@ Angrywolf, I didn't knew that!
/* offtopic
Thx for your modules btw.
offtopic */
Search found 10 matches
- Sat Mar 13, 2004 11:18 pm
- Forum: Unreal 3.2 Support
- Topic: channel modes
- Replies: 11
- Views: 8424
- Sat Mar 13, 2004 11:16 pm
- Forum: Unreal 3.2 Support
- Topic: channel modes
- Replies: 11
- Views: 8424
Re: channel modes
Did you add restrict aswell? Both added to your set block? And did you rehashed your server?BABA wrote:I have added the command " modes-on-join +T; " to the conf file but it does not seem to be working.
Please read the docs aswell...
- Sat Mar 13, 2004 9:19 pm
- Forum: Unreal 3.2 Support
- Topic: channel modes
- Replies: 11
- Views: 8424
To keep the mode permanent on all the network channels: set::modes-on-join <+modes>; The modes that will be set on a channel when it is first created. Not all modes can be set using this command. +qaohvbeOAzlLk can NOT be set using this command. set::restrict-channelmodes <modes> Restrict users to s...
- Sat Mar 13, 2004 6:49 pm
- Forum: Unreal 3.2 Support
- Topic: channel modes
- Replies: 11
- Views: 8424
Re: mass channel
Is it for 1 or for all channels??BABA wrote:Anope services unkown MLOCK +T
and mass channel +T stable not command
- Sat Mar 13, 2004 4:36 pm
- Forum: Unreal 3.2 Support
- Topic: channel modes
- Replies: 11
- Views: 8424
Re: mass channel
IIf you want the mode to stay permanent in the channel read this: set::restrict-channelmodes <modes> Restrict users to set/unset the channelmodes listed here (don't use + or -). For example you can set +G in modes-on-join and G in restrict-channelmodes, that way you can force all (new) channels to b...
- Sat Mar 13, 2004 2:39 pm
- Forum: Unreal 3.2 Support
- Topic: Linking a statserv
- Replies: 4
- Views: 4537
- Fri Mar 12, 2004 12:14 am
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 9752
- Thu Mar 11, 2004 11:09 am
- Forum: Unreal 3.2 Support
- Topic: Badwords how?
- Replies: 19
- Views: 19153
If you are a channel operator do:xtend wrote:Tnx Shadow, how to set +G for channel? I'm not to much into IRC.
I just want to write a chat app for a kids site and use irc as server.
For now I don't believe that the passwords can do any harm, I just want those badwords to works.
Code: Select all
/mode #channelname +G
- Wed Mar 10, 2004 2:35 pm
- Forum: Services
- Topic: Nick and Chan Services?!
- Replies: 25
- Views: 18322
There's an Anope ported to Wincrap.aquanight wrote:Anope doesn't run on Windows.ctn|chrisw wrote:Epona is no longer in developement. It was taken over by anope. I used anope and love it. You can get it at http://www.anope.org
http://www.wircds.net
- Wed Mar 10, 2004 12:23 pm
- Forum: General chat
- Topic: Possible for a ligher style?
- Replies: 6
- Views: 5690
I think that the goal is to integrate this as much as possible with the main UnrealIRCd site, so something darkish is what's required. Definitely not subSilver. However, I find it a bit too dark myself. Maybe some other dark templates need to be installed for those of us who don't like the default ...