.sample.
by AngryWolf
Wed Sep 22, 2004 10:30 am
Forum: Services
Topic: /operserv modload error - Access Denied
Replies: 12
Views: 5579

What is the error message exactly? Simply "Access denied" or something more? If the first, you don't have access to that OperServ command (for example, In Anope, only Services Roots are allowed to use it). Or else the message might be "Couldn't load module.file: Access denied" or...