Search found 1156 matches

by Jobe1986
Sun Apr 24, 2011 11:58 am
Forum: Unreal 3.2 Support
Topic: How to make a client exempt from flood control?
Replies: 6
Views: 2629

Re: How to make a client exempt from flood control?

shouldn't the [bots] bit be client? No. Firstly: The access control works like this: ip matches OR host matches, so "hostname *@*"; and "ip *@1.2.3.4" will mean it will always match. So to solve this see: Additionally, if you want to setup a block that only matches based on IP, then set the hostnam...
by Jobe1986
Fri Apr 22, 2011 11:59 am
Forum: Unreal 3.2 Spamfilters
Topic: Need help Creating A Spamfilter
Replies: 5
Views: 3383

Re: Need help Creating A Spamfilter

In this case, based entirely on what youve pasted (not given us much to go on) you might be better off with a spamfilter of type u with regex "^(walk|ddos|death)\d{5}!" which matches any nick starting with death, walk or ddos and ends with 5 numeric digits.
by Jobe1986
Fri Apr 22, 2011 11:57 am
Forum: Unreal 3.2 Spamfilters
Topic: Need help Correcting Spamfilter
Replies: 3
Views: 3984

Re: Need help Correcting Spamfilter

Regex and glob matching is not the same so the * at the start of your masks means nothing without something in front of it. Typically for a * to have the same meaning as a * in a glob pattern it needs a "." for example ".*" And the problem with the false positives is the *'s you have on the end of y...
by Jobe1986
Sat Apr 16, 2011 10:59 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCd 3.2.8.1 with qwebirc (real host)
Replies: 1
Views: 1593

Re: UnrealIRCd 3.2.8.1 with qwebirc (real host)

First you need to setup a cgiirc block with type = webirc. Then you'll need to configure qwebirc using the following instructions: 1) run clean.py 2) open up config.py 3) change WEBIRC_PASSWORD = "" to use the password you supplied in the cgiirc block 4) change WEBIRC_MODE to "webirc" (eg: WEBIRC_MO...
by Jobe1986
Fri Apr 08, 2011 1:05 pm
Forum: Unreal 3.2 Support
Topic: Problem linking with a hub, potentially timesync related
Replies: 4
Views: 1588

Re: Problem linking with a hub, potentially timesync related

hello, i have a problem. But i dont know if its a unrealircd problem, or my bnc problem, or my mirc problem, or computer:( but when i log into my bnc, it shows false count off ppl in some channels, for example it shows 50 ppl, but in fact its 30 ppl there. Even when i connect from j-mirc to my bnc ...
by Jobe1986
Tue Mar 29, 2011 5:21 pm
Forum: Unreal 3.2 Support
Topic: I can put color on a vhost?
Replies: 1
Views: 816

Re: I can put color on a vhost?

Simple answer: no Complex answers: you can if you modify UnrealIRCd's source code, but you will not get any help doing so and you will lose support afterwards too. Also worth noting is that coloured vhosts can potentially break clients that don't expect them. And before you say "but it works for me"...
by Jobe1986
Sat Mar 26, 2011 1:21 pm
Forum: Unreal 3.2 Support
Topic: Linking
Replies: 1
Views: 527

Re: Linking

That sounds like you have channel mode +u set, in which case users should be able to see +o, and +a (channel modes) users too.
by Jobe1986
Sun Mar 20, 2011 3:42 pm
Forum: Unreal 3.2 Support
Topic: Linking
Replies: 1
Views: 841

Re: Linking

You can ONLY have one me {} block per unrealircd.conf.

The me {} block, if you had read example.conf and the documentation, describes the server to which the config belongs and NOT any other.
by Jobe1986
Fri Mar 18, 2011 11:28 am
Forum: Services
Topic: Clients Connecting
Replies: 2
Views: 2298

Re: Clients Connecting

If you're using Anope 1.8.* then uncomment LogUser in services.conf then run Anope with the -logchan flag or use /msg OperServ set logchan on to enable logging to the specified LogChan
by Jobe1986
Tue Mar 15, 2011 11:04 pm
Forum: Unreal 3.2 Support
Topic: My provider does not accept IRC
Replies: 6
Views: 1445

Re: My provider does not accept IRC

The only solution that will not result in your hosting account being suspended or worse cancelled is to change to a plan that DOES allow IRC, or find another host that does.
by Jobe1986
Mon Mar 14, 2011 11:42 am
Forum: Unreal 3.2 Support
Topic: I was trying to setup Unreal
Replies: 1
Views: 627

Re: I was trying to setup Unreal

I'm going to assume by "your hostname" you mean the one that appears in /whois <yournick>, in which case that is the host name to which the IP you connected from resolves. Now to get a custom host name to show you have to use one of various options including but not limited to running your own DNS s...
by Jobe1986
Mon Mar 14, 2011 11:39 am
Forum: Unreal 3.2 Support
Topic: Error
Replies: 2
Views: 668

Re: Error

This is one of the big reasons why you shouldn't use a config generator, because you end up NOT reading the IMPORTANT information contained in example.conf and thus tend to not know how to fix errors such as this one. Now given the error you got I am going to assume you're running Unreal on windows,...
by Jobe1986
Mon Mar 14, 2011 11:35 am
Forum: General chat
Topic: /ns, /cs, /bs/ /os. ext
Replies: 1
Views: 3123

Re: /ns, /cs, /bs/ /os. ext

If you're using Anope you simply add the following to your unrealircd.conf:
include "aliases/anope.conf";

There are also various default aliases for a couple other services packages, just take a peak in the aliases/ directory to see which.
by Jobe1986
Mon Mar 07, 2011 8:34 am
Forum: Unreal 3.2 Support
Topic: Gline protection ?
Replies: 3
Views: 895

Re: Gline protection ?

The except tkl block will match against your REAL IP or host name ONLY. They will NOT match against any vhost set by UnrealIRCd (oper hosts, vhost blocks or cloaked hosts/ips) or by Services (Eg HostServ)
by Jobe1986
Fri Mar 04, 2011 8:57 am
Forum: Unreal 3.2 Support
Topic: linking problem using sslclientcert as auth-type
Replies: 2
Views: 1522

Re: linking problem using sslclientcert as auth-type

Unless your certificates are signed by a certificate authority that your IRCd's recognise the verify option will only hinder you. As for the error you're getting that's because you DIDN'T supply a password-connect in either link block. Although you are not using passwords you still have to supply on...