Search found 1995 matches

by Syzop
Thu Oct 15, 2026 4:44 pm
Forum: General chat
Topic: Is Valware still alive ?
Replies: 2
Views: 62

Re: Is Valware still alive ?

For what it's worth, I spoke her a week ago.
by Syzop
Sun Sep 13, 2026 2:43 pm
Forum: News and Releases
Topic: UnrealIRCd 6.2.7 released & hot-patch to fix security issues for existing installations (CVE-2026-90668)
Replies: 2
Views: 757

Re: UnrealIRCd 6.2.7 released & hot-patch to fix security issues for existing installations (CVE-2026-90668)

I also wrote an item on my personal blog about hot patching: Why hot-patching is awesome. It looks at the successes we had (and didn't have) with hot-patching in the past 20 years.

Because I think it is indeed... awesome :D
by Syzop
Sat Sep 12, 2026 2:00 pm
Forum: News and Releases
Topic: UnrealIRCd 6.2.7 released & hot-patch to fix security issues for existing installations (CVE-2026-90668)
Replies: 2
Views: 757

UnrealIRCd 6.2.7 released & hot-patch to fix security issues for existing installations (CVE-2026-90668)

Hi everyone,

As promised, here is the 6.2.7 release and the hot-patch to fix the issues without restart:

This UnrealIRCd 6.2.7 release fixes multiple issues in the webserver module which allow an attacker to consume a lot of memory and stall the IRCd. If you use Websockets or JSON-RPC then we ...
by Syzop
Sun Sep 06, 2026 8:10 am
Forum: News and Releases
Topic: Upcoming UnrealIRCd security release on Saturday 12-sep-2026
Replies: 1
Views: 243

Upcoming UnrealIRCd security release on Saturday 12-sep-2026

On Saturday 12 September 2026 at 14:00 UTC we will release UnrealIRCd 6.2.7 along with a hot-patch for UnrealIRCd 6.2.x. This fixes a Denial of Service issue in a significant number of servers that was recently discovered during an internal audit.

We will send an announcement to the mailing list ...
by Syzop
Thu Aug 20, 2026 5:55 pm
Forum: Generic support
Topic: Is there a way to cancel or clear pending IRC data/buffers in UnrealIRCd?
Replies: 1
Views: 123

Re: Is there a way to cancel or clear pending IRC data/buffers in UnrealIRCd?

No, there is no such way. Once fake lag kicks in, the next command is simply not read/processed yet, so even if it 2would exist, then bufferclear or whatever would never be read until... the lag is already gone.

And just to be clear: UnrealIRCd is probably doing nearly nothing, usually little CPU ...
by Syzop
Thu Aug 20, 2026 5:52 pm
Forum: Generic support
Topic: UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?
Replies: 4
Views: 864

Re: UX/UI : Is it possible to make the user log in immediately without having to wait a few seconds?

Maybe I am mixing you with another French network, but last time someone was talking about big connect times it turned out their client was sending something like this:
CAP REQ :xxx
CAP REQ :yyy
CAP REQ :zzz
and so on.. for like 10-15 caps.. so lots of lines (and you actually get quite some lines ...
by Syzop
Tue Jul 21, 2026 4:01 pm
Forum: UnrealIRCd Webpanel and JSON-RPC
Topic: client version in client.user
Replies: 3
Views: 835

Re: client version in client.user

The bug tracker bug should be fixed now. I'll report it upstream to the MantisBT people. Basically picking any product version caused a failure, except for level developers and above (which is why i didn't get the bug).
by Syzop
Tue Jul 21, 2026 3:10 pm
Forum: UnrealIRCd Webpanel and JSON-RPC
Topic: client version in client.user
Replies: 3
Views: 835

Re: client version in client.user

Yeah sorry there is a problem with the bug tracker. I should really look into it today or tomorrow :D.

We don't have that ability atm. I do have an (internal, not public) feature request for that exact feature open though.
by Syzop
Fri Jul 03, 2026 5:24 am
Forum: News and Releases
Topic: UnrealIRCd 6.2.6 released
Replies: 0
Views: 807

UnrealIRCd 6.2.6 released

UnrealIRCd 6.2.6 enables multiline by default, adds TKL IDs and tracking of hit counts on *LINES/Spamfilter. New crule functions were added to fetch server flood counts. Guidance to admins for server linking with 'spkifp' has been improved.

A crash bug in the multiline implementation in 6.2.4/6.2.5 ...
by Syzop
Sat Jun 20, 2026 9:16 am
Forum: News and Releases
Topic: UnrealIRCd 6.2.6-rc1 available for testing
Replies: 0
Views: 356

UnrealIRCd 6.2.6-rc1 available for testing

The Release Candidate for future version 6.2.6 is now available for testing. The stable version is scheduled ~2 weeks from now.

This version enables multiline by default, adds TKL IDs and tracking of hit counts on *LINES/Spamfilter. New crule functions were added to fetch server flood counts ...
by Syzop
Wed May 27, 2026 3:00 pm
Forum: Generic support
Topic: Short question about DEBUG_CENTRAL_BLOCKLIST
Replies: 2
Views: 536

Re: Short question about DEBUG_CENTRAL_BLOCKLIST

That's a debug message that shows you the user is accepted by CBL. If you are saying: "but the user does not show up online after this?" then it means something else is not allowing the user in. I know, it is a tad confusing, but it can happen due to the ping cookie test (initial PING/PONG), maybe ...
by Syzop
Sat May 23, 2026 2:44 pm
Forum: News and Releases
Topic: Server upgrades
Replies: 1
Views: 337

Re: Server upgrades

GeoIP files had a 403 error. This is now fixed.
by Syzop
Fri May 22, 2026 6:36 pm
Forum: News and Releases
Topic: Server upgrades
Replies: 1
Views: 337

Server upgrades

I've been doing a server (software) upgrade on the machine serving the *.unrealircd.org sites. If anything is not working, please let me know. Sometimes these are hard for me to spot.