Search found 44 matches

by DeadNotBuried
Fri Nov 24, 2006 12:48 am
Forum: Unreal 3.2 Spamfilters
Topic: A lil confirmation.
Replies: 8
Views: 4657

so a

Code: Select all

^(\w{9})(\w).*!(~\1|\1\2)@.+:\1\2$
should do the trick
by DeadNotBuried
Thu Sep 28, 2006 11:38 am
Forum: General chat
Topic: BOPM / DNSBL's
Replies: 15
Views: 15706

personally i've found ABHL to give way more positives that real proxies, and have stopped using it, as they don't seem to do anything about dynamic ip addresses. tor.dnsbl.sectoor.de also has exitnodes.tor.dnsbl.sectoor.de which just lists the exit nodes themselves without responding for the whole s...
by DeadNotBuried
Tue Mar 21, 2006 12:21 am
Forum: Unreal 3.2 Support
Topic: Show all users connecting in a channel.
Replies: 8
Views: 3049

or look at ConnectServ in NeoStats
by DeadNotBuried
Sun Feb 26, 2006 11:39 pm
Forum: Unreal 3.2 Modules
Topic: Module Request
Replies: 5
Views: 2776

another way is /who *ip* eg. /who *1.2.3.4* or /who *some.dialup.isp.net*
by DeadNotBuried
Sat Oct 15, 2005 11:39 pm
Forum: Services
Topic: Looking for services
Replies: 7
Views: 3872

IRCSerives has an encrypt option that will encrypt the password before saviong it to it's DB
by DeadNotBuried
Wed Oct 05, 2005 10:52 am
Forum: Services
Topic: IRCServices - Windows port
Replies: 5
Views: 2642

win32 version of 5.0.55 is now up in the releases section of the unofficial forums http://www.servicescommunity.za.net/viewforum.php?f=2 blame w00t if it doesn't work 100% :)
by DeadNotBuried
Tue Oct 04, 2005 2:54 pm
Forum: Services
Topic: IRCServices - Windows port
Replies: 5
Views: 2642

the latest version will be available within the next few days, i'll post the link once it's up.

it's just waiting on someone to do the final testing.
by DeadNotBuried
Thu Sep 08, 2005 4:21 pm
Forum: Unreal 3.2 Spamfilters
Topic: decode exploit
Replies: 6
Views: 4625

it looks to me like they added an extra space before the $decode to get around the spamfilters.

i'd suggest using ".*//write +\$decode\(.+" as the regex as it will get any number of spaces in there, or for the truly paranoid ".*\$decode.*"
by DeadNotBuried
Sun May 08, 2005 3:32 am
Forum: Services
Topic: IRC Services for windows
Replies: 8
Views: 4262

the latest version (pre compiled for windows) of IRCServices can be found at http://www.servicescommunity.za.net/ in the releases section.
by DeadNotBuried
Mon Mar 21, 2005 10:46 pm
Forum: Unreal 3.2 Support
Topic: Addline !!
Replies: 14
Views: 3602

i agree, get rid of it, it's too much of a security risk
by DeadNotBuried
Wed Mar 09, 2005 10:25 pm
Forum: Unreal 3.2 Modules
Topic: SpamTrap
Replies: 3
Views: 2280

there are options in SecureServ on NeoStats , and Defender as well
by DeadNotBuried
Tue Mar 08, 2005 1:20 am
Forum: Unreal 3.2 Modules
Topic: levellimit-1.1 fails to compile.
Replies: 5
Views: 2873

this may or may not work but you could try it if you wanted to (no i haven't tested it) at line 200 you could try changing int levelToMode(char level) { switch (level) { case 'o': mustHaveMode |= UMODE_OPER; to int levelToMode(char level) { int mustHaveMode; switch (level) { case 'o': mustHaveMode |...
by DeadNotBuried
Sat Mar 05, 2005 11:10 pm
Forum: Services
Topic: Service for Stats and Mysql Info (User/Channel/..)
Replies: 16
Views: 8985

they actually have the links working on the downloads section, the main prebuilt windows is currently just the NeoStats Core with the standard modules that come with the Core. for the *nix versions the source code is there for the modules everyone knows about that have been converted to the 3 API. t...
by DeadNotBuried
Wed Feb 23, 2005 12:05 pm
Forum: Services
Topic: IRCServices Support Channel
Replies: 11
Views: 4544

latest version is now actually 5.0.48
by DeadNotBuried
Tue Feb 15, 2005 8:39 am
Forum: Unreal 3.2 Modules
Topic: mysterious !!!
Replies: 11
Views: 4226

the only one i know of is a service module i wrote for the network i set up, it allows certain users to kick/ban from channels and the network and change a limited number of channel modes without being a IRCop or opped in a channel. this was done so the network didn't need IRCops and has not been re...