Search found 535 matches
- Sat Sep 25, 2004 10:29 am
- Forum: Unreal 3.2 Modules
- Topic: Quick question:
- Replies: 9
- Views: 3643
- Sat Sep 25, 2004 10:19 am
- Forum: Unreal 3.2 Support
- Topic: Forced nickchange?
- Replies: 18
- Views: 6201
1. Note: In Anope, /OS SVSNICK (and /OS UMODES) is turned off by default. You must enable it in config.h (docs/FAQ #32). 2. aquanight (or anyone), can you please tell me a possible situation when using /OS RAW SVSNICK leads to a nick collision? I haven't ever experienced any yet. Of course it's bett...
- Fri Sep 24, 2004 8:29 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: help wanted
- Replies: 4
- Views: 2684
- Fri Sep 24, 2004 7:33 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: help wanted
- Replies: 4
- Views: 2684
- Fri Sep 24, 2004 7:17 pm
- Forum: Unreal 3.2 Modules
- Topic: Command blocker module
- Replies: 7
- Views: 3663
I agree with Stealth.
Just for the record: CallCmdoverride.aquanight wrote:/* edit: do whatever it is to run the next override or normal command, can't remember what it was now :/ */
- Fri Sep 24, 2004 7:01 pm
- Forum: Unreal 3.2 Support
- Topic: Forced nickchange?
- Replies: 18
- Views: 6201
- Fri Sep 24, 2004 12:51 pm
- Forum: Unreal 3.2 Support
- Topic: Forced nickchange?
- Replies: 18
- Views: 6201
- Thu Sep 23, 2004 6:55 pm
- Forum: Unreal 3.2 Modules
- Topic: Command blocker module
- Replies: 7
- Views: 3663
- Thu Sep 23, 2004 6:49 pm
- Forum: Unreal 3.2 Support
- Topic: OnJoin Channel Modes???
- Replies: 7
- Views: 3670
- Thu Sep 23, 2004 9:11 am
- Forum: Unreal 3.2 Support
- Topic: DNS resolving
- Replies: 1
- Views: 1081
The IP<->DNS two-way resolution is absolutely necessary because of security. If Unreal didn't do this check, with a trickily configured DNS server and an illegal action, you could have innocent users banned from a channel or a server, in addition, you could even evade certain hostname based bans. Th...
- Thu Sep 23, 2004 8:58 am
- Forum: Unreal 3.2 Support
- Topic: OnJoin Channel Modes???
- Replies: 7
- Views: 3670
By default, UnrealIRCd doesn't force any channel modes to be set on every newly created channels. You have two choices however: 1. Many Services packages set +nt on each registered channels. You can change this default setting, of course. 2. If you want +nt to be set on every channels when they are ...
- Thu Sep 23, 2004 8:50 am
- Forum: General chat
- Topic: Anybody looking to link??
- Replies: 3
- Views: 2234
Such advertisements are not welcomed on this site. Expect that your topic will be locked like a similar one called Wanna Find A Good Server To Link To.
- Thu Sep 23, 2004 4:40 am
- Forum: Unreal 3.2 Support
- Topic: How i can disable /helpOP
- Replies: 2
- Views: 1356
- Wed Sep 22, 2004 10:30 am
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 5579