Search found 260 matches

by SpaceDoG
Wed May 10, 2006 5:47 pm
Forum: Unreal 3.2 Modules
Topic: Users via proxy, how to stop the clons.
Replies: 26
Views: 9760

Use the except ban and ban user blocks. Ban the whole Proxy then have users message you. Setup an exception for the specific mask such as is below. //ban the block of users ban user { mask "*@*.ipt.aol.com"; reason "AOL Users are required to contact an admin to connect."; } //the exception of the us...
by SpaceDoG
Wed Apr 05, 2006 4:38 pm
Forum: Unreal 3.2 Support
Topic: AOL User password?
Replies: 14
Views: 2063

This actually works perfectly... it unbans the specified AOL and requires them to have a pass and I can look to see what AOL users are on and if there is someone with multiple idents they get removed easily.
by SpaceDoG
Thu Mar 23, 2006 3:42 pm
Forum: Unreal 3.2 Support
Topic: AOL User password?
Replies: 14
Views: 2063

AOL User password?

I was wondering if there is a way to set it up for individual AOL users to have to send a password in order to connect and to monitor how many users are using that password? /me hates AOL users because they like to easily ban evade then I have to block the whole network including people who don't ne...
by SpaceDoG
Fri Mar 03, 2006 9:13 pm
Forum: Unreal 3.2 Spamfilters
Topic: Norton Firewalls - Keylogger Exploit/Trigger
Replies: 17
Views: 11261

How do you reload the spam filter?
by SpaceDoG
Mon Feb 27, 2006 5:50 am
Forum: Unreal 3.2 Modules
Topic: 3.2.4 + cgiirc host module
Replies: 25
Views: 9358

I must confess the dev version is very very nice. I need the CGI:IRC module for my network and was kinda upset when I went to 3.2.4 but since I put in the dev version that Syzop was talkin about things are rather nice. CGIIRC itself took the config change just fine and my users get their ip added ve...