Search found 295 matches

by Solutech
Thu Apr 14, 2005 12:10 pm
Forum: Services
Topic: Chanserv,nickserv
Replies: 42
Views: 10022

Right you wont tell us what the error message you get is so we really cant help .

Try connecting anope and give us ...

1 Any error anope gives you . 2 Any message given to you by unreal .

And we want EXACT messages not "it says it doesnt like me or something"
by Solutech
Mon Apr 11, 2005 6:25 pm
Forum: Services
Topic: Chanserv,nickserv
Replies: 42
Views: 10022

Read the documentation with it and make sure you have it configured correctly .

Also giving us the the exact error can help .

From what you have written so far we have .
i go to anope service to start it and he say prob with SLL something like that??
We can determine nothing from that .
by Solutech
Mon Apr 11, 2005 1:10 pm
Forum: Services
Topic: Chanserv,nickserv
Replies: 42
Views: 10022

http://windows.anope.org/ - for a windows version of anope Go there .... look down the screen right in the middle ..... STEP 1 is what your looking for read down the ircds and you see the unreal31 (thats the wrong one) and below is unreal32 which is what you want . its precompiled so no messing arou...
by Solutech
Sat Apr 09, 2005 6:59 pm
Forum: Services
Topic: Chanserv,nickserv
Replies: 42
Views: 10022

http://forums.unrealircd.com/viewtopic.php?t=312

Links in that thread allow you to download a services package of your choice. Go with one of the recommended services .

Nickserv,chanserv,operserv etc are all included in a "services" package .
by Solutech
Fri Apr 08, 2005 4:58 pm
Forum: Unreal 3.2 Support
Topic: Im new and i need a irc server.
Replies: 4
Views: 1351

These are easy to work out . The motd and rules files only need to be commented if you plan to use them . In that case you need to generate the files . You can change the file name in the .conf if you dont want to use the example names . Open up your favourite word editor and create the file . As fo...
by Solutech
Fri Apr 08, 2005 4:46 pm
Forum: Unreal 3.2 Support
Topic: Pls help me...With ircop
Replies: 8
Views: 1533

check your oper block carefully . Does it give you any hint when you /oper as to what is wrong ? . If you cant figure out the info in the docs you need to be asking yourself if you should be running an ircd tbh . As for no_name ..... umm do you know how to add ircops ? I would presume he's talking a...
by Solutech
Fri Apr 08, 2005 1:03 pm
Forum: Unreal 3.2 Support
Topic: Cloak-Keys problem
Replies: 11
Views: 2505

I need a windows based version of services and none of those versions in windows work. How do you uline an ip so the services i have can connect? Ircservices doesnt work on windows lol :p well you'd best tell mine then as it runs happily :D go to http://www.servicescommunity.za.net/ and look in the...
by Solutech
Tue Apr 05, 2005 11:49 am
Forum: Unreal 3.2 Modules
Topic: Request: idle bot module
Replies: 16
Views: 5021

Any linux client will do . Sure one of em will allow you to do it . Got to ask why you want a bot in chan that does nothing tho . Is it just to keep the channel open ? .
by Solutech
Mon Apr 04, 2005 1:15 pm
Forum: Unreal 3.2 Modules
Topic: Request: idle bot module
Replies: 16
Views: 5021

Make your own bot . Get a clean client ie mirc and set it to join all channels on connect . Easy :D
by Solutech
Sat Apr 02, 2005 3:56 am
Forum: Services
Topic: Setting multiple +q in chans automatically
Replies: 6
Views: 2062

You can also add some code to your script to +q you in all channels . Thats what I do with my admins .
by Solutech
Tue Mar 29, 2005 8:22 pm
Forum: Unreal 3.2 Support
Topic: Router - Problems
Replies: 1
Views: 550

Are you trying to connect to it yourself ? . If so it wont work you need to connect over 127.0.0.1 . If ppl over the net cant get in then thats another issue . Check for software firewalls etc .
by Solutech
Tue Mar 29, 2005 10:50 am
Forum: Unreal 3.2 Support
Topic: Channel Called "*" on network, with users in it?
Replies: 3
Views: 785

No probs m8 anytime :D
by Solutech
Tue Mar 29, 2005 9:18 am
Forum: Unreal 3.2 Support
Topic: Channel Called "*" on network, with users in it?
Replies: 3
Views: 785

I suspect you have a room set to private . This turns the channel name to a * . It vanishes when you /oper as opers can see private rooms . Look for the addition to your /list :P
by Solutech
Fri Mar 25, 2005 3:33 pm
Forum: Unreal 3.2 Modules
Topic: Modules for Win32...
Replies: 8
Views: 2395

Stealth compiles a lot of the commonly used modules for win32 Here . Joinpartsno is one of them :D
by Solutech
Sun Mar 20, 2005 7:56 pm
Forum: Unreal 3.2 Modules
Topic: Request: only ircop can msg ulines
Replies: 8
Views: 2144

With the proper modes and access levels set then your users cant do a lot with chanserv anyway . Check your chanserv commands help and see how to change access levels .