Search found 1156 matches

by Jobe1986
Thu Jun 28, 2012 2:20 pm
Forum: Unreal 3.2 Support
Topic: Unreal 3.2.1 crash without any problems in the log
Replies: 3
Views: 1262

Re: Unreal 3.2.1 crash without any problems in the log

To expand on Jobe's post: 3.2.1 is not advised and we will not provide support for it. Some of the reasons for this are: Since 3.2.1 there have been multiple exploits fixed. Added features. MANY bug fixes. Performance improvements. If you insist on running an older version, you're entirely on your ...
by Jobe1986
Thu Jun 28, 2012 2:19 pm
Forum: Unreal 3.2 Support
Topic: :Message target change too fast. Please wait 1613415575 seco
Replies: 1
Views: 1118

Re: :Message target change too fast. Please wait 1613415575

Can you show us the result of /tsctl alltime please?
by Jobe1986
Sat Jun 23, 2012 8:05 pm
Forum: Services
Topic: BOPM doesn't ban TOR services
Replies: 2
Views: 14396

Re: BOPM doesn't ban TOR services

And so others can learn from your mistakes/errors, what was the solution to your problem?
by Jobe1986
Wed May 09, 2012 12:27 pm
Forum: Unreal 3.2 Support
Topic: Allow maxperip Problem
Replies: 2
Views: 1364

Re: Allow maxperip Problem

What message are you getting that tells you that you cannot connect any more?

Also do you have any OTHER allow blocks?
by Jobe1986
Fri May 04, 2012 12:25 pm
Forum: Unreal 3.2 Support
Topic: UnrealServer Switch
Replies: 4
Views: 1235

Re: UnrealServer Switch

Switching what exactly?

Do you mean moving users to the other server?

Or leafs linking to one, if thats down then the other?
by Jobe1986
Wed Apr 11, 2012 7:08 am
Forum: Services
Topic: Linking Anope and Unreal
Replies: 1
Views: 2249

Re: Linking Anope and Unreal

Given the incorrect inclusion of *'s in front of a few of those lines im inclined to believe the link block is between a /* and a */ which means, as the example.conf documentation clearly states, means the block is ENTIRELY commented out. What's even more interesting is that despite a warning also i...
by Jobe1986
Sat Feb 25, 2012 10:45 pm
Forum: Unreal 3.2 Support
Topic: Just linked to 3.2.9 Servers - desynch error:
Replies: 8
Views: 1612

Re: Just linked to 3.2.9 Servers - desynch error:

Can you show us the output of /tsctl alltime please?
by Jobe1986
Fri Feb 03, 2012 9:48 am
Forum: Unreal 3.2 Modules
Topic: m_ircprotect.c
Replies: 11
Views: 5825

Re: m_ircprotect.c

Out of curiosity what exactly is it supposed to do anyway?
by Jobe1986
Fri Jan 27, 2012 1:31 pm
Forum: Services
Topic: Botserv remove mode
Replies: 5
Views: 3725

Re: Botserv remove mode

Assuming Anope, it is also worth noting that if the oper is the only user in the channel (ignoring botserv bots), then Anope will automatically undo any +o, even when secureops is off. The reason for this is because Anope interprets the +o on the first user that joins by seeing that the user being +...
by Jobe1986
Fri Jan 13, 2012 6:18 pm
Forum: Unreal 3.2 Modules
Topic: request: autoclose query and send notice
Replies: 2
Views: 1701

Re: request: autoclose query and send notice

Just to elaborate on what Severus_Snape said, he is correct a server does not know when you close a query window. The reason being is the IRCd does not know nor care how your client chooses to display the information the IRCd sends, the IRCd sends ALL messages through one connection, which to the IR...
by Jobe1986
Fri Jan 13, 2012 6:15 pm
Forum: Unreal 3.2 Support
Topic: block /module
Replies: 4
Views: 944

Re: block /module

I'm also curious as to why you would want to stop users from being able to see that you're not using any modules they don't like, like modules used to spy on them?
by Jobe1986
Fri Jan 06, 2012 6:40 am
Forum: Unreal 3.2 Modules
Topic: MOVE/MKILL modules??
Replies: 3
Views: 2759

Re: MOVE/MKILL modules??

What exactly are the commands supposed to do?
by Jobe1986
Sat Dec 24, 2011 12:50 pm
Forum: Unreal 3.2 Support
Topic: Source file won't verify: why?
Replies: 5
Views: 3022

Re: Source file won't verify: why?

Did you remember to download the .asc file too? The reason I ask is because the signature successfully verifies for me (note: I had already imported and signed the key): [jobe@alpha ~/working]$ wget http://www.unrealircd.com/downloads/Unreal3.2.9.tar.gz --2011-12-24 12:46:44-- http://www.unrealircd....
by Jobe1986
Thu Dec 15, 2011 12:44 pm
Forum: General chat
Topic: Subversion
Replies: 4
Views: 2955

Re: Subversion

There are windows versions of mercurial linked from http://mercurial.selenic.com/wiki/Download
by Jobe1986
Tue Dec 13, 2011 8:02 am
Forum: General chat
Topic: Subversion
Replies: 4
Views: 2955

Re: Subversion

The current version control system used for Unreal development is Mercurial (hg) the old CVS repositories are no longer used. As for my personal opinion, I feel Mercurial (hg) is better then subversion for VCS mainly due to the fact that subversion limited in comparison by way of what they can both ...