Search found 140 matches

by nate
Wed Mar 01, 2006 10:24 pm
Forum: Unreal 3.2 Support
Topic: Trying a win32 Compile - Fails with nmake
Replies: 13
Views: 2542

You know, I was actually just gonna post and say I got that, but I re-read the damned PSDK page on the microsoft page, and apparently the one I just downloaded from them is no longer supported with Visual C++ 6 :| Dun suppose anyone has the link to the previous build where I could get this? Only way...
by nate
Wed Mar 01, 2006 6:54 am
Forum: Unreal 3.2 Support
Topic: Trying a win32 Compile - Fails with nmake
Replies: 13
Views: 2542

Trying a win32 Compile - Fails with nmake

Decided to try and piss around with selfcompiling Unreal 3.2.4, it looks like its going good and all for awhile, until it gets to: src/support.c(2404) : error C2065: 'WSASYSCALLFAILURE' : undeclared identifier src/support.c(2404) : error C2099: initializer is not a constant src/support.c(2404) : war...
by nate
Sun Feb 05, 2006 7:09 pm
Forum: Unreal 3.2 Modules
Topic: 3.2.4 + cgiirc host module
Replies: 25
Views: 9524

Will do stealth. Jason, Regexkill is a module that lets you do Regex based /kill's, or as the general info of it states: Regexkill adds a new command (/rkill) that matches the nick!ident@host:realname of every user on the network against the regular expression you specify, and kills any matches, sim...
by nate
Sun Feb 05, 2006 12:56 pm
Forum: Unreal 3.2 Modules
Topic: 3.2.4 + cgiirc host module
Replies: 25
Views: 9524

No problem, I was thinking about recompiling a bit myself, but I'm still new to it a bit, plus havn't had much chance to play with my compiler on windows, haha. Will download that though, I think I got most of the modules in your pack minus a few others like /nochan and /getinfo I think. EDIT: Steal...
by nate
Sat Feb 04, 2006 10:05 am
Forum: Unreal 3.2 Modules
Topic: 3.2.4 + cgiirc host module
Replies: 25
Views: 9524

Any Modules you had that were used in the Unreal 3.2.3 are most likely not going to work in the upgrade, I've already noticed none of the 3rd party Modules I had will work as they state they are compiled for 3.2.3 not 3.2.4 (On windows, using the DLLs myself), gonna have to probably wait until someo...
by nate
Mon Dec 19, 2005 10:26 pm
Forum: General chat
Topic: Logging (stats) Software
Replies: 4
Views: 2118

mexx3k wrote:try out Denora ...
I'm liking the looks of that already for the most part, thanks much :D
by nate
Wed Dec 14, 2005 6:06 pm
Forum: General chat
Topic: Logging (stats) Software
Replies: 4
Views: 2118

Hm... well, i'm hoping to develop something with PHP bot wise that will work to get my /lusers and /list on my network and store it into MySQL, I'm still rather very new to the whole fsockopen bit though. You think it would be possible offhand to implement GD into that also, by getting a /stats retu...
by nate
Wed Dec 14, 2005 2:18 am
Forum: General chat
Topic: Logging (stats) Software
Replies: 4
Views: 2118

Logging (stats) Software

Appologies if this is the improper forum, but I couldn't think of where else to ask this since its not really a 'Support' question as much as its just a 'General' question. I'm looking to install something on my servers, sorta like AWStats, which can provide statistical output (and hopefully some ty...
by nate
Fri Dec 02, 2005 1:43 am
Forum: Services
Topic: Services with MySQL Support
Replies: 3
Views: 2638

Hrm... I've got Anope on my Development Unreal offhand, the MySQL side of it seems to work semi okay, I already set up a basic interface to test how it would access the database to modify information from a system, and it seems to work, not sure what you meant by read only though. I'll prob play wit...
by nate
Wed Nov 30, 2005 3:06 am
Forum: Services
Topic: Services with MySQL Support
Replies: 3
Views: 2638

Services with MySQL Support

After looking around a lot for certain services, and going through many many types, i've not found any excluding Anope with a database storage of MySQL. Now, I noticed the development build of Anope has MySQL database storage, but that seems to be it, the stable build does not? I don't quite wish to...
by nate
Mon Sep 12, 2005 7:29 pm
Forum: Unreal 3.2 Support
Topic: Linking via SSL - One Server Has Problems
Replies: 11
Views: 2432

You're getting the 'Exiting ssl client hub2.mynet.net[@x.x.x.x.0]: SSL_connect(): Underlying syscall error' notice from your status screen on the main hub right? I believe something like that was noted as a Junk notice in the FAQ, or atleast perhaps something similar. Only other thing I've noticed m...
by nate
Fri Sep 09, 2005 3:40 pm
Forum: Unreal 3.2 Support
Topic: Trunicate Quit messages below 3 lines?
Replies: 9
Views: 1065

Sorry for the late reply.

The badword filter did work after a bit of playing with, the spamfilter however won't work without an action being taken, but the bad words filter does work now.

Just got tired of people with I think atleast gotta be 300-400 character quits.
by nate
Tue Sep 06, 2005 4:51 pm
Forum: Unreal 3.2 Support
Topic: Trunicate Quit messages below 3 lines?
Replies: 9
Views: 1065

I was wondering about that as well, but that was just it, no clue what to actually place in order to limit overall characters displayed... i'll look into it more though, thank you
by nate
Tue Sep 06, 2005 4:04 pm
Forum: Unreal 3.2 Support
Topic: Trunicate Quit messages below 3 lines?
Replies: 9
Views: 1065

Trunicate Quit messages below 3 lines?

I've looked through the Faq's, searched the board and checked the documentation, and essentially come to realize that to what I can tell off hand that there isn't any way to do this excluding direct editing of the module itself (which i'mma not about to really try) Now, my mIRC client i usually have...
by nate
Tue Sep 06, 2005 3:47 pm
Forum: Unreal 3.2 Support
Topic: Startup probs
Replies: 8
Views: 1302

Yes, that would be a general example of like a services Link Block.

You would essentially need something like that for linking services, just make sure your services as I said has the appropriate link name and assign it a unique password, case sensitve.