Search found 307 matches

by Casper
Mon Feb 25, 2008 6:11 pm
Forum: Unreal 3.2 Support
Topic: Segmentation error
Replies: 4
Views: 1089

Re: Segmentation error

Rude posts deleted. As Casper mentioned we are all volunteers and there is no obligation to support ANYONE - even those who have donated. Sit back, relax, and wait for someone to see your post and help you. If you don't like the slowness of the helpers here, go run another IRCd. Hmm, I don't think ...
by Casper
Mon Feb 25, 2008 8:35 am
Forum: Unreal 3.2 Support
Topic: blablabla@blablabla == no Oper
Replies: 5
Views: 1344

Re: blablabla@blablabla == no Oper

no@rox-6A38733
That's not a real host. I think you have to learn something about 'cloaked hosts'.
by Casper
Sun Feb 24, 2008 9:00 am
Forum: Unreal 3.2 Support
Topic: Connection Refused
Replies: 2
Views: 871

Re: Connection Refused

Have your forwarded the ports in the listenblock correctly? If so, if you're trying to connect to your own computer (where the server is running), try connecting to 127.0.0.1
by Casper
Sat Feb 23, 2008 9:26 pm
Forum: Unreal 3.2 Support
Topic: Unreal 3.2 Whit SSL on Windows?
Replies: 4
Views: 1560

Re: Unreal 3.2 Whit SSL on Windows?

Here you go
  • Download one of the two pre-compiled versions with SSL
    Set up a correct listenblock*
    In case you use mIRC, read this
* Example

listen *:6697 {
options {
ssl;
clientsonly;
};
};
by Casper
Fri Feb 15, 2008 9:18 pm
Forum: Unreal 3.2 Support
Topic: IRC?
Replies: 5
Views: 1118

Re: IRC?

That's possible. We can even the host the Java applet for you :)
by Casper
Fri Feb 15, 2008 8:52 pm
Forum: Unreal 3.2 Support
Topic: IRC?
Replies: 5
Views: 1118

Re: IRC?

PM me if you like Stealths idea: I think we could manage something here :)
by Casper
Wed Feb 13, 2008 9:02 pm
Forum: Services
Topic: WHat Services Do you use ??
Replies: 25
Views: 11778

Re: WHat Services Do you use ??

I really don't know this "J"...
by Casper
Sun Feb 03, 2008 8:52 am
Forum: Unreal 3.2 Support
Topic: Servers delink.
Replies: 10
Views: 2328

Re: Servers delink.

Yeah, due to maintance or something. I'm talking about my home connection now, so I had to reconnect to the server a few times, which is located in a DC. So luckily the server was online! But, the few times I reconnected, the server didn't delink whenever I /oper'ed myself up, with still all the mod...
by Casper
Sat Feb 02, 2008 7:37 pm
Forum: Unreal 3.2 Support
Topic: Servers delink.
Replies: 10
Views: 2328

Re: Servers delink.

I still haven't unloaded all the modules, as today I /oper'ed myself like four times as my damn ISP lost connection all the time. There wasn't any delink between them, which makes this 'issue' (if it still is) even more unusual...
by Casper
Fri Feb 01, 2008 7:24 pm
Forum: Unreal 3.2 Support
Topic: Servers delink.
Replies: 10
Views: 2328

Re: Servers delink.

Yes, I'll ask the other server admin when he comes back, which will probably be tomorrow. Thanks for now and I'll keep you informed about the issue!

Thanks a lot all :)
by Casper
Fri Feb 01, 2008 6:34 pm
Forum: Unreal 3.2 Support
Topic: Servers delink.
Replies: 10
Views: 2328

Re: Servers delink.

Lol, my bad. No, I think I was far, far away when I posted it... XD
by Casper
Fri Feb 01, 2008 5:55 pm
Forum: Unreal 3.2 Support
Topic: Servers delink.
Replies: 10
Views: 2328

Re: Servers delink.

Hub:
  • ircops
    privdeaf
    staff
    *
A:
None*

B:
  • m_jumpserver
    privdeaf
    m_uptime
    ircops
    antirandom
    m_userip
    *
*Beside these modules listed up here, the standard ones are loaded, of course. Also, they all came from the module section here or from AngryWolf's site.

Thanks ;)
by Casper
Fri Feb 01, 2008 12:17 pm
Forum: Unreal 3.2 Support
Topic: Servers delink.
Replies: 10
Views: 2328

Servers delink.

Hi all, This is some weird issue I'm having here. We have two servers connected to a hub and between this servers we're using SSL. But each time I connect and I /oper myself up on a completely different server(B), that server(A) disconnects from the netwerk with this "error": SSL_read() Un...
by Casper
Thu Jan 24, 2008 6:11 pm
Forum: General chat
Topic: [TUT] UnrealIRCD Conf [Dutch]
Replies: 2
Views: 2055

Re: [TUT] UnrealIRCD Conf [Dutch]

Looks good, but I think it's not complete. For example you're 'explaining' the oper block, but you only gave the example of a netadmin. Maybe you could tell them where to find the documentation (which tells the Dutch users enough in my opinion..)
by Casper
Tue Jan 08, 2008 2:40 pm
Forum: Unreal 3.2 Modules
Topic: AntiRandom doesn't detect on new IRCd
Replies: 5
Views: 2374

Re: AntiRandom doesn't detect on new IRCd

Hmmm, not sure what's causing it then... As alternative you could use BOPM a proxy scanner.