Idle time != time in no channels, which can easily be figured out by watching joins/parts.Jobe1986 wrote:For 2 this would require an IRCd module since a services module wont know the idle times of users.
Search found 852 matches
- Tue Oct 31, 2006 9:37 pm
- Forum: Unreal 3.2 Support
- Topic: #idle and vhost
- Replies: 3
- Views: 2250
- Tue Oct 31, 2006 9:21 pm
- Forum: Unreal 3.2 Support
- Topic: How-to check-out certain bugfix from your CVS repository?
- Replies: 4
- Views: 2586
The process is similar to that described here , with two differences: 1) You use 'devel' in place of 'unreal3_2_fixes' after the -r switch if you want the 3.3 devel branch. (Though I strongly discourage use of devel branch on a real network.) 2) To my knowledge, there are no nightly builds for the d...
- Tue Oct 31, 2006 9:11 pm
- Forum: Unreal 3.2 Support
- Topic: Is it possible to setup network-wide server-ban?
- Replies: 5
- Views: 3223
It helps to not link servers like this in the first place (and hostname * is already a bad idea for more reasons than just this). One possible resolution to this is to remove the jupe, let the network rejoin, squit off the bad server (necessary only if your servs choke on squitting a present server ...
- Tue Oct 24, 2006 9:37 pm
- Forum: Unreal 3.2 Support
- Topic: help me pls
- Replies: 2
- Views: 1833
1) http://forums.unrealircd.com/viewtopic.php?t=1582
2) Two options:
- Increase your oper sendq until you can see the list.
- Use the search parameters with /stats G (do just /stats to see how that works) to filter the list.
2) Two options:
- Increase your oper sendq until you can see the list.
- Use the search parameters with /stats G (do just /stats to see how that works) to filter the list.
- Thu Oct 19, 2006 6:11 am
- Forum: Unreal 3.2 Spamfilters
- Topic: spamfilter vercion ctcp
- Replies: 7
- Views: 5629
Regex:
Code: Select all
^[^\x01].*www\.
- Thu Oct 19, 2006 6:09 am
- Forum: Unreal 3.2 Spamfilters
- Topic: How to block /banner ??
- Replies: 3
- Views: 3841
- Thu Oct 19, 2006 6:06 am
- Forum: Unreal 3.2 Modules
- Topic: Req: protect ulines
- Replies: 5
- Views: 3604
- Thu Oct 19, 2006 5:52 am
- Forum: Unreal 3.2 Support
- Topic: hide opernick on /kill <nick> <reason> help pls
- Replies: 10
- Views: 3955
- Thu Oct 19, 2006 5:38 am
- Forum: Unreal 3.2 Support
- Topic: Problem connecting on 6667, 6668, 6669, 7000
- Replies: 3
- Views: 2085
- Thu Oct 19, 2006 5:35 am
- Forum: Unreal 3.2 Support
- Topic: No O-lines for your host
- Replies: 3
- Views: 2212
- Sun Oct 08, 2006 8:57 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: HELP!!
- Replies: 6
- Views: 4982
If he uses the same nick/user/realname, you could spamfilter on that. Also, since this is a person, it might be worth it to do some ISP contacting :) . Anyway, you can always use \s to catch most forms of space, but I don't know if this can cover the nonbreaking space character that appears in the u...
- Sun Oct 08, 2006 8:44 pm
- Forum: Unreal 3.2 Support
- Topic: hello can you help me
- Replies: 14
- Views: 8210
- Fri Aug 11, 2006 3:41 am
- Forum: Unreal 3.2 Modules
- Topic: XMLSocket connections
- Replies: 18
- Views: 10931
- Fri Aug 11, 2006 1:36 am
- Forum: Unreal 3.2 Support
- Topic: Question regarding to IP ban
- Replies: 2
- Views: 1556
- Fri Aug 11, 2006 1:31 am
- Forum: Services
- Topic: How to set Network service mode?
- Replies: 12
- Views: 6968