Search found 110 matches

by zEkE
Wed Aug 13, 2008 2:27 am
Forum: Unreal 3.2 Support
Topic: need help to put this right
Replies: 5
Views: 2056

Re: need help to put this right

After downloading and reviewing source for as many of your modules as I could, my guess is that its the privdeaf module, blocking private messages. My networks run spamfilter, and those hooks nor characters show in module or version.
by zEkE
Fri Apr 16, 2004 12:50 am
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter help
Replies: 6
Views: 2893

rofl
wow!
i'll agree thats ugly, i'll give it a try, thanks
:):)
by zEkE
Thu Apr 15, 2004 4:33 am
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter help
Replies: 6
Views: 2893

AngryWolf: The decision is not mine. I'm trying to change existing spamfilters. While I too disagree with them being there, I'm still under those who require them. I'm trying to change them so that users can at least discuss internal network issues without problem. The rule goes that ads must be app...
by zEkE
Wed Apr 14, 2004 9:43 am
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter help
Replies: 6
Views: 2893

Spamfilter help

I'm trying to figure out how to design a regex, that blocks website advertising, with exceptions I had one (lost..) that worked with mIRC's $regex identifier, but moved to Unreal, it didn't. Basically it needs to block http://*, with the exception of http://www.blarg.net* I think once I can get that...
by zEkE
Wed Apr 14, 2004 9:34 am
Forum: Unreal 3.2 Support
Topic: Remote MOTD
Replies: 6
Views: 1996

I wrote a perl script to handle this for me

It downloads the "Network" MOTD from a given http server, merges it with a local MOTD, saves it to Unreal3.2/ircd.motd, connects opers and rehashes the MOTD/Rules

I guess I could email it if interested, at least until remote includes can do remote motd's