Search found 798 matches

by codemastr
Sun Jun 19, 2005 5:22 pm
Forum: General chat
Topic: Where's my voice?
Replies: 20
Views: 8676

w00t wrote:I don't suppose there would be a way to get it to set up passworded voices instead of throwing in every hostmask ever used?
If we did that, you'd just see a million websites where someone has posted his/her password so that anyone can get around the quiz.
by codemastr
Sun Jun 19, 2005 4:55 pm
Forum: General chat
Topic: libevent
Replies: 3
Views: 2758

Agreed, I hate libevent. In my mind, this is not something that should be handled by a library, it is better left to the application. Otherwise you wind up with a "general purpose" interface much like Windows' message system. And if you've ever played with that, you realize that as time pr...
by codemastr
Mon Jun 06, 2005 10:08 pm
Forum: Unreal 3.2 Spamfilters
Topic: if ident & nick same = no connect
Replies: 9
Views: 5444

White_Magic wrote:i have a question say i want to add the case sensitivity to this, how would it work...

would it be..

Code: Select all

^(?i.+)!~?\1@.+
or would it be

Code: Select all

^((?i).+)!~?\1@.+
The latter. The former is illegal.
by codemastr
Mon Jun 06, 2005 10:06 pm
Forum: General chat
Topic: Securing *nix
Replies: 2
Views: 2482

There are several multi-thousand page books written on the topic. I doubt anyone will be able to do the issue justice on these forums. Try googling for "securing linux" and the like. If you *really* want a secure system, I'd suggest you take a look at SELinux (produced by the NSA). It has ...
by codemastr
Sun Jun 05, 2005 7:47 pm
Forum: Unreal 3.2 Support
Topic: How Unreal stores channels and users information?
Replies: 5
Views: 2510

Re: How Unreal stores channels and users information?

It seems that Unreal stores channels and users information in some file, I'm not sure which file is. I wonder if I can store them in MySQL Database? Then I can access IRC data with PHP on web :) I haven't the slightest clue what gave you the idea that Unreal stored this information in a file, that ...
by codemastr
Sun May 15, 2005 5:06 am
Forum: Unreal 3.2 Support
Topic: trying to start unreal3.2.3
Replies: 8
Views: 4838

Linux is CaSe SeNsItIvE. It's ./unreal start, not ./Unreal start.
by codemastr
Sun May 15, 2005 12:24 am
Forum: Unreal 3.2 Support
Topic: max.user
Replies: 10
Views: 3788

Then you didn't read it very carefully since there is a question right on there about how to allow more than 1024 users.
by codemastr
Fri May 13, 2005 3:24 am
Forum: Unreal 3.2 Support
Topic: Giving sajoin/sapart access to normal ircop
Replies: 3
Views: 2035

He could make the suggestion, but it won't be added. "sa"join that "sa" means Services Admin. It's not going to be changed.
by codemastr
Sun Apr 17, 2005 5:40 pm
Forum: General chat
Topic: unix scripting
Replies: 5
Views: 3758

You might consider using perl instead of sh. While it's true that sh will likely be on the system, nomatter what UNIX it is, the same can be said for perl. Perl is installed by default on almost every unix I can think of... solaris, linux, *bsd, hpux, tru64, aix. The only system I've used that it m...
by codemastr
Sun Apr 17, 2005 5:37 pm
Forum: General chat
Topic: Becoming an OP
Replies: 8
Views: 5906

w00t wrote:SUMMON isn't needed for RFC compliancy, you can send RPL_SUMMONDISABLED (name?)
And Unreal is one of the few IRCds that actually does this. Both Hybrid and Bahamut return an unknown command error. Unreal will return the required RFC1459 message.
by codemastr
Fri Apr 15, 2005 10:34 pm
Forum: Unreal 3.2 Support
Topic: Problem with listen
Replies: 7
Views: 2977

Someone else is using the IP, it's as simple as that.
by codemastr
Fri Apr 15, 2005 3:30 pm
Forum: Unreal 3.2 Support
Topic: allow/deny channels - user specific?
Replies: 1
Views: 1306

No.
by codemastr
Thu Apr 14, 2005 3:05 pm
Forum: Unreal 3.2 Support
Topic: splitting connections from one IP to other IP is possible ?
Replies: 2
Views: 1605

I have configured the dns round-robin but work only with one
URL and i have only two IP address no name are associated to this
IP address
DNS has nothing to do with URLs, so you're going to need to clarify here. A round-robin is the only way to do what you want.
by codemastr
Sun Apr 10, 2005 3:17 pm
Forum: Unreal 3.2 Support
Topic: A couple of problems for ya
Replies: 6
Views: 2670

There is almost no point of using encrypted passwords for link block
That couldn't be more wrong.
by codemastr
Sat Apr 09, 2005 8:19 pm
Forum: Unreal 3.2 Support
Topic: trouble compiling on linux....
Replies: 5
Views: 2952

Then I'd suggest contacting the gcc support team and asking them why your preprocessor does not work.