Search found 1719 matches

by Syzop
Fri Jan 10, 2020 11:11 am
Forum: UnrealIRCd 5 modules (third party)
Topic: [REQUEST] User CertFP logins
Replies: 1
Views: 2294

Re: [REQUEST] User CertFP logins

First thing that comes to mind if using services to keep a record of what user has what TLS certificate and then allow only SASL EXTERNAL (authenticate by certificate). And make your server only allow SASL only connections via https://www.unrealircd.org/docs/Require_authentication_block for mask *. ...
by Syzop
Fri Jan 03, 2020 10:08 am
Forum: News and Releases
Topic: UnrealIRCd 5.0.1 released
Replies: 0
Views: 1299

UnrealIRCd 5.0.1 released

Hi everyone, This UnrealIRCd 5.0.1 release fixes a few issues present in 5.0.0. The release notes for 5.0.1 can be found here . UnrealIRCd 5 is here! After more than 6 months of hard work, UnrealIRCd 5 is now our new "stable" branch. In particular I would like to thank Gottem and 'i' for their sourc...
by Syzop
Thu Jan 02, 2020 3:44 pm
Forum: Installing and getting connected
Topic: Fresh install Unreaircd 5 lastest
Replies: 1
Views: 538

Re: Fresh install Unreaircd 5 lastest

Yeah, highly annoying message. The fix will be in UnrealIRCd 5.0.1 which is not far away.
by Syzop
Wed Jan 01, 2020 5:14 pm
Forum: Generic support
Topic: crash server
Replies: 3
Views: 636

Re: crash server

Ah, I see you reported a bug via the UnrealIRCd crash reporter. Thanks for that. I will reply to you there.

For others: this is a crash in a 3rd party module, not an UnrealIRCd bug.
by Syzop
Wed Jan 01, 2020 5:06 pm
Forum: Generic support
Topic: crash server
Replies: 3
Views: 636

Re: crash server

First of all, you should not post these things on a public forum. Everyone can read this. If you are right then it means a user can crash the server. If someone with bad intentions reads your message they may start crashing other peoples servers. You can see how that is a bad idea, right? Fortunatel...
by Syzop
Wed Jan 01, 2020 10:21 am
Forum: Installing and getting connected
Topic: OpenSSL / Anope / certificate authority
Replies: 5
Views: 300

Re: OpenSSL / Anope / certificate authority

In addition to my previous comment, and I totally understand this works around the problem: In the latest tutorial which I updated for UnrealIRCd 5 & Let's Encrypt we now recommend a dual certificate structure, so to say: A Let's Encrypt certificate/key presented to clients (short term, changes ever...
by Syzop
Wed Jan 01, 2020 10:15 am
Forum: Installing and getting connected
Topic: OpenSSL / Anope / certificate authority
Replies: 5
Views: 300

Re: OpenSSL / Anope / certificate authority

I see. I would trust the message that UnrealIRCd is giving, unless you fiddled with set::ssl / set::tls settings or cacert.pem. So I'm going to assume the error is correct. So that would mean the issue is anope then. I don't think many people use SSL/TLS on anope and even less people with non-self-s...
by Syzop
Tue Dec 31, 2019 9:07 am
Forum: Installing and getting connected
Topic: OpenSSL / Anope / certificate authority
Replies: 5
Views: 300

Re: OpenSSL / Anope / certificate authority

Could you give some pastes of the errors with more context? Like the full lines you see on IRC when they try to link (server names can be censored).
by Syzop
Sat Dec 28, 2019 3:58 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: This is the OLD modules forum for UnrealIRCd 4.x!
Replies: 0
Views: 766

This is the OLD modules forum for UnrealIRCd 4.x!

You are currently looking at the OLD forum for UnrealIRCd 4 modules. Please note that we now have a new UnrealIRCd 5 third party modules board. In UnrealIRCd 5, on *NIX, it is much easier to install modules. You do so with a simple command on the shell. UnrealIRCd 4 will only be supported until Dece...
by Syzop
Sat Dec 28, 2019 2:54 pm
Forum: UnrealIRCd 5 modules (third party)
Topic: How to install 3rd party modules (and a warning)
Replies: 0
Views: 364

How to install 3rd party modules (and a warning)

A word of caution Third party modules are not maintained by the UnrealIRCd team. They are written by people on their own title, staff and non-staff. If you experience crashes or issues, get in touch with the person who wrote the module. Do not contact the UnrealIRCd team about this. Only contact th...
by Syzop
Sat Dec 28, 2019 2:42 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] Permanent channels
Replies: 3
Views: 946

Re: [REQUEST] Permanent channels

It should be mentioned that UnrealIRCd 5 has permanent channels. Just get on IRC (as an IRCOp) and set the channel mode +P. Then it will remember the channel, the topic, the modes, the bans/exempts/invexes... it will store these in a database. Works even better than via configuration file, much easi...
by Syzop
Tue Dec 24, 2019 8:54 am
Forum: Services
Topic: Help exception for ipv6
Replies: 3
Views: 770

Re: Help exception for ipv6

Like I said, just get rid of os_session module. Indeed, the way to override maxperip for specific IPs or ranges is via allow blocks. You can have multiple allow blocks. The most important rule is that you put the general block for *@* at the top and then specific blocks UNDER them. See also https://...
by Syzop
Sun Dec 22, 2019 5:07 pm
Forum: Linking servers
Topic: help to link more servers
Replies: 9
Views: 345

Re: help to link more servers

I don't have experience with pylink myself, sorry. But yeah, on the unrealircd side you use link { } blocks for pylink, just like with other unrealircd servers, services, etc.
by Syzop
Sun Dec 22, 2019 9:07 am
Forum: Services
Topic: Help exception for ipv6
Replies: 3
Views: 770

Re: Help exception for ipv6

There are two things here: The "maxperip" setting from UnrealIRCd The session limit in anope I would just disable the session limit in anope altogether, since it is rather confusing when you have two limits in place. In fact it is damn annoying :(. I think the only reason that it is loaded by defaul...
by Syzop
Sat Dec 21, 2019 6:09 pm
Forum: Linking servers
Topic: help to link more servers
Replies: 9
Views: 345

Re: help to link more servers

You are right about both: For things that require editing the configuration files, like unrealircd.conf, yes you have to do this on all servers. But there is this feature which makes that a lot easier: Remote includes . So then you can just edit 1 file on a (web)server and rehash all the irc servers...