Search found 140 matches

by nate
Sun Nov 25, 2007 6:59 am
Forum: Unreal 3.2 Support
Topic: SSL problem and 1 line config problem
Replies: 3
Views: 911

Re: SSL problem and 1 line config problem

The numbers after unrealircd.conf:###: are usually the line numbers that it encountered the issue at, however errors such as 'ignoring extra data' usually mean something before it wasn't closed properly if I recall, so double check all your closing blocks, make sure everything has gotten the proper ...
by nate
Sun Nov 25, 2007 6:40 am
Forum: Unreal 3.2 Support
Topic: cannot connect to server
Replies: 4
Views: 763

Re: cannot connect to server

Make sure you've opened the ports in either your local firewall or your hardware/router firewall, or at least open the ports locally and forward them properly from the router as thats the general issue.
by nate
Mon Nov 19, 2007 6:13 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCd Connection problem
Replies: 8
Views: 1047

Re: UnrealIRCd Connection problem

A DMZ on a home network is basically the Computer or Server that will handle ALL traffic from the router unless otherwise forcefully forwarded directly to another computer from the router. http://en.wikipedia.org/wiki/Demilitarized_zone_%28computing%29 This is basically one way to avoid having to 'S...
by nate
Sat Nov 17, 2007 5:15 am
Forum: Unreal 3.2 Support
Topic: TimeSync Error
Replies: 9
Views: 1582

Re: TimeSync Error

Don't use the TimeSynch block or use proper TimeSynch servers.
by nate
Thu Oct 18, 2007 1:58 pm
Forum: Unreal 3.2 Support
Topic: Only allow certain connections
Replies: 19
Views: 2029

Re: Only allow certain connections

Just sorta wanna inject my opinion here... I've seen bots that come from .nl domains before just as a note, so don't expect this will necessarily solve your problem 100% : P You may more accurately wish to look into things such as the antirandom module, and at least setup a DNSBL maybe, as those wil...
by nate
Thu Sep 20, 2007 7:19 pm
Forum: Unreal 3.2 Support
Topic: help: Error binding stream socket .....
Replies: 0
Views: 2951

Re: help: Error binding stream socket .....

Listed in the FAQ, please check there : )

http://www.unrealircd.com/faq.php#18
by nate
Mon Sep 03, 2007 9:59 pm
Forum: General chat
Topic: Help please..
Replies: 2
Views: 1510

Re: Help please..

The only thing I could imagine that being, is MAP (I've never seen it quite used exactly in that term though, I can't even find anything that would make it come out in that term, I'm guessing its likely modified source code perhaps, though could be wrong, if I am, someone else will reply with a corr...
by nate
Wed Aug 29, 2007 9:08 pm
Forum: General chat
Topic: Module page
Replies: 9
Views: 6033

Re: Module page

That is related to the hosts moving (and another move possibly soon), I hadn't restored that yet. I'll restore the DB link here in a few moments.
by nate
Sun Aug 26, 2007 10:25 am
Forum: News and Releases
Topic: Reminder, PR Team and Migration
Replies: 0
Views: 7214

Reminder, PR Team and Migration

In regards to some chatter going on in the UnrealIRCd IRC support channel roughly a week-ish ago, felt it might be a good time to just remind people to make sure when they're grabbing UnrealIRCd downloads to make sure they are grabbing it from a trusted source (Preferably one of the officially list...
by nate
Sat Aug 11, 2007 8:58 pm
Forum: General chat
Topic: Searching the forum
Replies: 1
Views: 3026

Re: Searching the forum

Search does seem to be having some issues, it will be looked into as it was just working like yesterday : x
by nate
Tue Aug 07, 2007 7:16 pm
Forum: General chat
Topic: Upgraded Forums
Replies: 9
Views: 6468

Re: Upgraded Forums

Well, yeah, I'd have to figure, but I just meant it from the aspect I'd maybe be the first to bump into it if it existed cause of the custom theme I'll eventually get to making :x
by nate
Tue Aug 07, 2007 6:34 pm
Forum: General chat
Topic: Upgraded Forums
Replies: 9
Views: 6468

Re: Upgraded Forums

If I encounter such a bug when I go to create the custom theme for the forums to match the homesite, I'm more than qualified to fix it myself if it really exists, so I'm not really worried about any 'bugs' myself.
by nate
Mon Aug 06, 2007 5:16 am
Forum: Unreal 3.2 Support
Topic: See hostmask not vHost!
Replies: 2
Views: 650

Re: See hostmask not vHost!

If the bot has a GlobalOP or higher O:Line setup, and is using that, it should be able to find a clients real IP/Hostmask via even /whois.

Its numeric 378 / RPL_WHOISHOST

Generally goes by:
$nick is connecting from $ident@$hostORip $ip
by nate
Sun Aug 05, 2007 4:34 pm
Forum: General chat
Topic: Unreal Website
Replies: 8
Views: 5862

Re: Unreal Website

I realize this is a late reply, but since you seem to be logging on recently I figure I'll ask incase this still isn't cleared up (even though a news posting was made about donations), did you get listed up yet?
by nate
Sun Aug 05, 2007 2:48 pm
Forum: Unreal 3.2 Support
Topic: module making weird error
Replies: 1
Views: 760

Re: module making weird error

Make sure you follow the instructions on compiling custom modules down to the letter, as judging by that error, you didn't as its not finding the module where it should or you're using the wrong makefile perhaps. Also allow me to note at this moment also, running as root isn't generally recommended ...