Search found 104 matches

by CrazyCat
Wed Jun 25, 2014 1:05 pm
Forum: General chat
Topic: record channel too mysql or txt log
Replies: 2
Views: 2454

Re: record channel too mysql or txt log

I think the best approach is to use an eggdrop (or any irc bot able to use MySQL), so you'll not take the server or services resources.
BTW, eggdrop (sorry, that the irc bot I know) has a built-in log functionnality.
by CrazyCat
Wed May 28, 2014 3:11 pm
Forum: General chat
Topic: Re: Website Update
Replies: 17
Views: 13623

Re: Website Update

It's currently intended to not have an 'active' class on the 'active' page but I'll reconsider this, doesn't sound bad. Probably your browser maintains a clicked/hovered event on the menu item you clicked that's why you see it 'active' when you use the history back button. I think that you can have...
by CrazyCat
Tue May 27, 2014 12:11 pm
Forum: General chat
Topic: Re: Website Update
Replies: 17
Views: 13623

Re: Website Update

Minor visual trouble : the menu links don't keep the "active" background when you are on the corresponding page, but when you use the history back they do.

I cannot test the module section yet, gonna do that tonight :)
by CrazyCat
Thu May 22, 2014 1:55 pm
Forum: News and Releases
Topic: UnrealIRCd celebrates its 15th birthday!
Replies: 1
Views: 6778

Re: UnrealIRCd celebrates its 15th birthday!

Happy birthday Unreal, and a great thanks to all the people working on it, past, present and futures.

The survey results are really interesting.

Now, I'm waiting for the next step, second 2014' half will be a testing one :)
by CrazyCat
Wed Mar 26, 2014 12:43 pm
Forum: Unreal 3.2 Support
Topic: Trouble when /rehash
Replies: 4
Views: 1376

Re: Trouble when /rehash

I had the same trouble in the past, and the solution I found was quite brutal but efficient:
- make clean,
- delete all *.so in the src/modules/
- ./Config && make && make install
- restart
by CrazyCat
Thu Feb 13, 2014 12:00 pm
Forum: Unreal 3.2 Modules
Topic: protect opers - help me
Replies: 3
Views: 2041

Re: protect opers - help me

Can't you use the search function before asking ? http://forums.unrealircd.com/viewtopic.php?f=6&t=3262
by CrazyCat
Thu Nov 28, 2013 3:07 pm
Forum: Unreal 3.2 Support
Topic: /stats g or G and disconnect
Replies: 2
Views: 1394

Re: /stats g or G and disconnect

You are disconnected or the server stops ?
If it's only you, seems to be a flood trouble.
by CrazyCat
Wed Nov 20, 2013 11:55 am
Forum: Unreal 3.2 Modules
Topic: Restrict to authorized nicks
Replies: 3
Views: 2347

Re: Restrict to authorized nicks

Ok, thanks a lot, I'll have an eye on it, and my "customer" will tell me if he want to pay or not.
by CrazyCat
Tue Nov 19, 2013 8:09 am
Forum: Unreal 3.2 Modules
Topic: Restrict to authorized nicks
Replies: 3
Views: 2347

Restrict to authorized nicks

Hello there ! Someone asked me for a really particular demand : restrict the access to his unrealircd to people (nicks) listed in a MySQL table (or any other data source, I can manage with a text file). Did any of you already realize something like this ? Or have any idea about how to do that ? Rega...
by CrazyCat
Sun Nov 17, 2013 10:45 pm
Forum: Unreal 3.2 Support
Topic: Illegal operation class client and server using default.
Replies: 4
Views: 2055

Re: Illegal operation class client and server using default.

Try having the oper and link block after the classes block. You're error message is "unknown class 'clients' using default of class 'default'". So it means the clients class is not declared when you try tou use it. If you have a look in the example.conf file, you'll see that classes are declared bef...
by CrazyCat
Fri Nov 15, 2013 11:23 am
Forum: Unreal 3.2 Support
Topic: Illegal operation class client and server using default.
Replies: 4
Views: 2055

Re: Illegal operation class client and server using default.

Stupid question, but are your erroreous blocks declared after the class blocks ?
by CrazyCat
Wed Sep 18, 2013 8:59 pm
Forum: Unreal 3.2 Support
Topic: databasequery to my site
Replies: 5
Views: 1697

Re: databasequery to my site

Or you can make a pseudo-client doing connexion to your server and a /list
by CrazyCat
Mon Jan 28, 2013 9:03 pm
Forum: Unreal 3.2 Support
Topic: SSL cert with round-robin
Replies: 4
Views: 2305

Re: SSL cert with round-robin

Small reply after tests: I used *.mynet.net as CN, and whatever the client is, I just get an alert beacause the SSL is self-signed.
by CrazyCat
Mon Jan 28, 2013 8:08 pm
Forum: Unreal 3.2 Support
Topic: SSL cert with round-robin
Replies: 4
Views: 2305

Re: SSL cert with round-robin

Ok katsklaw, that is what I was thinking about.
I'll redo my certs and have tests with several clients. Btw, it's not a blocking error, I was just curious about it.
by CrazyCat
Mon Jan 28, 2013 3:11 pm
Forum: Unreal 3.2 Support
Topic: SSL cert with round-robin
Replies: 4
Views: 2305

SSL cert with round-robin

Hello there, and sorry if it's not the good section. I've a network accessible by irc.mynet.net, this is a dns round-robin sending users on serv1.mynet.net and serv2.mynet.net. I made SSL certificates using irc.mynet.net AS CN, so I've different alerts: - connecting irc.mynet.net, I get "Certificate...