.dll is the dynamic link library files for windows...
Meaning you should have uncommented the .so modules, not the .dll's
Might wanna get to understanding *nix a bit more before trying to run UnrealIRCd
Search found 140 matches
- Thu Aug 02, 2007 1:30 am
- Forum: Unreal 3.2 Support
- Topic: debian install unreal
- Replies: 1
- Views: 3436
- Thu Jul 26, 2007 6:55 pm
- Forum: Unreal 3.2 Modules
- Topic: windows 3.2.7 modules
- Replies: 7
- Views: 5096
- Sun Jul 22, 2007 10:06 pm
- Forum: Unreal 3.2 Modules
- Topic: /helpops module.
- Replies: 6
- Views: 3963
I really don't know where you could get that module, there isn't any Official module matching what you're saying that I can see in the DB, only HelpOp module is a paid module by Syzop that gives a Helpop login system of sorts. Maybe check the 3rd party hosting sites, I don't recall any helpop module...
- Sat Jul 21, 2007 11:43 pm
- Forum: Unreal 3.2 Support
- Topic: unable to connect useing ip
- Replies: 1
- Views: 911
If you are using a home box, Services should be connecting on localhost, not the external IP of your network as given by the ISP when you connect to the web. Double check any firewall software you got, just because you may be forwarding ports from the router doesn't mean any type of firewall softwar...
- Fri Jul 20, 2007 10:47 pm
- Forum: Services
- Topic: what services for windows are there?
- Replies: 2
- Views: 3644
- Thu Jul 19, 2007 6:50 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Another Weird Bots
- Replies: 6
- Views: 3974
- Wed Jul 11, 2007 11:20 am
- Forum: Unreal 3.2 Support
- Topic: Start fails- trying to config for SSL...
- Replies: 1
- Views: 1251
- Sun Jul 08, 2007 4:09 pm
- Forum: Unreal 3.2 Support
- Topic: A solution for running unrealircd with grsecurtiy?
- Replies: 1
- Views: 935
Not real familiar with grsecurity on gentoo, but perhaps rather than using the ports from gentoo or whatever, download the latest version yourself since 3.2.6 Stable has been out for awhile, which sorta trumps what 3.2.6-rc1 would probably be, maybe see if it covers anything else check bugs.unrealir...
- Thu Jul 05, 2007 5:52 am
- Forum: Unreal 3.2 Support
- Topic: How to ban Tor from Unreal Ircd
- Replies: 5
- Views: 5055
Check out EfNet's Tor system perhaps, its from what I've been told fairly in depth in lines of Tor connections, not to mention prob gets frequently updated with new listings considering I guess they add Tor matches from their own network to it.
http://rbl.efnet.org/
http://rbl.efnet.org/
- Thu Jul 05, 2007 5:49 am
- Forum: Unreal 3.2 Support
- Topic: overlap kline?
- Replies: 2
- Views: 1322
- Wed Jul 04, 2007 11:46 am
- Forum: Unreal 3.2 Support
- Topic: Having probs with loading
- Replies: 12
- Views: 3620
- Wed Jun 27, 2007 8:13 am
- Forum: Unreal 3.2 Support
- Topic: "Starting UnrealIRCd: Command not found"
- Replies: 4
- Views: 1717
Binarys in *nix tend to be straight files, no extention (so you don't have .exe files like you do in windows or whatever), generally the UnrealIRCd binary is found under /src/, just a single file called 'ircd' Thats the binary, it should have been created after ./Config and make were ran, make sure ...
- Wed Jun 20, 2007 6:57 pm
- Forum: Unreal 3.2 Support
- Topic: Block a word en send to a channel with warning.
- Replies: 10
- Views: 3642
Sounds like they were simply using a spamfilter perhaps?
http://www.vulnscan.org/UnrealIRCd/unre ... spamfilter
http://www.vulnscan.org/UnrealIRCd/unre ... spamfilter
- Wed Jun 20, 2007 6:53 pm
- Forum: Unreal 3.2 Support
- Topic: HT-Mode: the value
- Replies: 4
- Views: 2920
- Wed Jun 20, 2007 6:22 am
- Forum: Unreal 3.2 Support
- Topic: HT-Mode: the value
- Replies: 4
- Views: 2920
Just to note, kbit and kb is basically the same thing, lower case kb or Kb is generally referred to as kilobits, KB is kilobytes. So I've always assumed they were measuring by kilobits. Generally the default is like, 35kb/s or so I believe? I'd have to imagine you aren't going to exceed that default...