Search found 44 matches

by RandomNumber
Tue Mar 22, 2005 6:00 am
Forum: Unreal 3.2 Support
Topic: Banning multiple file extensions..
Replies: 14
Views: 1440

Only way I can think of is to ban all dcc's using the asterick (*)
by RandomNumber
Tue Mar 22, 2005 5:58 am
Forum: Unreal 3.2 Support
Topic: Creating another Server
Replies: 7
Views: 972

I prefer 100mbit which mine rests on, but depending on the size of the server a home cable connection can do, even a 56k could work if you arent servining that many clients
by RandomNumber
Tue Mar 22, 2005 5:56 am
Forum: Unreal 3.2 Support
Topic: Nick Collision Issues
Replies: 4
Views: 926

Playing with that command isnt fun, Id suggest using services, if you use anope had one and Im not seeing it on their site. I have a copy of the .c file tho if thats the services you are using. Other services have this module also from what I hear, thats your best bet
by RandomNumber
Mon Mar 21, 2005 5:32 pm
Forum: Unreal 3.2 Support
Topic: 'old' hostname displayed
Replies: 2
Views: 602

make clean && ./Config
by RandomNumber
Mon Mar 21, 2005 5:21 pm
Forum: Unreal 3.2 Support
Topic: Unauthorized connection and the allow block
Replies: 11
Views: 1416

This is the only allow block
by RandomNumber
Mon Mar 21, 2005 5:14 pm
Forum: Unreal 3.2 Support
Topic: Unauthorized connection and the allow block
Replies: 11
Views: 1416

so you have no idea basically?
by RandomNumber
Mon Mar 21, 2005 5:02 pm
Forum: Unreal 3.2 Support
Topic: Unauthorized connection and the allow block
Replies: 11
Views: 1416

Yes its CR
by RandomNumber
Mon Mar 21, 2005 1:42 pm
Forum: Unreal 3.2 Support
Topic: Unauthorized connection and the allow block
Replies: 11
Views: 1416

Unauthorized connection and the allow block

First off the allow block looks like allow { ip *; hostname *; class clients; maxperip 5; }; I have tried * and *@* for each the ip and hostname, now we get this randomly but its almost always a java client, Yes the listen block is set for java listen IP:6667-6669 { options { clientsonly; java; }; }...
by RandomNumber
Mon Mar 21, 2005 7:00 am
Forum: General chat
Topic: Unnecessary change?
Replies: 13
Views: 3405

Takumi wrote:Time to go pester Khaled Mardam-Bey :)
http://trout.snt.utwente.nl/ubbthreads/ ... e=0#120603
done and done :)
by RandomNumber
Mon Mar 21, 2005 6:44 am
Forum: Unreal 3.2 Support
Topic: Questions
Replies: 2
Views: 507

Just a fyi if you set +H that hides your +h
by RandomNumber
Mon Mar 21, 2005 6:30 am
Forum: Unreal 3.2 Support
Topic: Creating another Server
Replies: 7
Views: 972

If there are users on the server you host and you shutdown they will be booted off of the network. But yes he would have to download and install Unreal on his computer the easiest way around this is to buy a shell and run your server from there.
by RandomNumber
Mon Mar 21, 2005 6:22 am
Forum: Unreal 3.2 Modules
Topic: annonymous channel module
Replies: 12
Views: 3423

So the new channel mode is 8 "asterick"? If so Id change that
by RandomNumber
Mon Mar 21, 2005 6:19 am
Forum: Unreal 3.2 Modules
Topic: Errors I get when compiling?
Replies: 3
Views: 1403

Yes in most cases
by RandomNumber
Thu Mar 17, 2005 1:24 pm
Forum: General chat
Topic: Module page error
Replies: 0
Views: 1835

Module page error

http://www.unrealircd.com/index.php?pag ... dule&id=14

Warning: Division by zero in /home/unrealircd/domains/unrealircd.org/public_html/modules/module.php on line 203
by RandomNumber
Thu Mar 17, 2005 12:55 pm
Forum: Unreal 3.2 Support
Topic: lusers , max and global users problem
Replies: 2
Views: 636

Have you rebooted the server in question? If so thats why