Search found 307 matches

by Casper
Wed Dec 16, 2009 11:17 am
Forum: Unreal 3.2 Support
Topic: I can't see the inbound connections...
Replies: 5
Views: 1423

Re: I can't see the inbound connections...

Hmm, let me help you point it out to you then :-) Snomasks are server notice masks, it's a special type of usermode that controls which server notices you will receive (mostly used by opers) It can be set by: /mode yournick +s SNOMASK, for example: /mode yournick +s +cF To remove certain snomasks, u...
by Casper
Wed Dec 16, 2009 9:41 am
Forum: Unreal 3.2 Support
Topic: I can't see the inbound connections...
Replies: 5
Views: 1423

Re: I can't see the inbound connections...

If I understand you right:

http://www.unrealircd.com/files/docs/un ... e_snomasks

Look for the option Far Connects (or just /mode $me +s F)
by Casper
Mon Sep 21, 2009 2:25 pm
Forum: General chat
Topic: Please Help Me About Bopm
Replies: 15
Views: 12091

Re: Please Help Me About Bopm

* Casper sighs and says a little irritated: this is a 7 months old topic. Why, for any reason, would you want to bump it up? It has been dealt with probably.
by Casper
Sat Aug 22, 2009 8:52 am
Forum: Unreal 3.2 Support
Topic: Require Username/Password
Replies: 6
Views: 5544

Re: Require Username/Password

As far as I know it isn't possible.. What you could do however (work around) is requiring everybody to register via your services package, set all channels to be +R so only registrered nicks can join any channel. The next thing you'll have to do is to make one Defcon level which only disables nickna...
by Casper
Mon Aug 17, 2009 5:31 pm
Forum: Unreal 3.2 Support
Topic: [FIXED] : Channel Mode +u
Replies: 2
Views: 917

Re: Channel Mode +u

Code: Select all

/names #channel
by Casper
Thu Aug 13, 2009 8:42 pm
Forum: Unreal 3.2 Support
Topic: llow::allow specified without a value
Replies: 2
Views: 770

Re: llow::allow specified without a value

allow { ip *@*; hostname *@*; class clients; password "RoCkz"; maxperip 4; options { ssl; }; Opening { twice, closing once, so you need one more }; there. allow { ip *@*; hostname *@*; class clients; password "RoCkz"; maxperip 4; options { ssl; }; }; allow { ip *@77.XXX.XXX.XXX;...
by Casper
Thu Aug 13, 2009 7:06 pm
Forum: Unreal 3.2 Support
Topic: Max clones reached for your IP
Replies: 4
Views: 1712

Re: Max clones reached for your IP

Turns out he wanted to make use of Mibbit's webchat applet. Did work out the way he wanted and it wasn't as secure as he wanted it to do. Gave him the link to CGI:IRC blocks and told him to get a password from Mibbit to enable spoofing.

If any troubles occure, he posts back!
by Casper
Thu Aug 13, 2009 2:05 pm
Forum: Unreal 3.2 Support
Topic: Max clones reached for your IP
Replies: 4
Views: 1712

Re: Max clones reached for your IP

Could you PM (so not post it in here plz..) the irc address where to I can connect? Makes it easier to communicate and find it. Afterwards, if we're able to fix the problem, I'll write the solution down here.
by Casper
Thu Aug 13, 2009 10:50 am
Forum: Unreal 3.2 Support
Topic: Max clones reached for your IP
Replies: 4
Views: 1712

Re: Max clones reached for your IP

Any other allow block somewhere? Any services active?
by Casper
Thu Jul 30, 2009 8:25 am
Forum: Unreal 3.2 Support
Topic: Add more then one glines
Replies: 1
Views: 490

Re: Add more then one glines

That would be something like:

1) Typ the gzline command (you're talking about IPs..) --> /gzline +*@ip +duration reason
2) Copy the line and hit enter
3) Paste the copied command back into the input square and just change the IP.

That's as easy as it gets for adding multiple bans.
by Casper
Sun Jul 19, 2009 8:43 am
Forum: Unreal 3.2 Support
Topic: Connection refused!
Replies: 9
Views: 1417

Re: Connection refused!

If this is a home server, which looks that way, have your forwarded your ports properly?
by Casper
Fri Jul 17, 2009 5:58 am
Forum: Unreal 3.2 Support
Topic: Kline command
Replies: 3
Views: 984

Re: Kline command

Its hardcoded.
by Casper
Wed Jul 15, 2009 7:48 am
Forum: Unreal 3.2 Support
Topic: Is IRC for me? That is, can it do what I need?
Replies: 1
Views: 512

Re: Is IRC for me? That is, can it do what I need?

Wow, lots of questions. I'll just try to answer them ;) Yes an IRC server can operate on 'stand-alone' basis, as single (client)server. It would however be a good idea to look deeper into services etc, otherwise your users as example would not be able to register their nicknames or set up channels a...
by Casper
Thu Jul 09, 2009 7:18 pm
Forum: Unreal 3.2 Modules
Topic: m_soper will crash the Unreal3.2.8.1
Replies: 12
Views: 4296

Re: m_soper will crash the Unreal3.2.8.1

Just set the optional settings then ;)

People will just find out when they load the module to their testserver =]