class clients
{
pingfreq 90;
maxclients 50; <-- try 1024
sendq 100000;
recvq 8000;
};
Search found 43 matches
- Tue Mar 21, 2006 4:30 pm
- Forum: Unreal 3.2 Support
- Topic: Server full @ 50 connections
- Replies: 4
- Views: 2044
- Thu Dec 29, 2005 7:40 pm
- Forum: Unreal 3.2 Modules
- Topic: struct.h
- Replies: 2
- Views: 2153
struct.h
this is in the module = #define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr) || IsCoAdmin(sptr)) and i get error that IsSkoAdmin is redefined struct.h looks like this = #define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr)) question is should the one ...
- Sat Nov 19, 2005 2:16 pm
- Forum: General chat
- Topic: Disable Raw
- Replies: 4
- Views: 2848
Disable Raw
i know anope has options to disable raw command but is there a way to do it in unreal so server will ignore /raw
- Fri Nov 11, 2005 7:16 pm
- Forum: General chat
- Topic: dsw & dsp
- Replies: 1
- Views: 1854
dsw & dsp
is there a way to make the dsw an dsp files so unreal can be loaded in vb-net gui
- Tue Oct 18, 2005 11:14 pm
- Forum: General chat
- Topic: USERIP
- Replies: 4
- Views: 2765
- Tue Oct 18, 2005 1:51 am
- Forum: General chat
- Topic: USERIP
- Replies: 4
- Views: 2765
USERIP
why have cloak when on connect it tell people that they can use userip
get all the ip you want from people in channel
get all the ip you want from people in channel
- Thu Oct 06, 2005 4:20 pm
- Forum: General chat
- Topic: mirc toolbar
- Replies: 1
- Views: 2176
mirc toolbar
any simple ways to add a couple of buttons to mirc toolbar without making a complete new toolbar
- Sun Aug 21, 2005 12:21 am
- Forum: Unreal 3.2 Modules
- Topic: just a thought
- Replies: 0
- Views: 1859
just a thought
Seen this in part at mirc web site Servers give you restricted access on connect (usermode +r or any letter not already in use) When you have restricted access you can not be channel operator, you can not do mode changes and you can not change nickname but you can chat normally!,Until you identify o...
- Sun Jul 31, 2005 4:54 pm
- Forum: General chat
- Topic: Leaf reconnect
- Replies: 1
- Views: 2151
Leaf reconnect
is there a way to configure a leaf so it has to reconnect to hub befor clients can connect
- Fri Jul 29, 2005 12:41 am
- Forum: General chat
- Topic: channel mode
- Replies: 2
- Views: 2106
channel mode
is there a way to prevent the first user in new channel to get op unless there nick is registered?
- Mon Jun 06, 2005 3:31 pm
- Forum: Unreal 3.2 Support
- Topic: Throttling
- Replies: 1
- Views: 1024
Throttling
i read you can do Throttling per host but can you do it with max connection to the server per 60s
- Sun Jun 05, 2005 2:38 pm
- Forum: Unreal 3.2 Support
- Topic: How many connections can Unreal hold?
- Replies: 8
- Views: 3429
- Tue May 24, 2005 9:45 pm
- Forum: Unreal 3.2 Support
- Topic: join info
- Replies: 1
- Views: 1101
join info
is there option to turn this info from being display when someone joins
There are 10 users and 0 invisible on 1 servers
and to prevent reg-user from using the map command?
There are 10 users and 0 invisible on 1 servers
and to prevent reg-user from using the map command?
- Sun Mar 20, 2005 1:07 am
- Forum: General chat
- Topic: channel.conf
- Replies: 1
- Views: 1932
channel.conf
can a channel.conf be made to set certain modes on know channel and not depend on services?
- Fri Dec 31, 2004 2:31 pm
- Forum: General chat
- Topic: eggdrop & unreal3.2
- Replies: 3
- Views: 3329