Search found 1020 matches

by Dukat
Tue Jun 20, 2006 6:39 am
Forum: Unreal 3.2 Support
Topic: Can't figure out how to allow more users
Replies: 12
Views: 3236

The "maximum" in /lusers means the user record (i.e. highest connection count), not the maximum of users your server allows. By default your server can hold 1024 connections (unless the os enforces a limit). http://www.vulnscan.org/UnrealIrcd/faq/#46 ( http://www.vulnscan.org/UnrealIrcd/fa...
by Dukat
Mon Jun 19, 2006 4:33 pm
Forum: Unreal 3.2 Support
Topic: Blocking user modes
Replies: 5
Views: 1376

No.

Why should that be useful anyway? Only k and s are allowed to users...
Just do as explained above - no usermode +s = no snomasks ;p
by Dukat
Sun Jun 18, 2006 7:36 am
Forum: Unreal 3.2 Support
Topic: Unterminated quote found [was: Tnx if you help me]
Replies: 2
Views: 1287

Topic title changed.
Seriously... http://forums.unrealircd.com/viewtopic.php?t=1582 :P
by Dukat
Sat Jun 17, 2006 6:56 am
Forum: Services
Topic: Protocol IRC
Replies: 7
Views: 3119

Are you looking for RFC 1459?
by Dukat
Fri Jun 16, 2006 1:55 pm
Forum: Unreal 3.2 Support
Topic: port binding
Replies: 2
Views: 1085

by Dukat
Fri Jun 16, 2006 1:54 pm
Forum: Unreal 3.2 Support
Topic: Help linking
Replies: 1
Views: 786

Try to /close unknown connections on the other server.
by Dukat
Wed Jun 14, 2006 9:08 pm
Forum: Unreal 3.2 Support
Topic: channel messages issue
Replies: 1
Views: 661

No, because that could easily be abused.

We don't support spying on your users.


[locked]
by Dukat
Wed Jun 14, 2006 5:12 pm
Forum: Unreal 3.2 Spamfilters
Topic: _________
Replies: 6
Views: 2913

/ignore :wink:
by Dukat
Wed Jun 14, 2006 9:36 am
Forum: Unreal 3.2 Spamfilters
Topic: _________
Replies: 6
Views: 2913

It's not possible with spamfilter.

Use Syzop's NoCodes module:
http://www.unrealircd.org/index.php?pag ... odule&id=8
by Dukat
Mon Jun 12, 2006 9:52 am
Forum: Unreal 3.2 Support
Topic: Joining 2 passworded servers
Replies: 5
Views: 1248

You should read the linking howto:
http://forums.unrealircd.com/viewtopic.php?t=329
by Dukat
Fri Jun 09, 2006 10:26 am
Forum: Unreal 3.2 Modules
Topic: halfop
Replies: 1
Views: 1402

by Dukat
Fri Jun 09, 2006 10:10 am
Forum: Services
Topic: Disabling VOP and HOP list
Replies: 16
Views: 6610

It's not possible. It's a feature of Unreal, you can't completely disable it.
Stop whining.
by Dukat
Fri Jun 09, 2006 8:45 am
Forum: Unreal 3.2 Support
Topic: Snomasks
Replies: 1
Views: 664

Of course. Read the documentation.

http://www.vulnscan.org/UnrealIRCd/unre ... nformation
(especially the part "NORMAL USERS & SNOMASKS")
by Dukat
Thu Jun 08, 2006 3:41 pm
Forum: Unreal 3.2 Spamfilters
Topic: Identd required for other state.
Replies: 19
Views: 7970

Except ban only affects klines - glines, zlines, shun etc. are in another block (except tkl), and there is no kill protection in Unreal anyway...
by Dukat
Thu Jun 08, 2006 7:32 am
Forum: Unreal 3.2 Spamfilters
Topic: Identd required for other state.
Replies: 19
Views: 7970

I don't quite understand why you can't just simply use a ban user block and a ban exception block?

Code: Select all

ban user {
  mask ~*@*
  reason "Get identd";
};
except ban {
	mask *@*.fr;
};

Ident sucks anyway hehe