Search found 1917 matches

by Syzop
Fri Mar 15, 2024 3:01 pm
Forum: General chat
Topic: Funding and donations
Replies: 10
Views: 1017

Re: Funding and donations

I've created the tiers now at Patreon https://www.patreon.com/UnrealIRCd/. Of course, the same tiers apply to anyone who has monthly donations (subscription) via PayPal. It's not platform-specific. Still thinking if/what kind of perks we should give, Valware had a list of suggestions but maybe need ...
by Syzop
Sat Mar 09, 2024 7:07 am
Forum: General chat
Topic: Funding and donations
Replies: 10
Views: 1017

Re: Funding and donations

I'm back from a coding break and a vacation and looking at the various options. I looked at Open Collective, ready to create an account but then i noticed that at the end of the terms and conditions for both the open source collective and collective europe they have a clause about "Funds Receiv...
by Syzop
Sun Feb 04, 2024 11:29 am
Forum: General chat
Topic: Funding and donations
Replies: 10
Views: 1017

Re: Funding and donations

Thanks for joining in, Open Collective sounds interesting. I think if we also go with Patreon and PayPal, then it probably makes sense to have the same policy with regards to monthly backers... like the same "benefits" regardless of which platform is used... whatever these benefits may be....
by Syzop
Sat Feb 03, 2024 5:24 pm
Forum: General chat
Topic: Funding and donations
Replies: 10
Views: 1017

Re: Funding and donations

Great suggestions and good points from both!
by Syzop
Sat Feb 03, 2024 9:13 am
Forum: General chat
Topic: Funding and donations
Replies: 10
Views: 1017

Re: Funding and donations

Hey Rafael, I am looking more into lowering hosting costs after suggestions from others. I think I can do better with the services that are already behind Cloudflare and I think I will sacrifice the second Central Blocklist (CBL) server. The latter will mean that it in case of trouble, the CBL could...
by Syzop
Fri Feb 02, 2024 11:41 am
Forum: General chat
Topic: Funding and donations
Replies: 10
Views: 1017

Funding and donations

Hi everyone, I was wondering if the community has any suggestions on how we can get more donations/funding. Last year UnrealIRCd received 40 EUR in donations, which was the lowest figure ever. Current situation and costs I already spend hundreds of hours per year and do about 80%-90% of the UnrealIR...
by Syzop
Thu Dec 28, 2023 7:44 am
Forum: Installing and getting connected
Topic: [fatal] Could not listen on IP "::" on port 6667: all connections in use
Replies: 3
Views: 1239

Re: [fatal] Could not listen on IP "::" on port 6667: all connections in use

I see. Seems there is a bug in 6.1.3 and 6.1.4 that can happen in some unusual circumstances. Thanks for bringing it up, I will look into fixing it into a future version. You have an unusual low amount of "file descriptors" available to you, the "maximum number of connections" yo...
by Syzop
Wed Dec 27, 2023 6:34 pm
Forum: Installing and getting connected
Topic: [fatal] Could not listen on IP "::" on port 6667: all connections in use
Replies: 3
Views: 1239

Re: [fatal] Could not listen on IP "::" on port 6667: all connections in use

Could you show the full output of the UnrealIRCd booting? Including the "This server can handle" line etc.
by Syzop
Tue Dec 19, 2023 5:46 pm
Forum: Generic support
Topic: central-api request on website
Replies: 3
Views: 947

Re: central-api request on website

Thanks for the report. You are right, I checked the registration procedure and something was apparently hanging. After restarting the process, it worked. I double checked and it seems you were the only unfortunate one who was affected by this issue. Could you redo the procedure once more? It should ...
by Syzop
Mon Dec 18, 2023 6:51 pm
Forum: Linking servers
Topic: Unreal 6.1.3 spkifp mismatch
Replies: 6
Views: 2300

Re: Unreal 6.1.3 pkifp mismatch

Great! :)
by Syzop
Mon Dec 18, 2023 3:09 pm
Forum: Linking servers
Topic: Unreal 6.1.3 spkifp mismatch
Replies: 6
Views: 2300

Re: Unreal 6.1.3 pkifp mismatch

If you follow the tutorial then you should not have a set::ssl or set::tls block. If you have such a set::tls::key/certificate then better to remove that. That way, the default cert and key will be from conf/tls/server.cert.pem and the like. That default will then be used for outgoing SSL/TLS connec...
by Syzop
Mon Dec 18, 2023 2:40 pm
Forum: Linking servers
Topic: Unreal 6.1.3 spkifp mismatch
Replies: 6
Views: 2300

Re: Unreal 6.1.3 pkifp mismatch

If you use the certificate/key from Let's Encrypt for server linking then the certificate fingerprint and usually spkifp too will change every xx days. So that isn't ideal. While that may not be the problem you are having today, it sounds like trouble waiting to be happen tomorrow ;). It is possible...
by Syzop
Sun Dec 17, 2023 1:10 pm
Forum: Generic support
Topic: Websockets stopped working on Chrome
Replies: 3
Views: 1153

Re: UnrealIRCd 6.1.4 release and hot-patch for crash issue

Turned out to be a configuration issue outside UnrealIRCd
by Syzop
Sun Dec 17, 2023 7:28 am
Forum: Generic support
Topic: Websockets stopped working on Chrome
Replies: 3
Views: 1153

Re: UnrealIRCd 6.1.4 release and hot-patch for crash issue

I did the update and now my websocket doesn't work at all... Is there anyway to revert this? Perhaps you can hop on at irc.unrealircd.org / #unreal-support so we can test with you, see what's wrong and try to help. Also make sure you upgraded to 6.1.4 and not accidentally upgraded to 6.1.3, since 6...
by Syzop
Sat Dec 16, 2023 8:38 am
Forum: News and Releases
Topic: UnrealIRCd 6.1.4 release and hot-patch for crash issue
Replies: 0
Views: 5984

UnrealIRCd 6.1.4 release and hot-patch for crash issue

Hi everyone, UnrealIRCd 6.1.0 through 6.1.3 contain a bug which makes it possible for a websocket user to crash the IRC server. For the issue to trigger you need to have a listen block with websockets enabled. UnrealIRCd 6.1.4 has been released to fix this issue. However, *NIX users can also fix the...