Search found 307 matches

by Casper
Sat May 01, 2010 6:37 pm
Forum: Unreal 3.2 Spamfilters
Topic: help to banned this bots
Replies: 10
Views: 7062

Re: help to banned this bots

In my first reply, I told you two options: 1) You come up with a regex (I gave you one as an example, and I'm still not sure it's a working one for you problem, which brings me to option two..) 2) BOPM . Add some blacklists in the config (as explained on the Wiki) and let it run. Almost 99% of your ...
by Casper
Thu Apr 29, 2010 4:03 pm
Forum: Unreal 3.2 Spamfilters
Topic: help to banned this bots
Replies: 10
Views: 7062

Re: help to banned this bots

I think what 4mirc is getting at is they don't know how to ban people from his/her net. (which is an EXTREMELY bad thing!! I totally didn't think about that option. I just assumed he did. @4mirc: If you don't know how it works, I totally agree with Katsklaw. One more thing that tells me you have go...
by Casper
Thu Apr 29, 2010 7:45 am
Forum: Unreal 3.2 Spamfilters
Topic: help to banned this bots
Replies: 10
Views: 7062

Re: help to banned this bots

Use a BOPM, they're all in the commonly known dns blacklists, such as ProxyBL, Swiftbl and DroneBL. You could also use a regex like: ^Maktoob[0-9]{4}![0-9]{5}@^ BE CAREFULL WITH THAT, I NEVER MADE REGEXES BEFORE. ANYONE WITH KNOWLEDGE SHOULD CHECK THIS SYNTAX BEFORE PUTTING IT ONTO A LIVE NET. USE I...
by Casper
Thu Apr 22, 2010 5:12 pm
Forum: Unreal 3.2 Support
Topic: Too many IPS
Replies: 9
Views: 2406

Re: Too many IPS

Did filling out the IP in the syntax work? I remember using always the IP instead of the hostmask.

Good luck. I'll probably be off for the weekend! Sorry. :)
by Casper
Thu Apr 22, 2010 4:45 pm
Forum: Unreal 3.2 Support
Topic: Too many IPS
Replies: 9
Views: 2406

Re: Too many IPS

I'm not sure about this, because it was a long time ago I had to preform this command, but I believe the syntax you give is incorrect. /msg OperServ exception add +0 IP 0 intel233 Without the astrix(*)! -- Do you have a dynamic IP address you're on? Then the IP changes time to time and would explain...
by Casper
Tue Apr 20, 2010 5:08 pm
Forum: Services
Topic: Hey i want pay conf with md5
Replies: 3
Views: 1411

Re: Hey i want pay conf with md5

Why would you want to pay for something you could easily manage by just reading all the comments added in the configs???

The feature you're talking about should be done via a module and cannot be done by a option in the config.
by Casper
Wed Apr 14, 2010 5:17 pm
Forum: Unreal 3.2 Support
Topic: Too many IPS
Replies: 9
Views: 2406

Re: Too many IPS

Try the limit 10.

(/msg operserv exception add +0 IP 10 somereason

Should work!
by Casper
Wed Apr 14, 2010 5:14 pm
Forum: Unreal 3.2 Support
Topic: Allow only specific users to create channels
Replies: 7
Views: 2130

Re: Allow only specific users to create channels

As far as I know that isn't possible in this set-up.
by Casper
Mon Jan 11, 2010 12:42 pm
Forum: Unreal 3.2 Support
Topic: how to compile a new modules for unrealircd and neostats ?
Replies: 4
Views: 1359

Re: how to compile a new modules for unrealircd and neostats ?

[Moderator: Post removed. If you don't want to help, then don't post.] I actually was helping. I proved to the man that one simple Google search with his question, literally, would brought him to the right answer on the first hit and which could have saved a lot of time. It's the basic principe you...
by Casper
Fri Jan 08, 2010 4:29 pm
Forum: Unreal 3.2 Support
Topic: how to compile a new modules for unrealircd and neostats ?
Replies: 4
Views: 1359

Re: how to compile a new modules for unrealircd and neostats ?

[Moderator: Post removed. If you don't want to help, then don't post.]
by Casper
Wed Jan 06, 2010 3:07 pm
Forum: Unreal 3.2 Support
Topic: How can i add a bot to unrealircd?
Replies: 3
Views: 2616

Re: How can i add a bot to unrealircd?

You would need a services package such as Anope IRC Services
by Casper
Sun Dec 27, 2009 9:10 pm
Forum: Unreal 3.2 Support
Topic: Aliases
Replies: 1
Views: 557

Re: Aliases

Perhaps, but good looking usually does the trick! :) # /* Network configuration */ # set { # network-name "Testirc"; # default-server "irc.testirc.com"; # services-server "services.testirc.com"; That services-server doesn't match your services-server, so you need to cha...
by Casper
Wed Dec 23, 2009 2:01 pm
Forum: Unreal 3.2 Support
Topic: Help If Possible
Replies: 8
Views: 1510

Re: Help If Possible

/map will do that same thing. Making such things invisible to your users will give you a false sense of security . Look for the section "Maps/Links". There's no point in hiding such things. If someone wants to find out such information, he or she is possible to discover it anyway. Good exa...
by Casper
Fri Dec 18, 2009 8:49 am
Forum: Unreal 3.2 Modules
Topic: levellimit
Replies: 3
Views: 1673

Re: levellimit

Are on the same server as where you loaded it? :)
It has to be loaded on all the servers in your network to work properly.
by Casper
Fri Dec 18, 2009 8:48 am
Forum: Unreal 3.2 Modules
Topic: Ban Redirect m_banlink.c
Replies: 5
Views: 4257

Re: Ban Redirect m_banlink.c

m_adult.c is buggy. As for example, on my previous 3.2.8 (the last server I used to administre on) it wouldn't unload for example. I would recommend against it to use this module. You're better off without and make sure the topic states 18+ and/or have ChanServ send a entrymsg. :-)