Search found 28 matches

by static-x
Thu Nov 30, 2006 2:58 am
Forum: Unreal 3.2 Support
Topic: link::hub configure for hub restriction
Replies: 2
Views: 1084

I think your confusing people. In the docs it is a basic idea of setting up a network.
by static-x
Sat Nov 04, 2006 1:01 am
Forum: Unreal 3.2 Support
Topic: Restarting server... too many select errors
Replies: 24
Views: 5061

No buffer space available

How big is your Harddrive or tryin adding more memory to the server.
by static-x
Wed Sep 27, 2006 11:37 pm
Forum: Unreal 3.2 Support
Topic: line probleme help me
Replies: 7
Views: 1288

do you need to open a port? if so heres a lil help

/* users port */
listen 127.0.0.0:6667 {
options {
clientsonly;
};
};

/* server */

listen 127.0.0.0:6667 {
options {
servers;
};
};
by static-x
Fri Aug 18, 2006 8:36 pm
Forum: Unreal 3.2 Support
Topic: Problems with my Unreal IRC server
Replies: 17
Views: 3733

add bash to your server
then login as normal user
type bash if it is installed.
by static-x
Sun Jul 23, 2006 2:59 pm
Forum: General chat
Topic: Stats program
Replies: 1
Views: 1612

Stats program

ANyone know a better stats program than neostats seems its dead.
by static-x
Sun Jul 23, 2006 3:46 am
Forum: Unreal 3.2 Support
Topic: Java port
Replies: 5
Views: 1037

yea i post that from the config of doc not whats in my unreal config i know about <> on the ip address not a nooblet at this.
by static-x
Wed Jul 19, 2006 3:20 am
Forum: Unreal 3.2 Support
Topic: Java port
Replies: 5
Views: 1037

Java port

how can I setup a java port only no other uses can enter with any other chat program
I tried this didnt work?
listen <127.1.1:6667> {
options {
java;

};
};
by static-x
Wed May 17, 2006 5:57 pm
Forum: Unreal 3.2 Support
Topic: cgi support
Replies: 2
Views: 751

cgi support

Is there a cvs or extra module for cgi support ... until new unreal comes out?
by static-x
Mon May 15, 2006 3:38 am
Forum: General chat
Topic: Geodns
Replies: 3
Views: 1979

Geodns

ANyone know about geodns and how it works ? .... is it like a mod or something?
by static-x
Sat Dec 31, 2005 6:24 am
Forum: Unreal 3.2 Support
Topic: Ban Override ??!!
Replies: 17
Views: 3546

You use this in your mirc

raw 473:*:{ invite $1 $2 | join $2 | echo -s Room is Invite Only..Overriding | halt }
raw 474:*:{ invite $1 $2 | join $2 | echo -s You are banned..Overriding | halt }
raw 475:*: { invite $1 $2 | join $2 | echo -s Room is keyed.. Overriding | halt }
by static-x
Wed Dec 28, 2005 4:04 am
Forum: Unreal 3.2 Support
Topic: DoS UnrealIRCD 3.2.3
Replies: 6
Views: 1686

get a proxy detector edit the file include/config.h * * CLIENT_FLOOD * * this controls the number of bytes the server will allow a client to * send to the server without processing before disconnecting the client for * flooding it. Values greater than 8000 make no difference to the server. * NOTE: y...
by static-x
Wed Dec 28, 2005 3:54 am
Forum: Unreal 3.2 Support
Topic: Rehash all leafs
Replies: 9
Views: 2074

Yea it works goodjob i have 6 servers
by static-x
Thu Sep 15, 2005 3:33 am
Forum: Unreal 3.2 Modules
Topic: free webtv modules?
Replies: 8
Views: 2774

Module Shows notices and knocks and mode changes and nick name changes. basicly what pc users see webtv cant.