That FAQ entry should help you
http://www.anope.org/~heinz/faq.php#1
Greets
Christian 'cg' Gayer
Search found 8 matches
- Wed Feb 16, 2005 6:58 am
- Forum: Services
- Topic: Recommended Services
- Replies: 11
- Views: 34132
- Sat Jan 22, 2005 10:25 am
- Forum: Unreal 3.2 Support
- Topic: banning an ident prefix wildcard
- Replies: 2
- Views: 1162
- Sat Aug 14, 2004 8:48 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter?
- Replies: 8
- Views: 3957
- Sun Apr 25, 2004 3:59 pm
- Forum: News and Releases
- Topic: Unreal 3.2 Released!
- Replies: 20
- Views: 23152
- Sun Apr 25, 2004 11:34 am
- Forum: News and Releases
- Topic: Unreal 3.2 Released!
- Replies: 20
- Views: 23152
- Fri Mar 12, 2004 1:22 pm
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 9743
did i say one word that i still use unreal ircd? I used it some times ago WITH that changes, and yes we didn´t see any errors, but the point is, if somebody WANTS to use it with it, he is on his own doing so! I am a friend of rfc conform ircd´s and i will NEVER use the *! thingie again, but as I s...
- Fri Mar 12, 2004 1:08 pm
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 9743
@ Ron2k : i am not a newbie to ircds! I know how to read manuals and how to compile IRCds ... there is no reason to tell me how :) And yes i know that there can be problems caused by that thing, but if you run it so, it seems to do fine and normal users wouldn´t see the errors (i didn´t see them t...
- Fri Mar 12, 2004 12:31 pm
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 9743
i did run unreal ircd with *! as prefixes and believe me it works! I didn´t figure out any errors due to that! I don´t know why the unreal coders say it doesn´t work, but it does... You should search for PREFIX_AQ in the ircd source there you´ll find how to change it. I know that there can be pr...