Search found 59 matches

by WilliamWIkked
Sat Nov 06, 2004 1:00 am
Forum: Services
Topic: IRCOP
Replies: 3
Views: 1583

That's what the can_override flag is for in your oline.
by WilliamWIkked
Tue Nov 02, 2004 1:33 am
Forum: General chat
Topic: Looking for a MoDuLe
Replies: 8
Views: 3228

codemastr wrote:There are even certain attacks that can be used against a PC that is turned off!
Yea it's called a Sledgehammer! :)
by WilliamWIkked
Thu Oct 21, 2004 7:51 pm
Forum: Unreal 3.2 Support
Topic: Far Server [Dis]Connections (And other remote server stuff)
Replies: 12
Views: 2312

coughcodeyourownircdthencough

=)
by WilliamWIkked
Tue Oct 19, 2004 2:48 am
Forum: Unreal 3.2 Support
Topic: Cant Connect, something about "Password mismatch"
Replies: 5
Views: 2102

Haha, nevermind, I read that wrong.
by WilliamWIkked
Mon Oct 18, 2004 9:34 pm
Forum: Unreal 3.2 Support
Topic: Cant Connect, something about "Password mismatch"
Replies: 5
Views: 2102

Also, change the limit in your first block:

maxperip 5; <-- make it at least 128 or more
by WilliamWIkked
Tue Oct 12, 2004 2:31 am
Forum: Unreal 3.2 Support
Topic: help
Replies: 8
Views: 1735

Try using 6667, it should be open by default.
by WilliamWIkked
Mon Oct 11, 2004 8:50 pm
Forum: Unreal 3.2 Support
Topic: help
Replies: 8
Views: 1735

You have 6697 open too? If that's for SSL you need to enable SSL in your client.
by WilliamWIkked
Mon Oct 11, 2004 4:45 am
Forum: Unreal 3.2 Support
Topic: Linking with ssl
Replies: 4
Views: 894

Ah, I think I found it. haha. The other server didn't have SSL and when i did /version server2 i must of left out the '2'

Thanks.
by WilliamWIkked
Sun Oct 10, 2004 11:44 pm
Forum: Unreal 3.2 Support
Topic: Linking with ssl
Replies: 4
Views: 894

both were, but i don't even think it tried connecting.

it said that immediately upon an attempt to /rehash and the rehash didn't work until i removed it from the link block
by WilliamWIkked
Sun Oct 10, 2004 11:21 pm
Forum: Unreal 3.2 Support
Topic: Linking with ssl
Replies: 4
Views: 894

Linking with ssl

Everytime I put "ssl;" in the link options block and try to rehash, it comes back saying non-ssl compile, but it IS compiled with SSL because SSL users can connect...


What am i doing wrong?
by WilliamWIkked
Wed Sep 29, 2004 11:40 pm
Forum: Unreal 3.2 Spamfilters
Topic: Anybody know what these are?
Replies: 18
Views: 7246

Someone else told me about them, and IRC Defender doesn't catch them.
by WilliamWIkked
Wed Sep 29, 2004 11:39 pm
Forum: Services
Topic: Unreal and IRCServer
Replies: 7
Views: 2259

Don't worry I recently had the same problem. :)
by WilliamWIkked
Wed Sep 29, 2004 3:51 pm
Forum: Services
Topic: Unreal and IRCServer
Replies: 7
Views: 2259

why is the port * ?

Does that work?
by WilliamWIkked
Thu Sep 23, 2004 2:31 am
Forum: Unreal 3.2 Support
Topic: Q:Line
Replies: 5
Views: 1644

I reply too fast for my own good, I didn't see you had fixed it.
by WilliamWIkked
Wed Sep 22, 2004 3:48 pm
Forum: Unreal 3.2 Support
Topic: Q:Line
Replies: 5
Views: 1644

If you have services, and RAW access, and an unqline command (like Anope+Unreal has), you can remove them that way... Q Pimp 0 13553257 services.synfuldesires.org Reserved for services Q Simon 0 13553257 services.synfuldesires.org Reserved for services End of /STATS report (diff set of services set ...