Search found 145 matches

by Grunt
Mon Mar 20, 2006 2:05 pm
Forum: Unreal 3.2 Support
Topic: Show all users connecting in a channel.
Replies: 8
Views: 1703

Excuse me... but "when they connect in a channel"? That's either connect, either join a channel. For the first, to display connections in a channel, do as I said. If you want to receive server notices when someone joins a channel, do as Stealth said.
by Grunt
Mon Mar 20, 2006 6:24 am
Forum: Unreal 3.2 Support
Topic: Show all users connecting in a channel.
Replies: 8
Views: 1703

Start the services using "./services -logchan" or use "/msg operserv set logchan on". And this is supposed to be in the Services forum.
by Grunt
Sun Mar 19, 2006 4:38 pm
Forum: Unreal 3.2 Modules
Topic: Anyway to unlock ' in unreal ircd?
Replies: 12
Views: 2814

Whoah there. You can't use ANY nickname you want. It's the way of the irc protocol. All supported characters are: a-z, A-Z, 1-9, ` ^ - _ \ | [ ] { }. (The . is not included in the list). Plus, the nickname cannot start with a number.
by Grunt
Sun Mar 19, 2006 4:34 pm
Forum: Services
Topic: Services Ports
Replies: 2
Views: 1517

The port that you set Unreal to listen to. Usually 6667, but it may be any number between 1024 and 65535. As I see it, you don't have a link block in the unrealircd.conf. Check the documentation.
by Grunt
Wed Mar 15, 2006 10:23 pm
Forum: Unreal 3.2 Support
Topic: Alias with 2 targets.
Replies: 1
Views: 535

Alias with 2 targets.

Is it possible to set the alias block to work with two targets at the same time? It can't support two targets in the same alias::format, and even if use the same format for the two nicks, it still only forwards to only one. Even with different formats, but who have the same meaning. Such as "^.+$", ...
by Grunt
Tue Mar 14, 2006 6:37 am
Forum: Unreal 3.2 Modules
Topic: Anyway to unlock ' in unreal ircd?
Replies: 12
Views: 2814

So you're making a webchat or using another one? Because if you use one, chances are it's not meant to handle +a and/or +q modes. I reccommend pjirc. And this has nothing to do with modules.
by Grunt
Sun Mar 12, 2006 4:28 pm
Forum: Services
Topic: Link dosen't work! :(
Replies: 6
Views: 2033

The next time you need some help, first tell us what's wrong.
by Grunt
Sat Mar 11, 2006 6:34 pm
Forum: Services
Topic: "J Service" Stable .NET Release 1.0.6 + Webpanel
Replies: 14
Views: 4248

A kind of virtual network manager. Adds a virtual network interface with which you can connect to another computer just as if you were in a real LAN network.
by Grunt
Fri Mar 10, 2006 11:00 pm
Forum: Unreal 3.2 Support
Topic: Global Server???
Replies: 1
Views: 554

Set up the irc server on a shell account. Find a decent provider, pay a monthly fee, and you have yourself an (almost) permanent irc server.
by Grunt
Fri Mar 10, 2006 4:33 pm
Forum: Services
Topic: Mass ping timeout / broken pipe.
Replies: 0
Views: 1761

Mass ping timeout / broken pipe.

I've noticed that lately some of my users are suddenly disconnected by no reason at all. Could this be a OS problem or a server problem? I've recently upgraded anope to the latest version, but I cannot remember is this started before or after the upgrade. [18:13] * User001 (xxx1@some-cloacked-host.n...
by Grunt
Fri Mar 10, 2006 9:40 am
Forum: General chat
Topic: Eggdrop
Replies: 1
Views: 1491

Download the eggdrop source and then install StatsMod. Download it here - http://www.kreativrauschen.de/stats.mod/download/. I think a documentation is in there, but if not, just post again and I'll help you.
by Grunt
Fri Mar 10, 2006 4:38 am
Forum: Services
Topic: i need anope help!!!!!
Replies: 2
Views: 1399

Check example.conf in the directory where you installed anope.
by Grunt
Thu Mar 09, 2006 5:48 am
Forum: Unreal 3.2 Support
Topic: Couldn't open "unrealircd.conf": No such file or d
Replies: 6
Views: 6303

People still need an example.conf. You can't expect them to read, copy&paste, then change the values from the BIG FAQ. I'd use a welcome screen when first run, telling the user to take the example.conf, study it, and craete his own unrealircd.conf.
by Grunt
Thu Mar 09, 2006 5:44 am
Forum: Unreal 3.2 Support
Topic: Problem connecting
Replies: 5
Views: 1181

The oper name and password are case-sensitive. Meaning that in the config file, if you have oper kekeke { bla bla bla };, if you type /oper KeKeKe mypassword, you will get that error. If it's not this, check the config file some more. It's 99.99% chance you did something wrong in there.
by Grunt
Wed Mar 08, 2006 9:40 pm
Forum: Unreal 3.2 Modules
Topic: Module for the config files download, request
Replies: 3
Views: 1553

Use remote includes. Host the config files on a typical web server and access them individually by each server. The only bad thing is that you still need different files for each ircd (otherwise they would all have the same network numeric and name, and that would lead to a cetwork crash + the link ...