Search found 260 matches

by SpaceDoG
Mon Oct 30, 2006 3:43 pm
Forum: Services
Topic: neostats error
Replies: 1
Views: 1730

Hassankhalid this appears to be an issue with NeoStats and not Unreal. Also what exactly happens when NeoStats reaches out to the IRCd? Are there any errors in your log file for Unreal?
by SpaceDoG
Mon Oct 30, 2006 1:07 pm
Forum: Unreal 3.2 Support
Topic: Error
Replies: 12
Views: 1658

Well the easiest thing to do would be to run it as an admin correct? Right click Unreal.exe while holding down the shift key. click "Run-as" and put the administrator name/password in there.
by SpaceDoG
Mon Oct 30, 2006 3:43 am
Forum: Unreal 3.2 Support
Topic: Error
Replies: 12
Views: 1658

Are you trying to run it as an admin or regular user?
by SpaceDoG
Mon Oct 30, 2006 3:20 am
Forum: Unreal 3.2 Support
Topic: Error
Replies: 12
Views: 1658

right click my computer, properties, advanced, environment variables. Make sure TEMP and TMP are both there and that the directory for each exists.
by SpaceDoG
Mon Oct 30, 2006 12:19 am
Forum: Unreal 3.2 Support
Topic: Error
Replies: 12
Views: 1658

yes /tmp is supposed to be a directory not a file.
by SpaceDoG
Sun Oct 29, 2006 1:39 am
Forum: General chat
Topic: Hey Evryone
Replies: 5
Views: 2703

Not only that but this is the second time he's done it... there's a thread dated from just a few days ago with pretty much the same stuff... I don't think he realizes that no one really missed/knows who he is.
by SpaceDoG
Sat Oct 28, 2006 6:29 pm
Forum: Services
Topic: Problem with access! Help plz
Replies: 4
Views: 2466

open your services.conf file. Look for NSDef. if NSDefAutoop is there but has a # infront of it remove it. If it's not with the list of everything else add it and type /operserv reload.
by SpaceDoG
Sat Oct 28, 2006 3:59 pm
Forum: Services
Topic: Problem with access! Help plz
Replies: 4
Views: 2466

I'm guessing you're using Anope? If you are you need to make sure NSDefAutoop is uncommented and type /nickserv set autoop on.
by SpaceDoG
Wed Oct 25, 2006 11:29 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 7374

Re: ok

link services.clickerpower.net { username *; hostname *; port 6679; bind-ip *; password-connect "PASSWORD"; password-receive "PASSWORD"; class servers; }; ulines { services.clickerpower.net; }; RemoteServer localhost 6667 "PASSWORD" * NEW: listen {} * OLD: P:Line * This defines a port for the ircd ...
by SpaceDoG
Tue Oct 24, 2006 1:45 pm
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 7374

Ok change the hostname to hostname *; in your linkblock in unrealircd.conf and in your services.conf put RemoteServer localhost serverport "password";
by SpaceDoG
Tue Oct 24, 2006 11:42 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 7374

Are your server and services on the same box? if so set the hostname in the Unreal to hostname *; in your link block and update your services.conf file to be RemoteServer localhost 6667 "password"
by SpaceDoG
Mon Oct 16, 2006 1:15 pm
Forum: Unreal 3.2 Support
Topic: Config
Replies: 14
Views: 2084

Isn't that why /samode exists?
by SpaceDoG
Thu Oct 05, 2006 2:39 pm
Forum: Unreal 3.2 Support
Topic: Make dont works
Replies: 1
Views: 471

Did you run ./Config before attempting to make?
by SpaceDoG
Tue Sep 12, 2006 3:15 am
Forum: Unreal 3.2 Support
Topic: How to ban IPs which don't resolve to hostnames ?
Replies: 5
Views: 1151

Stealth I did that and it made it so that almost no one could connect instead of forcing a timeout for a users information to be resolved. It also blocked users from connecting whose name normally resolves.
by SpaceDoG
Mon Sep 11, 2006 5:18 pm
Forum: Unreal 3.2 Support
Topic: Removing .IP
Replies: 1
Views: 469

Removing .IP

How can I set it so that your hostname has to resolve before you can connect to the server? IE making it so that .IP's can no longer connect.