Search found 43 matches

by JessieJames
Tue Mar 21, 2006 4:30 pm
Forum: Unreal 3.2 Support
Topic: Server full @ 50 connections
Replies: 4
Views: 2044

class clients
{
pingfreq 90;
maxclients 50; <-- try 1024
sendq 100000;
recvq 8000;
};
by JessieJames
Thu Dec 29, 2005 7:40 pm
Forum: Unreal 3.2 Modules
Topic: struct.h
Replies: 2
Views: 2153

struct.h

this is in the module = #define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr) || IsCoAdmin(sptr)) and i get error that IsSkoAdmin is redefined struct.h looks like this = #define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr)) question is should the one ...
by JessieJames
Sat Nov 19, 2005 2:16 pm
Forum: General chat
Topic: Disable Raw
Replies: 4
Views: 2848

Disable Raw

i know anope has options to disable raw command but is there a way to do it in unreal so server will ignore /raw
by JessieJames
Fri Nov 11, 2005 7:16 pm
Forum: General chat
Topic: dsw & dsp
Replies: 1
Views: 1854

dsw & dsp

is there a way to make the dsw an dsp files so unreal can be loaded in vb-net gui
by JessieJames
Tue Oct 18, 2005 11:14 pm
Forum: General chat
Topic: USERIP
Replies: 4
Views: 2765

well i must have a problem i join my server with un-reg nick and no ircop login and it give me the complete ip
by JessieJames
Tue Oct 18, 2005 1:51 am
Forum: General chat
Topic: USERIP
Replies: 4
Views: 2765

USERIP

why have cloak when on connect it tell people that they can use userip
get all the ip you want from people in channel
by JessieJames
Thu Oct 06, 2005 4:20 pm
Forum: General chat
Topic: mirc toolbar
Replies: 1
Views: 2176

mirc toolbar

any simple ways to add a couple of buttons to mirc toolbar without making a complete new toolbar
by JessieJames
Sun Aug 21, 2005 12:21 am
Forum: Unreal 3.2 Modules
Topic: just a thought
Replies: 0
Views: 1859

just a thought

Seen this in part at mirc web site Servers give you restricted access on connect (usermode +r or any letter not already in use) When you have restricted access you can not be channel operator, you can not do mode changes and you can not change nickname but you can chat normally!,Until you identify o...
by JessieJames
Sun Jul 31, 2005 4:54 pm
Forum: General chat
Topic: Leaf reconnect
Replies: 1
Views: 2151

Leaf reconnect

is there a way to configure a leaf so it has to reconnect to hub befor clients can connect
by JessieJames
Fri Jul 29, 2005 12:41 am
Forum: General chat
Topic: channel mode
Replies: 2
Views: 2106

channel mode

is there a way to prevent the first user in new channel to get op unless there nick is registered?
by JessieJames
Mon Jun 06, 2005 3:31 pm
Forum: Unreal 3.2 Support
Topic: Throttling
Replies: 1
Views: 1024

Throttling

i read you can do Throttling per host but can you do it with max connection to the server per 60s
by JessieJames
Sun Jun 05, 2005 2:38 pm
Forum: Unreal 3.2 Support
Topic: How many connections can Unreal hold?
Replies: 8
Views: 3429

running FreeBSD 5.3 os say 3348 connection allowed and have ircd.conf set at 3300 but with less the 1000 connection iam getting this = *** Notice -- All connections in use. is this os problem?
by JessieJames
Tue May 24, 2005 9:45 pm
Forum: Unreal 3.2 Support
Topic: join info
Replies: 1
Views: 1101

join info

is there option to turn this info from being display when someone joins
There are 10 users and 0 invisible on 1 servers
and to prevent reg-user from using the map command?
by JessieJames
Sun Mar 20, 2005 1:07 am
Forum: General chat
Topic: channel.conf
Replies: 1
Views: 1932

channel.conf

can a channel.conf be made to set certain modes on know channel and not depend on services?
by JessieJames
Fri Dec 31, 2004 2:31 pm
Forum: General chat
Topic: eggdrop & unreal3.2
Replies: 3
Views: 3329

this works if put at bottom of mybot.conf(eggdrop.conf) proc evnt:init_server {type} { global botnick putquick "MODE $botnick +i-ws" -next putquick "PRIVMSG NickServ :IDENTIFY <password>" -next } bind evnt - init-server login:oper proc login:oper init-server { putquick "OPER...