Search found 1156 matches

by Jobe1986
Wed Apr 17, 2013 6:30 pm
Forum: Unreal 3.2 Support
Topic: Connecting with dyndns failed
Replies: 1
Views: 1130

Re: Connecting with dyndns failed

Are you behind a router for your internet connection?
by Jobe1986
Wed Apr 17, 2013 6:28 pm
Forum: General chat
Topic: bugs.unrealircd.org seems down
Replies: 4
Views: 5378

Re: bugs.unrealircd.org seems down

403 for me too :sad: curl -D - http://bugs.unrealircd.org shows me: HTTP/1.1 403 Forbidden Date: Wed, 17 Apr 2013 18:28:38 GMT Server: Apache/2.2.16 (Debian) Vary: Accept-Encoding Content-Length: 289 Content-Type: text/html; charset=iso-8859-1 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html...
by Jobe1986
Thu Feb 07, 2013 4:09 pm
Forum: Unreal 3.2 Support
Topic: Problems linking from ipv6 compile to ipv4 compile
Replies: 5
Views: 3239

Re: Problems linking from ipv6 compile to ipv4 compile

You mention one of the servers is on FreeBSD,but what OS is the other on?
by Jobe1986
Tue Jan 08, 2013 10:05 pm
Forum: Unreal 3.2 Support
Topic: 3.2.10 allow/deny channel
Replies: 4
Views: 2732

Re: 3.2.10 allow/deny channel

As we found out with a similar case in #unreal-support earlier, the behaviour has changed, but only in that each channel being exempted by an allow channel block must have its own separate allow channel block.
by Jobe1986
Wed Nov 14, 2012 8:45 pm
Forum: Unreal 3.2 Support
Topic: Erroneous Nickname: Being held for registered user
Replies: 5
Views: 4349

Re: Erroneous Nickname: Being held for registered user

Note: by following the steps above (modifying Anope's source code) you forfeit official support by the Anope team on the grounds that the source code you're using is no longer the source code they provide and thus they cannot be held responsible for the effects of the changes you make. Not to mentio...
by Jobe1986
Wed Nov 14, 2012 8:33 pm
Forum: Unreal 3.2 Modules
Topic: help in F_AUTH
Replies: 4
Views: 3714

Re: help in F_AUTH

The NOTICE is sent ONLY to the user. So although the user's client may display it in the channel window, the other users in that channel CANNOT see it. And in addition to that, UnrealIRCd has absolutely NO choice where a client chooses to display a NOTICE sent privately to a user (such as this one is)
by Jobe1986
Tue Oct 23, 2012 2:35 pm
Forum: General chat
Topic: Case mapping is harmful
Replies: 9
Views: 5813

Re: Case mapping is harmful

To be totally honest I'm not sure I agree with you. So could you provide examples and a full explanation of how you find this to be an issue please?
by Jobe1986
Thu Oct 11, 2012 11:41 am
Forum: Services
Topic: How can I unshun via server communication
Replies: 2
Views: 3320

Re: How can I unshun via server communication

For a start to remove a shun you only need the "-", "s", user part, host part and removed by. You don't need end time or reason.

Secondly the only reason I can see (looking at the source code) that it wouldn't work is if the details you supplied didnt match the shun you wanted to remove.
by Jobe1986
Sun Sep 23, 2012 3:09 pm
Forum: Unreal 3.2 Spamfilters
Topic: Alternating Case
Replies: 3
Views: 2750

Re: Alternating Case

Try a regex such as:
^(?-i)[A-Z][a-z][A-Z][a-z][A-Z][a-z][A-Z][a-z]!

Where (?-i) tells the regex library that from that point onwards in the regex, the regex is to be treated as case sensitive (as documented in UnrealIRCd's documentation in appendix A on regular expressions.)
by Jobe1986
Thu Sep 13, 2012 12:10 pm
Forum: Unreal 3.2 Modules
Topic: Module that allows IPs by <Net address>/<Net mask>
Replies: 4
Views: 3464

Re: Module that allows IPs by <Net address>/<Net mask>

In what type of ban are you asking for CIDR masks to be allowed? The reason I ask is because with the exception of channel bans (mode +b), channel ban exceptions (mode +e) and channel invite exceptions (mode +I) just about every place that accepts a mask accepts CIDR as documented at http://www.unre...
by Jobe1986
Tue Aug 21, 2012 1:46 pm
Forum: Services
Topic: Creating Services
Replies: 5
Views: 3862

Re: Creating Services

Unfortunately there is not. The reason being is that services do NOT see ALL messages, and without modifying UnrealIRCd's source there is no way to make them see all messages either.
by Jobe1986
Wed Aug 15, 2012 12:45 pm
Forum: Unreal 3.2 Support
Topic: Unreal3.2 help on linux
Replies: 2
Views: 1399

Re: Unreal3.2 help on linux

CrazyCat is correct. As documented in the following, on *nix sha1 and ripemd160 are ONLY available if UnrealIRCd is compiled with SSL support: * Available types (in order of 'secureness'): * *NIX: crypt, md5, sha1 [*], ripemd160 [*] * Windows: crypt [*], md5, sha1, ripemd160 [*] * [*: only available...
by Jobe1986
Thu Aug 09, 2012 9:23 am
Forum: Services
Topic: Creating Services
Replies: 5
Views: 3862

Re: Creating Services

If you're writing your own services package then the answer to that question depends on the answer to the following question. Are you connecting your service as a client (like a user or IRCop) or are you connecting it as a server (like most services packages)? If you're connecting it as a client, it...
by Jobe1986
Fri Jul 13, 2012 10:35 am
Forum: Unreal 3.2 Support
Topic: totally stumped
Replies: 2
Views: 1115

Re: totally stumped

Run the following commands: make clean ./Config Then when asked by ./Config for the maximum number of file descriptors, specify 100. For example: How many file descriptors (or sockets) can the IRCd use? [1024] ->100 Then after ./Config has finished run the following command again: make And finally t...
by Jobe1986
Fri Jul 06, 2012 6:57 am
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 10769

Re: Opers still seeing notices on log out

How exactly are they "logging out" of oper?