Search found 535 matches

by AngryWolf
Sun Jun 19, 2005 11:21 am
Forum: General chat
Topic: unix scripting
Replies: 5
Views: 2334

If you by any chance choose Perl, my suggestion is using the following as the first line:

Code: Select all

#!/usr/bin/env perl
Details:
by AngryWolf
Sun May 15, 2005 12:50 pm
Forum: Unreal 3.2 Support
Topic: trying to start unreal3.2.3
Replies: 8
Views: 2465

To hide: If I were you, I wouldn't recommend that. That way of starting the server might be easier, but it actually makes much more difficult to stop it. Think about a box that has 5 Unreals running. :)
by AngryWolf
Sun May 15, 2005 12:32 pm
Forum: General chat
Topic: EPIC: /helpop gives "unknow command"
Replies: 5
Views: 2147

You should definitely try this:

EPIC4 Online Help - dispatch_unknown_commands

Btw, EPIC is one of my favourite clients. :)
by AngryWolf
Sun Apr 10, 2005 10:03 am
Forum: Unreal 3.2 Support
Topic: Disable connecting notice (Was: Notis)
Replies: 6
Views: 1303

by AngryWolf
Sun Apr 10, 2005 10:01 am
Forum: Unreal 3.2 Support
Topic: Open Port Problem
Replies: 3
Views: 914

We can't do nothing but guessing the reason, because you only told us the others don't seem to work. The log file (usually ircd.log) can tell you whether the port could be opened or not. If you don't find anything in it related to the problem, then the ports might be opened successfully, but your fi...
by AngryWolf
Sat Apr 09, 2005 10:12 pm
Forum: Unreal 3.2 Support
Topic: trouble compiling on linux....
Replies: 5
Views: 1610

Oh, I think I've got an idea: see config.log, it should provide you with some details about the error. Possibly helps. (That's all we can do, because what is supported here is strictly UnrealIRCd, not operating systems and other kind of things unrelated to it.)
by AngryWolf
Sat Apr 09, 2005 10:20 am
Forum: Unreal 3.2 Support
Topic: trouble compiling on linux....
Replies: 5
Views: 1610

Additionally, you can't do 'make' until ./Config finishes without errors. That script is what generates the 'Makefile' for you, which is needed by 'make'.
by AngryWolf
Sat Apr 09, 2005 10:12 am
Forum: Unreal 3.2 Support
Topic: Cloak-Keys problem
Replies: 11
Views: 1995

To w00t: No, what you wrote was correct, I was just responding to Matridom. :)
by AngryWolf
Sat Apr 09, 2005 10:05 am
Forum: Services
Topic: Chanserv,nickserv
Replies: 42
Views: 8561

Oh, sorry, it's my fault that I didn't told you, NickServ and ChanServ , which are called pseudoclients, are parts of Services . Why? Here is the explanation. You can't just install them as bots, because they must know everything about the IRC network in order to work efficiently (which can't be don...
by AngryWolf
Fri Apr 08, 2005 8:26 pm
Forum: Services
Topic: Chanserv,nickserv
Replies: 42
Views: 8561

Ronaldo, I don't want to frighten you, but that's gonna be a lot of work. :) You need to do the following steps: 1. As Unreal doesn't come with Services, you need to install a Services software that supports UnrealIRCd. If you'd like to see which ones the supporters recommend you, see the Recommende...
by AngryWolf
Fri Apr 08, 2005 8:11 pm
Forum: Unreal 3.2 Support
Topic: Cloak-Keys problem
Replies: 11
Views: 1995

OK, I see. <OFFTOPIC> A 'FYI' thing: simplificaitions can be nice when you are convincing customers to buy your product, however in case of highly technical things like UnrealIRCd, sometimes they just don't work. It's worth to keep that in mind. :) </OFFTOPIC>
by AngryWolf
Fri Apr 08, 2005 1:13 pm
Forum: Unreal 3.2 Support
Topic: Cloak-Keys problem
Replies: 11
Views: 1995

Re: Cloak-Keys problem

The services should be ulined, therefore have access to the full IP of the user. That sounds like all UnrealIRCd servers must be U:Lined, too, because otherwise they wouldn't be able to, for example, show the IP address of a remote user in local WHOIS replies. Correct me if I'm wrong, but I don't t...
by AngryWolf
Thu Apr 07, 2005 2:33 pm
Forum: Unreal 3.2 Support
Topic: Hide: *** Notice -- Client connecting on port 6667: Nick....
Replies: 2
Views: 1256

Those are called server notices informing you about new user connections, and reception of them can be disabled by changing your server notice masks settings. See user mode +s and section 3.3 (Snomasks) in unreal32docs*.html for details.
by AngryWolf
Thu Apr 07, 2005 2:21 pm
Forum: Unreal 3.2 Support
Topic: compile question
Replies: 7
Views: 1435

Including binaries (on *NIX, for example, src/ircd, *.o and *.so files). This makes sure you'll recompile everything and therefore you won't mix old binaries with new ones. Handy. :)
by AngryWolf
Fri Jan 07, 2005 11:21 pm
Forum: Unreal 3.2 Support
Topic: Linking to stats service
Replies: 1
Views: 555

Just to be precise, in fact, it is the job of the stats server to link to Unreal, and not vice versa (as the documentation of SolarStats says). I'll be nice and show you examples, but next time please read the documentations more carefully, because generally we don't make configurations for people. ...