Search found 10 matches

by Sjef
Sat Mar 13, 2004 11:18 pm
Forum: Unreal 3.2 Support
Topic: channel modes
Replies: 11
Views: 8403

@ Angrywolf, I didn't knew that! :oops:

/* offtopic
Thx for your modules btw.
offtopic */
by Sjef
Sat Mar 13, 2004 11:16 pm
Forum: Unreal 3.2 Support
Topic: channel modes
Replies: 11
Views: 8403

Re: channel modes

BABA wrote:I have added the command " modes-on-join +T; " to the conf file but it does not seem to be working.
Did you add restrict aswell? Both added to your set block? And did you rehashed your server?

Please read the docs aswell...
by Sjef
Sat Mar 13, 2004 9:19 pm
Forum: Unreal 3.2 Support
Topic: channel modes
Replies: 11
Views: 8403

To keep the mode permanent on all the network channels: set::modes-on-join <+modes>; The modes that will be set on a channel when it is first created. Not all modes can be set using this command. +qaohvbeOAzlLk can NOT be set using this command. set::restrict-channelmodes <modes> Restrict users to s...
by Sjef
Sat Mar 13, 2004 6:49 pm
Forum: Unreal 3.2 Support
Topic: channel modes
Replies: 11
Views: 8403

Re: mass channel

BABA wrote:Anope services unkown MLOCK +T
and mass channel +T stable not command
Is it for 1 or for all channels??
by Sjef
Sat Mar 13, 2004 4:36 pm
Forum: Unreal 3.2 Support
Topic: channel modes
Replies: 11
Views: 8403

Re: mass channel

IIf you want the mode to stay permanent in the channel read this: set::restrict-channelmodes <modes> Restrict users to set/unset the channelmodes listed here (don't use + or -). For example you can set +G in modes-on-join and G in restrict-channelmodes, that way you can force all (new) channels to b...
by Sjef
Sat Mar 13, 2004 2:39 pm
Forum: Unreal 3.2 Support
Topic: Linking a statserv
Replies: 4
Views: 4517

You could add a class services aswell.
by Sjef
Fri Mar 12, 2004 12:14 am
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9722

X-Trancer wrote:Iwill change this prefixe to * AND !
Just keep in mind that the Unreal coders now what they are doing!
by Sjef
Thu Mar 11, 2004 11:09 am
Forum: Unreal 3.2 Support
Topic: Badwords how?
Replies: 19
Views: 19077

xtend wrote:Tnx Shadow, how to set +G for channel? I'm not to much into IRC.
I just want to write a chat app for a kids site and use irc as server.

For now I don't believe that the passwords can do any harm, I just want those badwords to works.
If you are a channel operator do:

Code: Select all

/mode #channelname +G
by Sjef
Wed Mar 10, 2004 2:35 pm
Forum: Services
Topic: Nick and Chan Services?!
Replies: 25
Views: 18295

aquanight wrote:
ctn|chrisw wrote:Epona is no longer in developement. It was taken over by anope. I used anope and love it. You can get it at http://www.anope.org
Anope doesn't run on Windows.
There's an Anope ported to Wincrap.

http://www.wircds.net
by Sjef
Wed Mar 10, 2004 12:23 pm
Forum: General chat
Topic: Possible for a ligher style?
Replies: 6
Views: 5673

I think that the goal is to integrate this as much as possible with the main UnrealIRCd site, so something darkish is what's required. Definitely not subSilver. However, I find it a bit too dark myself. Maybe some other dark templates need to be installed for those of us who don't like the default ...