Search found 102 matches

by CrazyCat
Tue Nov 29, 2011 9:17 pm
Forum: Unreal 3.2 Support
Topic: netadmin but no /sapart or /sajoin
Replies: 10
Views: 6828

Re: netadmin but no /sapart or /sajoin

Tested, but no effects.

And as I said in my initial post, my coadmin has exactly the same oper block than me and it works.
Only differences between us: I use SSL connexion, he doesn't.
by CrazyCat
Tue Nov 29, 2011 8:06 pm
Forum: Unreal 3.2 Support
Topic: netadmin but no /sapart or /sajoin
Replies: 10
Views: 6828

Re: netadmin but no /sapart or /sajoin

I already have. Here's my oper block: oper myopernick { class clients; from { userhost *@*; }; password "mypass"; flags { netadmin; services-admin; can_gkline; can_gzline; can_zline; can_restart; can_die; get_umodew; get_host; can_override; }; swhois "No more /whois on myself please"; snomask "cFfke...
by CrazyCat
Tue Nov 29, 2011 3:44 pm
Forum: Unreal 3.2 Support
Topic: netadmin but no /sapart or /sajoin
Replies: 10
Views: 6828

netadmin but no /sapart or /sajoin

Hello there, I'm netadmin on my own server but I have a strange bug: /oper crazycat mypass 15:57:57 Zeolia -- Mode utilisateur [+oghaAsNW] par CrazyCat 15:57:57 Zeolia -- Server notice mask (+kcfFjveGnNqs) /whois CrazyCat 15:58:47 Zeolia -- [CrazyCat] is using modes +iowghrAsxNWzt +kcfFjveGnNqs 15:5...
by CrazyCat
Thu Nov 24, 2011 8:05 pm
Forum: Unreal 3.2 Modules
Topic: Trouble with cmdflood
Replies: 2
Views: 2044

Re: Trouble with cmdflood

No, I test it with an anonymous user.
But peharps did I protect his IP, I'll try to have another tester.

[Edit]: tested by two users: don't do anything.
by CrazyCat
Wed Nov 23, 2011 3:27 pm
Forum: Unreal 3.2 Modules
Topic: Trouble with cmdflood
Replies: 2
Views: 2044

Trouble with cmdflood

Hello there, Someone asked for help about cmdflood on a french speaking forum, saying it worked just a few times on one of his servers, and never on another one. So, I installed the module on my server (Unreal 3.2.9) The module is well compiled: /module *** cmdflood - $Id: cmdflood.c,v 1.8 2004/05/1...
by CrazyCat
Mon Nov 07, 2011 2:12 pm
Forum: Unreal 3.2 Support
Topic: 3.2.9 - Solved but strange : Error compiling (m_svsmotd)
Replies: 0
Views: 2438

3.2.9 - Solved but strange : Error compiling (m_svsmotd)

Hello there, I'm trying upgrading my UnrealIrcd (3.2.8) and I've an error when doing the make: gcc -I../include -I/home/zeolia/Unreal3.2/extras/regexp/include -I/home/zeolia/Unreal3.2/extras/c-ares/include -pipe -g -O2 -funsigned-char -fno-strict-aliasing -Wno-pointer-sign -export-dynamic -fPIC -DPI...
by CrazyCat
Tue Sep 06, 2011 8:32 am
Forum: Unreal 3.2 Support
Topic: Trouble with ban::nick block (Q:Line)
Replies: 2
Views: 1122

Re: Trouble with ban::nick block (Q:Line)

Sorry for the long time, I was out :)

You're right, I forget I'd add an execption for my IP, so my tests were wrong. Trying from another IP, it was ok.

Thanks a lot.
by CrazyCat
Wed Aug 03, 2011 12:34 pm
Forum: Unreal 3.2 Support
Topic: Trouble with ban::nick block (Q:Line)
Replies: 2
Views: 1122

Trouble with ban::nick block (Q:Line)

Hello there, I notice today that I've a trouble with the ban::nick blocks. Here's an extract of my file: ban nick { mask "*I*r*c*o*p*"; reason "Reserved for Ircops"; }; ban nick { mask "*e*g*g*d*r*o*p*"; reason "Only for bots"; }; ban nick { mask "webmaster"; reason "You're not really a webmaster"; ...
by CrazyCat
Fri Oct 07, 2005 7:30 am
Forum: Unreal 3.2 Modules
Topic: Bad nick list
Replies: 5
Views: 2909

thanx, it may be ok with this :)
by CrazyCat
Thu Oct 06, 2005 3:55 pm
Forum: Unreal 3.2 Modules
Topic: Bad nick list
Replies: 5
Views: 2909

Bad nick list

Hi there, I'm looking for a module wich allow ircops to add dynamicaly some nicks in a blacklist. I've sometimes some pple who use injurious nicks, and I want to add them (/badnick +injurious) and then the person using this nick is akilled/glined... And if someone try to get this nick or connects wi...
by CrazyCat
Thu Apr 28, 2005 1:45 pm
Forum: Unreal 3.2 Support
Topic: extended bans
Replies: 2
Views: 738

I know, but I'm affraid I can't: the applet is used by a lot of peoples from different websites (I offer this service) so I can't put limitations.

Peharps having this ban directly on the channel (sticky) may work?
by CrazyCat
Thu Apr 28, 2005 1:12 pm
Forum: Unreal 3.2 Support
Topic: extended bans
Replies: 2
Views: 738

extended bans

Hi there, I'm trying to restrict some users on my network. They all come from a website using my applet and they all connect to a channel, I don't want them to go to another channel. their mask is *!channel@* and they go on #channel I've tried to add in my unrealircd.conf this: ban user { mask "~c:#...