Search found 110 matches

by zEkE
Fri Nov 28, 2008 5:20 pm
Forum: Unreal 3.2 Spamfilters
Topic: disable quits joins parts...
Replies: 5
Views: 3593

Re: disable quits joins parts...

If none of this has answered the question, then you need to paste the messages you are seeing that you would like to not see anymore.
by zEkE
Fri Nov 28, 2008 6:17 am
Forum: Unreal 3.2 Spamfilters
Topic: disable quits joins parts...
Replies: 5
Views: 3593

Re: disable quits joins parts...

If you are referring to enforcing a static quit and part message, in order to prevent spam from your users, you need to see the config directives set::static-quit and set::static-part. If you are referring to the messages that you as an IRCOp receive when someone connects, disconnects, joins or part...
by zEkE
Wed Nov 26, 2008 6:41 pm
Forum: Unreal 3.2 Support
Topic: Connection problem
Replies: 22
Views: 4140

Re: Connection problem

It brings us back to the point that your IRCd is accepting connections, and you can connect to it from other PC's from inside your LAN. The issue is in one of two places, either the router isn't forwarding the traffic (in part or in whole) like you believe it should be, or your ISP is blocking the i...
by zEkE
Wed Nov 26, 2008 4:25 pm
Forum: Unreal 3.2 Modules
Topic: Request: Add iline by command
Replies: 1
Views: 1279

Re: Request: Add iline by command

Adding can be done via addline with netadmin privs.

I'd suggest a more friendly command if this were to be implemented IRC side.

/iline [+|-]*@ip/host [maxperip] [-c class] [-p password]

Detect IP/host and apply it, making the other non-resolvable.
by zEkE
Tue Nov 25, 2008 10:02 pm
Forum: Unreal 3.2 Support
Topic: Connection problem
Replies: 22
Views: 4140

Re: Connection problem

home IP?

Is that where it is forwarding to?

Is that the external IP address of your home network, or the internal IP address for the server?
by zEkE
Tue Nov 25, 2008 8:46 pm
Forum: Unreal 3.2 Support
Topic: Connection problem
Replies: 22
Views: 4140

Re: Connection problem

GT1: The internal connection is fine, he's trying to connect from outside.
by zEkE
Tue Nov 25, 2008 8:34 pm
Forum: Unreal 3.2 Support
Topic: Connection problem
Replies: 22
Views: 4140

Re: Connection problem

Is that port being listen'd on by the IRCd?

Check that it is being opened by the IRCd and not another application, and that its not a 'serversonly' port, or an 'ssl' port.
by zEkE
Tue Nov 25, 2008 6:13 pm
Forum: Unreal 3.2 Support
Topic: Connection problem
Replies: 22
Views: 4140

Re: Connection problem

If you can connect internally, either the port-forward is incorrectly configured (IE, not actually forwarding) or there is an issue with those ports on your ISP's side.

Try port-scanning those 3 ports (and some others that should be closed) and see if they show up differently.
by zEkE
Mon Nov 24, 2008 3:19 am
Forum: Services
Topic: how to install
Replies: 19
Views: 11615

Re: how to install

The object of the example.conf is that you rename (or copy) it to the correct name, and uncomment lines as appropriate, editing them to suit your requirements. Un-comment the line, and change it, along with every other directive as you desire your configuration to be.
by zEkE
Sun Nov 23, 2008 6:11 pm
Forum: Services
Topic: how to install
Replies: 19
Views: 11615

Re: how to install

How about reading the INSTALL and README and other documentation? Following the instructions in the example.conf? It appears you either haven't done so, or you rushed through when you did. As Casper said, running a channel on an existing network is a lot easier than maintaining your own server and s...
by zEkE
Sat Nov 22, 2008 5:50 pm
Forum: Unreal 3.2 Modules
Topic: commands.so
Replies: 16
Views: 6059

Re: commands.so

You need commands.dll, not .so for windows.
by zEkE
Sat Nov 22, 2008 6:21 am
Forum: Unreal 3.2 Support
Topic: Channel limit?
Replies: 5
Views: 1178

Re: Channel limit?

Just tested your script on my server. With 50 official channels rehashed into the server, in addition to those actually existing with users, all showed up. And as for "We are not using /list to see our channels, we are using a PHP page, which was talked about in the Offtopic Section." - you may be u...
by zEkE
Sat Nov 22, 2008 5:27 am
Forum: Unreal 3.2 Support
Topic: Channel limit?
Replies: 5
Views: 1178

Re: Channel limit?

The ONLY reason they will NOT show up in the list is if: A) NOONE is in them (users, eggdrops, botserv, nothing) B) The channel is set +p or +s. With Anope, Botserv WILL NOT stay in a channel if it is the only thing in the channel. It WILL leave and it will return when something non-anope joins. Thi...
by zEkE
Wed Nov 19, 2008 10:39 pm
Forum: Unreal 3.2 Support
Topic: map/links Restriction
Replies: 3
Views: 1664

Re: map/links Restriction

In addition, if you have sensitive servers (such as hubs, etc) they should probably not be user-connectable anyway, thus DNS doesn't need to resolve and only the servers (and admins) need to know the IP addresses of such. U:Lines are typically hidden from the map for non-opered users, but again ther...
by zEkE
Wed Nov 19, 2008 10:35 pm
Forum: Unreal 3.2 Modules
Topic: XMLSOCKET
Replies: 4
Views: 1701

Re: XMLSOCKET

Could you provide more detail on what it needs to do, and how it needs to work, and also as to what its purpose is?

I'm aware of several flash-based IRC clients that need no additional modules IRCd side.