No, there is no such way. Once fake lag kicks in, the next command is simply not read/processed yet, so even if it 2would exist, then bufferclear or whatever would never be read until... the lag is already gone.
And just to be clear: UnrealIRCd is probably doing nearly nothing, usually little CPU ...
Search found 1989 matches
- Thu Aug 20, 2026 5:55 pm
- Forum: Generic support
- Topic: Is there a way to cancel or clear pending IRC data/buffers in UnrealIRCd?
- Replies: 1
- Views: 42
- Thu Aug 20, 2026 5:52 pm
- Forum: Generic support
- Topic: UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?
- Replies: 4
- Views: 234
Re: UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?
Maybe I am mixing you with another French network, but last time someone was talking about big connect times it turned out their client was sending something like this:
CAP REQ :xxx
CAP REQ :yyy
CAP REQ :zzz
and so on.. for like 10-15 caps.. so lots of lines (and you actually get quite some lines ...
CAP REQ :xxx
CAP REQ :yyy
CAP REQ :zzz
and so on.. for like 10-15 caps.. so lots of lines (and you actually get quite some lines ...
- Tue Jul 21, 2026 4:01 pm
- Forum: UnrealIRCd Webpanel and JSON-RPC
- Topic: client version in client.user
- Replies: 3
- Views: 275
Re: client version in client.user
The bug tracker bug should be fixed now. I'll report it upstream to the MantisBT people. Basically picking any product version caused a failure, except for level developers and above (which is why i didn't get the bug).
- Tue Jul 21, 2026 3:10 pm
- Forum: UnrealIRCd Webpanel and JSON-RPC
- Topic: client version in client.user
- Replies: 3
- Views: 275
Re: client version in client.user
Yeah sorry there is a problem with the bug tracker. I should really look into it today or tomorrow
.
We don't have that ability atm. I do have an (internal, not public) feature request for that exact feature open though.
We don't have that ability atm. I do have an (internal, not public) feature request for that exact feature open though.
- Fri Jul 03, 2026 5:24 am
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.6 released
- Replies: 0
- Views: 617
UnrealIRCd 6.2.6 released
UnrealIRCd 6.2.6 enables multiline by default, adds TKL IDs and tracking of hit counts on *LINES/Spamfilter. New crule functions were added to fetch server flood counts. Guidance to admins for server linking with 'spkifp' has been improved.
A crash bug in the multiline implementation in 6.2.4/6.2.5 ...
A crash bug in the multiline implementation in 6.2.4/6.2.5 ...
- Sat Jun 20, 2026 9:16 am
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.6-rc1 available for testing
- Replies: 0
- Views: 204
UnrealIRCd 6.2.6-rc1 available for testing
The Release Candidate for future version 6.2.6 is now available for testing. The stable version is scheduled ~2 weeks from now.
This version enables multiline by default, adds TKL IDs and tracking of hit counts on *LINES/Spamfilter. New crule functions were added to fetch server flood counts ...
This version enables multiline by default, adds TKL IDs and tracking of hit counts on *LINES/Spamfilter. New crule functions were added to fetch server flood counts ...
- Wed May 27, 2026 3:00 pm
- Forum: Generic support
- Topic: Short question about DEBUG_CENTRAL_BLOCKLIST
- Replies: 2
- Views: 433
Re: Short question about DEBUG_CENTRAL_BLOCKLIST
That's a debug message that shows you the user is accepted by CBL. If you are saying: "but the user does not show up online after this?" then it means something else is not allowing the user in. I know, it is a tad confusing, but it can happen due to the ping cookie test (initial PING/PONG), maybe ...
- Sat May 23, 2026 2:44 pm
- Forum: News and Releases
- Topic: Server upgrades
- Replies: 1
- Views: 241
Re: Server upgrades
GeoIP files had a 403 error. This is now fixed.
- Fri May 22, 2026 6:36 pm
- Forum: News and Releases
- Topic: Server upgrades
- Replies: 1
- Views: 241
Server upgrades
I've been doing a server (software) upgrade on the machine serving the *.unrealircd.org sites. If anything is not working, please let me know. Sometimes these are hard for me to spot.
- Fri May 15, 2026 2:18 pm
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.5 released & hot-patch for IPv6 networks
- Replies: 0
- Views: 503
UnrealIRCd 6.2.5 released & hot-patch for IPv6 networks
This UnrealIRCd 6.2.5 release is mostly about improving IPv6 clone detection. If your IRC network has IPv6 connectivity then hot-patching without restart (see below), or upgrading, is highly recommended. If you don't have IPv6 then this release is less important.
Without this, a user with IPv6 ...
Without this, a user with IPv6 ...
- Fri Apr 17, 2026 4:32 am
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.4-rc1 available for testing
- Replies: 4
- Views: 897
Re: UnrealIRCd 6.2.4-rc1 available for testing
Just to confirm... If I want to use the new geoip engine, I must recompile, not use the ./unrealircd upgrade --rc way ?
Yes, that would be easiest: re-running ./Config that prompts. Though you could also do this in your conf to choose explicitly:
@define $NO_DEFAULT_GEOIP "1"
loadmodule "geoip ...
Yes, that would be easiest: re-running ./Config that prompts. Though you could also do this in your conf to choose explicitly:
@define $NO_DEFAULT_GEOIP "1"
loadmodule "geoip ...
- Fri Apr 17, 2026 4:29 am
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.4 released
- Replies: 0
- Views: 474
UnrealIRCd 6.2.4 released
UnrealIRCd 6.2.4 comes with optional multiline support (not loaded by default yet), a lot of new conditional config and crule functions, and a new GeoIP engine. A bug has been fixed that could confuse services with +e/+I extbans and a Windows crash bug has been resolved.
All the information can be ...
All the information can be ...
- Sat Apr 04, 2026 2:15 pm
- Forum: Generic support
- Topic: Anyone is having crashes with version 6.2.3 on Windows ?
- Replies: 1
- Views: 637
Re: Anyone is having crashes with version 6.2.3 on Windows ?
Indeed, the 6.2.3 windows version has a bug that causes it to crash under some circumstances after X minutes. It didn't crash on my machine and neither at someone else that I know, but the bug is real so it is entirely logical that would crash on some machines... just depends a bit on circumstances ...
- Sat Apr 04, 2026 2:14 pm
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.4-rc1 available for testing
- Replies: 4
- Views: 897
Re: UnrealIRCd 6.2.4-rc1 available for testing
Yeah I put the release online before the Windows compile finished.. then saw a mistake and had to recompile again, so not your fault 
- Sat Apr 04, 2026 6:11 am
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.4-rc1 available for testing
- Replies: 4
- Views: 897
UnrealIRCd 6.2.4-rc1 available for testing
The Release Candidate for future version 6.2.4 is now available for testing. The stable version is scheduled later thins month.
UnrealIRCd 6.2.4-rc1 comes with optional multiline support and a lot of new conditional config and crule functions, plus a new GeoIP engine. A bug has been fixed that ...
UnrealIRCd 6.2.4-rc1 comes with optional multiline support and a lot of new conditional config and crule functions, plus a new GeoIP engine. A bug has been fixed that ...