Search found 1917 matches
- Fri Mar 15, 2024 3:01 pm
- Forum: General chat
- Topic: Funding and donations
- Replies: 10
- Views: 1144
Re: Funding and donations
I've created the tiers now at Patreon https://www.patreon.com/UnrealIRCd/. Of course, the same tiers apply to anyone who has monthly donations (subscription) via PayPal. It's not platform-specific. Still thinking if/what kind of perks we should give, Valware had a list of suggestions but maybe need ...
- Sat Mar 09, 2024 7:07 am
- Forum: General chat
- Topic: Funding and donations
- Replies: 10
- Views: 1144
Re: Funding and donations
I'm back from a coding break and a vacation and looking at the various options. I looked at Open Collective, ready to create an account but then i noticed that at the end of the terms and conditions for both the open source collective and collective europe they have a clause about "Funds Receiv...
- Sun Feb 04, 2024 11:29 am
- Forum: General chat
- Topic: Funding and donations
- Replies: 10
- Views: 1144
Re: Funding and donations
Thanks for joining in, Open Collective sounds interesting. I think if we also go with Patreon and PayPal, then it probably makes sense to have the same policy with regards to monthly backers... like the same "benefits" regardless of which platform is used... whatever these benefits may be....
- Sat Feb 03, 2024 5:24 pm
- Forum: General chat
- Topic: Funding and donations
- Replies: 10
- Views: 1144
Re: Funding and donations
Great suggestions and good points from both!
- Sat Feb 03, 2024 9:13 am
- Forum: General chat
- Topic: Funding and donations
- Replies: 10
- Views: 1144
Re: Funding and donations
Hey Rafael, I am looking more into lowering hosting costs after suggestions from others. I think I can do better with the services that are already behind Cloudflare and I think I will sacrifice the second Central Blocklist (CBL) server. The latter will mean that it in case of trouble, the CBL could...
- Fri Feb 02, 2024 11:41 am
- Forum: General chat
- Topic: Funding and donations
- Replies: 10
- Views: 1144
Funding and donations
Hi everyone, I was wondering if the community has any suggestions on how we can get more donations/funding. Last year UnrealIRCd received 40 EUR in donations, which was the lowest figure ever. Current situation and costs I already spend hundreds of hours per year and do about 80%-90% of the UnrealIR...
- Thu Dec 28, 2023 7:44 am
- Forum: Installing and getting connected
- Topic: [fatal] Could not listen on IP "::" on port 6667: all connections in use
- Replies: 3
- Views: 1303
Re: [fatal] Could not listen on IP "::" on port 6667: all connections in use
I see. Seems there is a bug in 6.1.3 and 6.1.4 that can happen in some unusual circumstances. Thanks for bringing it up, I will look into fixing it into a future version. You have an unusual low amount of "file descriptors" available to you, the "maximum number of connections" yo...
- Wed Dec 27, 2023 6:34 pm
- Forum: Installing and getting connected
- Topic: [fatal] Could not listen on IP "::" on port 6667: all connections in use
- Replies: 3
- Views: 1303
Re: [fatal] Could not listen on IP "::" on port 6667: all connections in use
Could you show the full output of the UnrealIRCd booting? Including the "This server can handle" line etc.
- Tue Dec 19, 2023 5:46 pm
- Forum: Generic support
- Topic: central-api request on website
- Replies: 3
- Views: 957
Re: central-api request on website
Thanks for the report. You are right, I checked the registration procedure and something was apparently hanging. After restarting the process, it worked. I double checked and it seems you were the only unfortunate one who was affected by this issue. Could you redo the procedure once more? It should ...
- Mon Dec 18, 2023 6:51 pm
- Forum: Linking servers
- Topic: Unreal 6.1.3 spkifp mismatch
- Replies: 6
- Views: 2392
- Mon Dec 18, 2023 3:09 pm
- Forum: Linking servers
- Topic: Unreal 6.1.3 spkifp mismatch
- Replies: 6
- Views: 2392
Re: Unreal 6.1.3 pkifp mismatch
If you follow the tutorial then you should not have a set::ssl or set::tls block. If you have such a set::tls::key/certificate then better to remove that. That way, the default cert and key will be from conf/tls/server.cert.pem and the like. That default will then be used for outgoing SSL/TLS connec...
- Mon Dec 18, 2023 2:40 pm
- Forum: Linking servers
- Topic: Unreal 6.1.3 spkifp mismatch
- Replies: 6
- Views: 2392
Re: Unreal 6.1.3 pkifp mismatch
If you use the certificate/key from Let's Encrypt for server linking then the certificate fingerprint and usually spkifp too will change every xx days. So that isn't ideal. While that may not be the problem you are having today, it sounds like trouble waiting to be happen tomorrow ;). It is possible...
- Sun Dec 17, 2023 1:10 pm
- Forum: Generic support
- Topic: Websockets stopped working on Chrome
- Replies: 3
- Views: 1169
Re: UnrealIRCd 6.1.4 release and hot-patch for crash issue
Turned out to be a configuration issue outside UnrealIRCd
- Sun Dec 17, 2023 7:28 am
- Forum: Generic support
- Topic: Websockets stopped working on Chrome
- Replies: 3
- Views: 1169
Re: UnrealIRCd 6.1.4 release and hot-patch for crash issue
I did the update and now my websocket doesn't work at all... Is there anyway to revert this? Perhaps you can hop on at irc.unrealircd.org / #unreal-support so we can test with you, see what's wrong and try to help. Also make sure you upgraded to 6.1.4 and not accidentally upgraded to 6.1.3, since 6...
- Sat Dec 16, 2023 8:38 am
- Forum: News and Releases
- Topic: UnrealIRCd 6.1.4 release and hot-patch for crash issue
- Replies: 0
- Views: 6095
UnrealIRCd 6.1.4 release and hot-patch for crash issue
Hi everyone, UnrealIRCd 6.1.0 through 6.1.3 contain a bug which makes it possible for a websocket user to crash the IRC server. For the issue to trigger you need to have a listen block with websockets enabled. UnrealIRCd 6.1.4 has been released to fix this issue. However, *NIX users can also fix the...