Search found 307 matches
- Tue Jan 08, 2008 2:00 pm
- Forum: Unreal 3.2 Modules
- Topic: AntiRandom doesn't detect on new IRCd
- Replies: 5
- Views: 3472
Re: AntiRandom doesn't detect on new IRCd
Have you edited the config file which is in the .rar file and enclosed it to the unrealircd.conf ?
- Sat Jan 05, 2008 5:38 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
Glad to hear it
How about staying on topic ?
How about staying on topic ?
- Sat Jan 05, 2008 4:44 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
<dutch>Nee, natuurlijk niet... Als dat het was geweest, was de oplossing allang naar voren gekomen.</dutch>
Translation: No, ofcourse not. If that would be it, the solution would be given by now.
(Sorry, couldn't leave it.)
Translation: No, ofcourse not. If that would be it, the solution would be given by now.
(Sorry, couldn't leave it.)
- Wed Jan 02, 2008 8:51 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
In case you can't code a module yourself, it will come down to chanmode +f. Chanfouders, in my opinion, should be able to set and unset modes and should be able to paste for example a headline of a paper they've seen on the net, at their demand. Anyway, I want wish you luck with your search to your ...
- Tue Jan 01, 2008 9:19 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
How would you like to do that in that case?? Then you should be in every channel (which aren't all yours, I think) and watching them to see if anyone is possibly flooding. After that you have to issue a command. If you got like 100 robots in a chan flooding, I wish you luck, because that's not going...
- Sun Dec 30, 2007 7:26 pm
- Forum: Unreal 3.2 Support
- Topic: Help with my config file please
- Replies: 4
- Views: 1217
Re: Help with my config file please
Could you be more specific? What is the problem? Did you do exactly as mentioned in the example.conf ?
- Sun Dec 30, 2007 10:10 am
- Forum: Unreal 3.2 Support
- Topic: Help with my config file please
- Replies: 4
- Views: 1217
Re: Help with my config file please
I would suggest you to use the example.conf in the map 'doc(s)'. I miss some things in this config, like a listen block.
- Sat Dec 29, 2007 1:21 pm
- Forum: Unreal 3.2 Support
- Topic: Global & Notice Messages
- Replies: 5
- Views: 2068
Re: Global & Notice Messages
I think services, but I don't use it myself so I can't tell you wheter I'm right or not.
- Sat Dec 29, 2007 1:17 pm
- Forum: Unreal 3.2 Support
- Topic: Global & Notice Messages
- Replies: 5
- Views: 2068
Re: Global & Notice Messages
That's done by NeoStats services or something I believe. Click here to go to their homepage.
Anope has got a Logchan function though, which can be turned on by: /os set logchan on. The channel should be in the services.conf. This is a services issue and should be posted in the services section
Anope has got a Logchan function though, which can be turned on by: /os set logchan on. The channel should be in the services.conf. This is a services issue and should be posted in the services section
- Thu Dec 27, 2007 12:32 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8930
Re: There is no REHASH
Thanks alot!
- Wed Dec 26, 2007 8:49 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8930
Re: There is no REHASH
Then I've missed somethingJobe1986 wrote:So why can I use xchat on more then one server at a time?Casper wrote:The thing I don't 'like' with Xchat is the fact that it hasn't multiserver support.
- Wed Dec 26, 2007 2:09 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8930
Re: There is no REHASH
I've downloaded XChat on my Linux box and I don't have any problems using /rehash. Where did you download it? I've downloaded the official one I believe: can't remember anymore. I haven't used it anymore for ages...
- Wed Dec 26, 2007 10:03 am
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8930
Re: There is no REHASH
Well, I use mIRC as I chat on Windows based computers (my server is running on Linux btw). The thing I don't 'like' with Xchat is the fact that it hasn't multiserver support. I don't know pidgin IRC nor naim IRC, but if it's some kind of applet, you can't oper yourself up, but I'm not sure about tha...
- Tue Dec 25, 2007 11:02 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8930
Re: There is no REHASH
Kinda curious now...
- Tue Dec 25, 2007 10:22 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8930
Re: There is no REHASH
So, let me get this straight. Opering up by /oper <username> <password> (without the < and >) won't work? If that doesn't work, I wouldn't know any solution left for this issue..