Search found 295 matches

by Solutech
Fri Dec 16, 2005 6:22 pm
Forum: Unreal 3.2 Support
Topic: Allow block but with a domain instead of an ip ?
Replies: 2
Views: 562

the allow block requires an ip or hostmask . If they use a specific hostmask then maybe you could filter the allows by that . Or on a more broad approach just limit the amount of clones you are allowed throughout the whole server .
by Solutech
Fri Dec 16, 2005 6:00 pm
Forum: Unreal 3.2 Support
Topic: Problem SSL
Replies: 5
Views: 1101

did you try doing as it says ie recompile ?
by Solutech
Fri Dec 16, 2005 11:27 am
Forum: Unreal 3.2 Support
Topic: [SSL] My server only accepts SSL clients :(
Replies: 8
Views: 1210

if you cant use 6667 then use a different port for unsecured connects that isnt blocked . 6667 isnt the only port you can use :)
by Solutech
Fri Dec 16, 2005 11:23 am
Forum: Unreal 3.2 Support
Topic: Debug mode....
Replies: 8
Views: 1319

Try compiling in retail mode and see if it works . If it doesnt you have your answer ;) .
by Solutech
Fri Dec 16, 2005 11:19 am
Forum: Services
Topic: Anope Services (*nix)
Replies: 14
Views: 6192

you appear to be having this same discussion on anope's boards . They say its doesnt work well on win 9x/me . Try a services package that will or upgrade your os to nt/2k/xp .
by Solutech
Sat Dec 10, 2005 6:47 pm
Forum: Unreal 3.2 Support
Topic: TKL except
Replies: 5
Views: 1073

could it be the case ?

Code: Select all

Example:


except tkl {
	mask myident@my.isp.com;
	type gline;
};
just an idea :D
by Solutech
Wed Dec 07, 2005 10:27 am
Forum: Unreal 3.2 Support
Topic: install goes good but unreal wont start and logs empty
Replies: 2
Views: 533

Dont run it as a service until you know it works . Uninstall and reinstall and check it . Make sure your config is ok .
by Solutech
Tue Dec 06, 2005 1:32 pm
Forum: Unreal 3.2 Support
Topic: [Newbye] Default services - register/identify
Replies: 9
Views: 1157

This is why people like services . With chanserv you add yourself to the channels list as SOP or AOP and chanserv gives you @ when you enter :) .
by Solutech
Mon Dec 05, 2005 3:47 pm
Forum: Unreal 3.2 Support
Topic: [Newbye] Default services - register/identify
Replies: 9
Views: 1157

Services are not required but most servers use them as they give your users more control . Servers are out there that dont use services at all and just have channel bots running the channels etc . Once you "oper up" you should get a message from unreal in your client window telling you and what mode...
by Solutech
Mon Dec 05, 2005 3:42 pm
Forum: Services
Topic: Link problem
Replies: 4
Views: 1751

You need a link block in unreal so unreal will accept the connection from services . Services needs to be set up with the exact same info ie port numbers etc to connect . Heres an example of an unreal link block . link services.mychat.com { username *; hostname *; bind-ip *; port 6669; hub *; passwo...
by Solutech
Mon Dec 05, 2005 1:58 pm
Forum: Unreal 3.2 Support
Topic: [Newbye] Default services - register/identify
Replies: 9
Views: 1157

First of all this should be in Unreal Support not modules ;) to access your oper you need /oper not /identify . /identify is a services command not an ircd command . Services are currently down means you have no services package so no chanserv etc . If you want them you will need to download and ins...
by Solutech
Mon Dec 05, 2005 1:49 pm
Forum: Services
Topic: Link problem
Replies: 4
Views: 1751

check your link blocks for the service name ie services.mychat.com and make sure they are the same . They are CaSe sEnSiTive btw :) .
by Solutech
Mon Dec 05, 2005 1:47 pm
Forum: Services
Topic: Bot Name - &
Replies: 8
Views: 3184

The & is +a and if you read the docs it signifies Channel Admin status . You can simply tell the bot to -a or change its status so its just +o when it enters the channel . Unless your bot needs to be +a you may as well downgrade it to +o .
by Solutech
Thu Dec 01, 2005 5:23 am
Forum: Unreal 3.2 Support
Topic: Removing all the "stuff" when users connect
Replies: 2
Views: 779

As I see this on evry irc server I ever visit Im putting my money on it being part of the rfc protocol and therefore no way to disable it . I could be wrong but afaik you cant turn it off and face it nobody reads the blurb really lol .
by Solutech
Tue Nov 15, 2005 1:57 pm
Forum: Unreal 3.2 Support
Topic: Security Threats - Through Admins and servers, links etc
Replies: 8
Views: 1128

yup anyone who can add olines can cause you grief . As W00t says make sure you trust whoever you give olines to .